BVEStation Forums
BVE => NYCTA Projects => Topic started by: coneyislandDFNQ on October 22, 2011, 11:08:05 am
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I heard some users mention it before and I tested it and the theory is correct.
When developing I suggest that you use .png instead of .bmp
.png uses less disk space and it runs better in openBVE especially with people who have outdated graphic cards.
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What about the use of alpha channels on .png images? Wouldn't that slow computers down more than .bmp images?
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What about the use of alpha channels on .png images? Wouldn't that slow computers down more than .bmp images?
It would but not as much as a .bmp. The .bmp is too big as an image file. Kinda compare it to a .zip and a .rar. I would use .rar or even .7z because it compresses smaller than a .zip file
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Then there would be no alpha channels, since bmp doesn't support it.
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Then there would be no alpha channels, since bmp doesn't support it.
Even better. Lol
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We still use BMP for the sake of backwards-compatibility with BVE2.
For maximum performance and space compression I would prefer to use JPEG format but some people have a grudge against it (you all know who you are lol)
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I do not like to use JPEG because of image noise (however yes I do know that there are noise-free JPEG standards).
JPEG is not meant for being used in textures, but rather images. PNG is perfect for texture use.