BVEStation Forums
BVE => General BVE/OpenBVE => Topic started by: [CT1660] on August 24, 2015, 09:52:07 pm
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So here's a BETA update that's compatible with Windows 8 & Windows 10 which can be retrieved from my GitHub repository:
Download: https://github.com/shadow93/openBVE/archive/master.zip
Source: https://github.com/shadow93/openBVE
What's changed:
- End-user visible changes:
- SDL2# & OpenTK as replacement for deprecated Tao
- New security (train plugin) keys (M-Z)
- Uses SDL scancodes instead of SDL keycodes
- Note: WinForms controls editor now shows both physical and virtual keys.
- Animated loading screen (train/route loading percentage)
- API changes:
- Split Interface class to smaller classes:
- BlackBox - train logs
- Controls
- Conversions - the TryParse... functions
- Debug - program's error log
- Hud
- Options - note: CurrentOptions is renamed to Current
- Strings - Translation engine
- Put all vectors to OpenBveApi
- Double- and Single- precision vectors are provided by default
- Joystick class now provides a SDL Guid.
Many thanks to JakubVanek, a fellow Github user who made this long overdue update possible
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It takes really long to load with some routes. Why can't it be like just 1.4.3?
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it must be your pc cause my 3 line loads in a flash with this version
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You shouldn't blame the program for that...everyone has a different computer...
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In addition, it is a development version, not a full version. There are surely bugs that the development team is aware of that they have to fix.
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it must be your pc cause my 3 line loads in a flash with this version
I said some routes. Especially the Hudson line.
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Can I run 1.4.3.1 with 1.4.3, but put 1.4.3.1 in a separate directory?
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If anyone is willing to contribute, feel free to make a pull request on github 8)
Can I run 1.4.3.1 with 1.4.3, but put 1.4.3.1 in a separate directory?
Yeah you can.
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Can I run 1.4.3.1 with 1.4.3, but put 1.4.3.1 in a separate directory?
That's what I do.