BVEStation Forums
BVE => NYCTA Projects => Topic started by: Rayvon on September 08, 2011, 05:54:54 pm
-
*Drum roll* The Franklin Avenue Shuttle! If you have the necessary tools and everything needed to run the route (As in no missing files) Then you can use the converter to create a BVE 5 version of the route. There are some visual problems, but they're nothing major and the route is perfectly playable.
So why is the Franklin Ave Shuttle the only BVE 5 compatible route? It's because it was the only route released specifically for BVE 4, meaning that the objects are all in .csv or .x format and the route coding is BVE 4 compliant. All of our routes still use .b3d objects so they will not be able to be converted.
Here are some Screens:
(http://i537.photobucket.com/albums/ff339/rayv145/s2.jpg)
(http://i537.photobucket.com/albums/ff339/rayv145/S3.jpg)
-
Well, that's a bit disconcerting. And I doubt anyone here is going to go through all the trouble of converting every single object for BVE4 standards just so they'll be convertible to the BVE5 format. I guess we'll be sticking with BVE2/openBVE for a while longer because I also can't see too many people coding routes/objects/trains in an entirely different format than the one they're used to and have been using for the past few years.
-
would it be too difficult to write a b3d to csv converter?
-
Look on mackoy's website, there is a b3d to csv convertor on there.
-
it's not difficult but it is tedious since his converter doesn't perform batch conversions. And the BVE 5 suite seems to still be a work in progress, the converter is still in it's beta stage, so hopefully he will address the problem and add b3d support.
This should also be a push for us to start coding in newer formats. Sure to some rw may be easy to code in and that's cool, but b3d objects and csv objects share mostly the same code, just slightly different commands. It's about time we ditched the .b3d format
-
Got it
-
it's not difficult but it is tedious since his converter doesn't perform batch conversions. And the BVE 5 suite seems to still be a work in progress, the converter is still in it's beta stage, so hopefully he will address the problem and add b3d support.
This should also be a push for us to start coding in newer formats. Sure to some rw may be easy to code in and that's cool, but b3d objects and csv objects share mostly the same code, just slightly different commands. It's about time we ditched the .b3d format
my newer objects i used CSV formats.
-
I got it to work on the older version of BVE 5
http://www.bvestation.com/forums/index.php?topic=4215.0 (http://www.bvestation.com/forums/index.php?topic=4215.0)
except this one had graphical issues
Mackoy's converter doesn't really work all that well. For our routes to work with BVE 5, everything would probably need to be recoded by hand
-
Csv, lets goooo. lol
-
There is a convertor that does just that. Convert between b3d and csv and vice versa. It's called convertor2 and has been around since like 2003 or something.