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Author Topic: (WIP) Official Update Thread for the R44  (Read 178456 times)

Offline Fox-179

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Re: (WIP) Official Update Thread for the R44
« Reply #75 on: May 03, 2011, 09:13:52 pm »
Dude there is no way that is true. On the IRT trucks the emergency brake triggers for the tripcocks are not on the same side as on the BMT/IND trucks, rendering them non-interchangeable.
Ik but this is BVE.I don't want anything thrown on the 44 but ya know.The LUL 95 stock doesn't have a tripcock in BVE on the trucks but surely the train can be tripped.So it doesn't matter to me anymore.

Offline zerobeats2000

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Re: (WIP) Official Update Thread for the R44
« Reply #76 on: May 04, 2011, 12:37:09 pm »
See, this is why I encourage you to get into developing, because everything you just said was redundant.

If the underbody had been 3D, like I just said, then its proportions would have been just right. The reason for that is because the wheels are needed to be visible, so the vertices of the faces that are textures are applied to are raised a bit, creating the small underbody problem(which in actuality, raises the entire side texture which is never really separated from the underbody, and makes the doors higher than the platform), which is another reason why they should be 3D objects(I did the same thing with the first version of the R62, so I should know).

Gong Gahou is right though. I just skimmed through my texture library for a moment, and noticed the small differences in the truck textures. but that is very small, and I can swap out the R62 truck textures with that of the other SMEEs at any time, depending on the model(since the entire truck model is made primarily out of textures). I'll see about converting them sometime.

BStyles

I got you on that.  Since the wheels are 3D, everything else should be.  I could get started with the 3D objects when Mr. Railfan sends me the new textures.  Can I send you the R44 so you can throw on the R62 trucks and see how it looks like? 

Offline Shawn1995

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Re: (WIP) Official Update Thread for the R44
« Reply #77 on: May 04, 2011, 08:29:06 pm »
The train looks good.

Offline zerobeats2000

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Re: (WIP) Official Update Thread for the R44
« Reply #78 on: May 05, 2011, 11:21:38 pm »
Just a small update.  Working on the trucks.


Offline BStyles

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Re: (WIP) Official Update Thread for the R44
« Reply #79 on: May 06, 2011, 01:25:37 am »
See, this is why I encourage you to get into developing, because everything you just said was redundant.

If the underbody had been 3D, like I just said, then its proportions would have been just right. The reason for that is because the wheels are needed to be visible, so the vertices of the faces that are textures are applied to are raised a bit, creating the small underbody problem(which in actuality, raises the entire side texture which is never really separated from the underbody, and makes the doors higher than the platform), which is another reason why they should be 3D objects(I did the same thing with the first version of the R62, so I should know).

Gong Gahou is right though. I just skimmed through my texture library for a moment, and noticed the small differences in the truck textures. but that is very small, and I can swap out the R62 truck textures with that of the other SMEEs at any time, depending on the model(since the entire truck model is made primarily out of textures). I'll see about converting them sometime.

BStyles

I got you on that.  Since the wheels are 3D, everything else should be.  I could get started with the 3D objects when Mr. Railfan sends me the new textures.  Can I send you the R44 so you can throw on the R62 trucks and see how it looks like?

Sure you can. It shouldn't take me too long.

BStyles

Offline Shawn1995

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Re: (WIP) Official Update Thread for the R44
« Reply #80 on: May 11, 2011, 05:42:44 pm »
Can't wait guys

Offline KNIGHTRIDER

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Re: (WIP) Official Update Thread for the R44
« Reply #81 on: May 11, 2011, 10:11:49 pm »
As long as it has that great brake release I'm good so Thanks for bringing a great subway train type back.

Offline Allyn65

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Re: (WIP) Official Update Thread for the R44
« Reply #82 on: May 12, 2011, 09:11:51 am »
when is this come out for openbve

Offline Dj Hammers

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Re: (WIP) Official Update Thread for the R44
« Reply #83 on: May 12, 2011, 12:56:48 pm »
When it is done.

Offline Shawn1995

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Re: (WIP) Official Update Thread for the R44
« Reply #84 on: May 12, 2011, 06:56:27 pm »
Haha

Offline Andrew

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Re: (WIP) Official Update Thread for the R44
« Reply #85 on: May 13, 2011, 09:40:36 pm »
when is this come out for openbve

The 12th of never. LOL! The train is getting there, patience young lad.

Offline SubwayTrainOperator5

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Re: (WIP) Official Update Thread for the R44
« Reply #86 on: May 18, 2011, 04:11:10 pm »
Awesome! This train will go nicely w\ the new R46 that is coming out by June!  ;D Can't wait for it ;D
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Offline Smooth23

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Re: (WIP) Official Update Thread for the R44
« Reply #87 on: May 24, 2011, 01:02:42 am »
I anticipate this train's arrival on BVE

Offline Failsafe

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Re: (WIP) Official Update Thread for the R44
« Reply #88 on: May 24, 2011, 10:22:35 am »
Just a small update.  Working on the trucks.



This Looks Awesome Man :) cant wait till it comes out
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Offline SubwayTrainOperator5

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Re: (WIP) Official Update Thread for the R44
« Reply #89 on: June 18, 2011, 03:27:29 pm »
Any updates?
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