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Messages - error46146

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31
BVEStation Network News / Re: Route Updates (The New Look)
« on: November 06, 2012, 11:20:14 pm »
Nice update you got there.. Do you have a bigger version?

32
General BVE/OpenBVE / Re: Question
« on: November 01, 2012, 11:06:33 pm »
As far as I know the W and N are not released.

33
Introduction / Re: Routes for free!!!!!!!!!
« on: October 25, 2012, 11:42:02 am »
I see where you're coming from; however as said this plan can backfire as many people may be deterred from making those extra steps to sign up for a site and everything. Some people just want to download the route and play it, and are not interested in developing or anything. They should be allowed to download without having to sign up. Even if we did force them to sign up, they would just sign up, get their stuff, and leave.. we'd have a lot of useless accounts here on the site.

34
NYCTA Projects / Re: Manhattan bound E Line by error46146
« on: October 22, 2012, 11:25:29 am »
So I have some bad news for you guys...

My laptop is now finished; it just suddenly stopped working since Friday night. I think it is probably a BIOS problem as it is not doing anything but spinning the fans.. the keyboard, USB ports, drives, etc are all not responding. I took it apart and took out the hard drive yesterday, and once I get a new computer I will have to find a way to transfer the files from there onto the new computer.

Until that happens, all of my BVE projects (this, the R46, R142A, R160 and Westinghouse motor sound package) are all on hold indefinitely.

Sorry to let everyone down, but this is out of my control. I was finishing up the announcements & working on the walls for 50th Street for the E a few days before this happened.

35
Other Games / Re: OMSI Right Turns
« on: October 17, 2012, 11:31:51 am »
Drive with the mouse, it's much easier.

When making a right turn, make sure you are not right next to the curb or else it will be very difficult to make the turn. Keep your distance from the curb, and as others said inch up and you are about half way, and then turn the wheel accordingly.

OMSI 92 Deadhead to Spandau Freudstr - Timelapse
I know its kinda hard to see but in the end you see me making that right turn onto Freudstraße

As for the joysticks, it's kinda hard to get a good steering wheel for OMSI as a lot of the steering wheels I've looked at were designed  for racing and not for bus driving.. The steering will be off as many of the wheels have a maximum turning radius (no 5102 joke intended) of 1/2 to 1 rotation, while as you can see on OMSI you need a wheel capable of reaching 3 full rotations

36
NYCTA Projects / Re: Official Update Thread For The Southbound D Line
« on: October 07, 2012, 09:29:56 pm »
You're off to a great start.. keep us posted!

37
Content Development / Re: R40 S question
« on: October 01, 2012, 05:32:00 pm »

Hey error, my problem is that when I look at exterior view it is a white rectangular shape and has no detail what so ever. It is also that when I press like Forward and Neutral on the brake release and then P3 it still won't drive. Btw there is a cab view just no external view. I love looking at the trains externally especially R40 Slants which are my favorite. ;D

Sorry for the late answer but yes as they said if there is no B3D file or extension.cfg file included with the train than there is no exterior.

38
Transit / Re: R32 back on C
« on: October 01, 2012, 05:29:07 pm »
The swap started over the weekend. The R32 is going back to the C and the R46 is going back to the A. The R42 will go back to East New York yard; whether they will run that set on the J I do not know.

39
Content Development / Re: R40 S question
« on: September 27, 2012, 11:11:13 am »
The older versions should work in OpenBVE (at least for me it does).. what problem are you having exactly?

And as for 801 lol......

40
Content Development / Re: Any Canadian Routes/Trains?
« on: September 06, 2012, 11:21:49 am »
The TTC T1 train works fine on my copy of OpenBVE but it might be because I have an older copy of openbve.. I heard there are some compatibility issues with the latest release of openbve.

After taking a ride on the YUS subway myself earlier this year, I have to the say the BVE route is a very nice rendering of the actual line. Very nice job on their part.

As for the announcements, yes you can just go and record the announcements and replace the sound files in the BVE Sound folder.

41
BVEStation Network News / Sound Page Back Up
« on: September 01, 2012, 05:02:57 pm »
http://error46146.bvestation.com/sounds/

I'm still working on this so there may be some broken links & off-limits portions.. please bear with me while I finish this up along with the tons of other things I have to finish for BVE. Thanks

42
NYCTA Projects / Re: Manhattan bound E Line by error46146
« on: August 30, 2012, 04:30:46 pm »
Hi everyone,

Just want to let everyone know I'm still well and alive even though I haven't been posting here lately.. I have other things to attend to and havent even touched BVE since June since I released the 46. Right now for the E I am in the process of re-recording some new announcements and modeling the 50th Street station. Once that is done I will pass the route over to Joe (Phanto909) where he will work on the finishing touches and prepare the route to be released by the public. I do apologize about the constant delays and never-ending push backs but I have other things to do besides BVE, and whenever I find time to work on BVE i will try to push out this project as soon as I can.

43
Other Games / Re: Post Your OMSI Screenshots/Videos Here!
« on: August 19, 2012, 11:51:37 am »
Will the standing passengers mod increase the actual capacity of the bus or are they just going to stand and not sit?

44
Transit / Re: Toronto Transit Commission Signals Production
« on: August 11, 2012, 07:43:56 pm »
Nice.. I was actually up in Toronto earlier this summer, and yes I have noticed their signalling systems are very similar to ours. They also seem to have a similar system of interlockings and track layouts. Now if only they had express trains up there...

45
Nice interior.. and yea C looks like the best texture since it lines up pretty nicely with the lights.

Keep up the good work!

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