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Messages - Gong Gahou

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16
Transit / Re: R44 C Trains
« on: June 09, 2012, 02:21:09 pm »
Sounds great. I'm definitely going to use this time to railfan/grab as many textures of the R42 before they go away. The R32s will last for a few more years, so I don't have to rush.

17
NYCTA Projects / Re: Official Thread of the R42
« on: June 04, 2012, 06:56:08 pm »
Great texture! My only suggestion is to fix the barrel distortion around the top part of the bonnet.

18
BVEStation Network News / Re: OpenBVE Developer michelle leaves
« on: May 29, 2012, 03:27:32 pm »
Guys, BVE isn't down, and mackoy didn't stop making BVE. The old link doesn't work because mackoy moved his webpage. Update your bookmarks, because here's the new link: http://www.bvets.net/
The change was made on May 21st. Wikipedia already listed the new website on its own page on BVE Transim.

19
Very nice. I especially love the pivoting bogies - those trucks look beautiful when they animate.  :)

Pivoting trucks underneath. They look like R46 trucks a little bit.
Just for the record, all R10-R68A cars use the same Cast Truck Design.
BeeRyDavis has a point though. The trucks from the R16 to the R42 have these parts that distinguish them from later cars. When the R62s/R62As and the 75-footers came, those parts weren't present on their trucks.

20
BVE/OpenBVE Support / Re: Car=to platform height
« on: March 30, 2012, 12:29:54 pm »
So there actually was a scale command! I guess I should have looked at the Developing for openBVE page instead of relying on my memory.   :P

But HijauKuda, why use the Scale command to rotate the object when there's the Rotate command?

21
BVE/OpenBVE Support / Re: Car=to platform height
« on: March 29, 2012, 07:26:53 pm »
I just want to bring this up in case if you don't know: you can't use the Translate code for that because you only use that code to move objects, not scale them (the word "translate" here means "to slide" or "to move"). But I see where you're getting at. Unfortunately, I don't think there's a scale command or any other similar command, so you'll have to manually code the change yourself. It's tedious, but after you spend a lot of time coding objects you'll get used to it.  :)

22
BVE/OpenBVE Support / Re: Exterior
« on: March 17, 2012, 10:50:09 pm »
Adding on to what ErrorMacro11 said, the latest version of openBVE already has this feature, so you don't need an older version.

23
BVE/OpenBVE Support / Re: Exterior
« on: March 16, 2012, 07:34:55 pm »
You can't. In OpenBVE, currently it is only possible to follow the first car.
Oh boy, we are really outdated.  :P

I won't lie - I thought it wasn't possible too. But I remember bumping into a video some time ago where someone rode the R142 (or R142A) in the conductor's cab. So I did a bit of researching today and it turns out that yes, it is possible. Ever since version 1.2.11.15 was released, you can now specify the car that you're in in the Cab section of the train.dat. That means yes, you can now be the conductor.  :) Check the Developing for openBVE page to see what you need to edit.

For those that still don't understand what to do, I'll make it simple:

1) open the train.dat,
2) locate the Cab section (#CAB),
3) find the fourth number and replace it with either 4 (for 8-car sets) or 5 (for 10-car sets). If there's no fourth number, this will be the fourth number.

One more thing: I think the result for generic, negatively-built exteriors might have a different result compared to exteriors that are centered. I haven't tested it out yet, so try it out and see what happens.

24
BVE/OpenBVE Support / Re: R40 slant
« on: February 26, 2012, 08:16:34 pm »
Yep, I've dealt with something like this when I was working on the rollsigns on Dj Hammer's TOMC. This needs some further investigation with the animated files and the object files themselves. You could either send the entire "exterior" folder to Pacific385 (who has more experience with animated files than I do) or me (but it will take days or even weeks because of college, and it's possible I might not be able to fix it).

25
BVE/OpenBVE Support / Re: R40 slant
« on: February 26, 2012, 07:42:48 pm »
Glad to hear that it worked.  :)

Oh right, the doors. I'm not so sure if pasting the same code works. Try it out and see if that brings the doors to its proper places.

26
Other Games / Re: How get NICE logo on omsi bud
« on: February 26, 2012, 07:17:43 pm »
thx bve now how get nice logo
You either find the logo online, or you take a picture of it.

27
BVE/OpenBVE Support / Re: R40 slant
« on: February 26, 2012, 07:03:38 pm »
Ah, I had a feeling it did. This was the one information you didn't mention before that explains everything.  :)

As you said, it "displays beautiful but turns horrible". One thing you should keep in mind about most train objects in BVEStation is that they are not centered. They are built negatively for a reason related to BVE, and so that's why you see them turning the wrong way in openBVE. Objects must be centered for them to turn properly in openBVE.

Here's what I want you to do:
1) Keep that default, unedited extensions.cfg file. There is nothing wrong with it, and you do not need to change anything.
2) Go open both "R40Frontward" and "R40Backward" (I believe those are the .b3d/.csv files), go to the bottom of the page, and insert this same code I wanted you to insert on the R40_B:
Code: [Select]
TranslateAll 0,0,9.23753) Make sure the fifth line of the Car section in the train.dat is also 18.475.

Let me know if that fixed your problem with the turns.

28
BVE/OpenBVE Support / Re: R40 slant
« on: February 26, 2012, 06:39:13 pm »
Now I have some questions.

1) Is what you wrote below the current extensions.cfg?
[exterior]
0 = exterior\R40FrontwardAnimated.Animated
1 = exterior\R40BackwardAnimated.Animated
2 = exterior\R40FrontwardAnimated.Animated
3 = exterior\R40BackwardAnimated.Animated
4 = exterior\R40FrontwardAnimated.Animated
5 = exterior\R40BackwardAnimated.Animated
6 = exterior\R40FrontwardAnimated.Animated
7 = exterior\R40BackwardAnimated.Animated

2) Was this the extension.cfg that was present when openBVE didn't display any trains?

29
BVE/OpenBVE Support / Re: R40 slant
« on: February 26, 2012, 06:23:28 pm »
Yep. Also, please show me a snapshot of the folder "R40 Slant".

30
BVE/OpenBVE Support / Re: R40 slant
« on: February 26, 2012, 06:09:24 pm »
Hmm, so you're dealing with .animated files. This could be tricky.
Could you post a snapshot of your train folder?



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