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Author Topic: Riverbank Park Shuttle Updated  (Read 13689 times)

Offline Rayvon

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Riverbank Park Shuttle Updated
« on: June 13, 2011, 12:59:48 am »
An OpenBVE exclusive version of the Riverbank Park Shuttle using TJay's new Objects and Signals is now ready for download! You can get it here:
http://www.bvestation.com/downloadinfo.php?id=36

EDIT: I have added beacon commands to the route, making TJay's signals fully functional with OpenBVE! re-download the file and overwrite; if you installed everything correctly then it'll run perfectly.

NOTE: You must use a train with both ATS-SN and ATS-P enabled for the timers to properly function. The R62A is already set to go but other trains may not be.
« Last Edit: June 14, 2011, 09:20:33 pm by Rayvon »

Offline Fox-179

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Re: Riverbank Park Shuttle Updated
« Reply #1 on: June 13, 2011, 12:24:19 pm »
Nice work Rayvon!!! I tried it they work perfect.When the timers before implemented they would only clear based on time now these clear based on speed.Great job man! :D

Offline ipac

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Re: Riverbank Park Shuttle Updated
« Reply #2 on: June 13, 2011, 04:13:41 pm »
Excellent, lets get some videos with these new timers up  :D
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Offline Pegasusleos4

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Re: Riverbank Park Shuttle Updated
« Reply #3 on: June 13, 2011, 04:18:17 pm »
somehow i am having problem with this route. Some of the object did not showup. Half of object did not appear. Also in the tunnel it was pitch Black.

Offline Bombardier01800

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Re: Riverbank Park Shuttle Updated
« Reply #4 on: June 13, 2011, 04:50:23 pm »
Excellent, lets get some videos with these new timers up  :D
I could make a couple
Jose
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Offline Rayvon

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Re: Riverbank Park Shuttle Updated
« Reply #5 on: June 14, 2011, 08:29:26 pm »
refer to the first post for an important update

Offline Bombardier01800

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Re: Riverbank Park Shuttle Updated
« Reply #6 on: June 14, 2011, 08:32:09 pm »
refer to the first post for an important update
Ray, are you planning on adding brightness commands? If you want I could do them real quick.
Jose
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Offline Rayvon

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Re: Riverbank Park Shuttle Updated
« Reply #7 on: June 14, 2011, 08:37:51 pm »
refer to the first post for an important update
Ray, are you planning on adding brightness commands? If you want I could do them real quick.
I didn't add in brightness commands only because I thought it would slow the route down even more. I already have around 70 animated objects in there so I didn't want to push it by adding anything else

Offline TJay1724

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Re: Riverbank Park Shuttle Updated
« Reply #8 on: June 14, 2011, 08:40:12 pm »
If you add brightness commands, as far as I can tell, it doesn't affect anything.

Offline Rayvon

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Re: Riverbank Park Shuttle Updated
« Reply #9 on: June 14, 2011, 08:50:36 pm »
I'll try it out then, but I do remember having a lag when transitioning from light to dark. It could just be because of the train I used though.

Offline Dj Hammers

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Re: Riverbank Park Shuttle Updated
« Reply #10 on: June 14, 2011, 11:12:27 pm »
Brightness commands don't really lag the computer much. It is pretty much the same animation that OpenBVE does whenever you move the controller, a simple texture switch.

The fading from light to dark may fade a bit on weaker computers but I can't really confirm that as I have been getting a solid 60 FPS with this route.

Offline ipac

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Re: Riverbank Park Shuttle Updated
« Reply #11 on: June 15, 2011, 12:15:06 am »
I was wondering if any of you guys tried using the brightness commands when passing by tunnel lights, as opposed to in and out of stations only.  I think a few of the routes from the other countries do that.  Makes an interesting lighting effect.
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Offline Bombardier01800

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Re: Riverbank Park Shuttle Updated
« Reply #12 on: June 15, 2011, 12:40:04 am »
I was wondering if any of you guys tried using the brightness commands when passing by tunnel lights, as opposed to in and out of stations only.  I think a few of the routes from the other countries do that.  Makes an interesting lighting effect.
I was thinking about that too. However, I think that'd have to be implemented into the objects or something. The reason why I say that is because when you modify a brightness command, the whole cab changes. I believe when you pass by a light in the tunnel, one side of the cab is brighter than the other, so that might be an issue. I'm just laying out ideas here, but that would be a nice thing to have.
Jose
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Offline TJay1724

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Re: Riverbank Park Shuttle Updated
« Reply #13 on: June 15, 2011, 12:51:51 am »
I've actually tried that before and Joseto is right, only a small section of the cab lights up, but if we did do that, we could set the brightness low so as no to fully brighten the cab. Also, that would require way too many commands, a total of 8 per 25m section.

Offline Fox-179

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Re: Riverbank Park Shuttle Updated
« Reply #14 on: June 15, 2011, 12:54:50 am »