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Messages - Simon

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61
Other Projects / Re: (Y) Line Update Thread
« on: December 11, 2011, 12:46:38 am »
Amazing route! The 3rd avenue line never fails to set a benchmark for fictional routes. Very few flaws with the route, and the few that exist are very minor and you're probably going to fix by the January release. Loved the new visuals you've added to the route and the 50th street effect for your 72nd street. Also liking the removal of the nasty curves that were featured in previous releases, generally making the route more fast.

Bugs that I've found for the route.
- Some stations are incomplete. (180th street and some others are either missing car markers, station exits, or both.)
- More Timers lol. I've overrun 149th on multiple occasions coming down the steep hill. Would be nice to put some just before entering the station to help some people out who overspeed.
- The curve coming into 125th isn't very smooth. The walls are really jagged and the mouth of the station seems to be missing the barriers for the tunnels
- At 96th, part of the station wall overextends onto the track.
- The M track right before it converges back to the local tracks at 79th seems to abruptly end. Don't know if you intended this or not.
- Part of the station wall for 72nd street's lower level is obstructing the (T) line's track



62
NYCTA Projects / Re: The R16 (With Sneak Peek)
« on: November 24, 2011, 01:40:52 am »
Its starting to look real nice! Great job!

63
BVE/OpenBVE Support / Re: The D Line (train traffic)
« on: November 13, 2011, 09:30:52 pm »
Ive never had a problem with it. Until i get to Atlantic Ave then i got to wait about 2-3 mins before the A.I train decides to move. Even on the Q at Dekalb Ave, the signals
allow to me to reach "bumper to bumper" to the train infront of me.

You're driving WAY too fast then. The static train does not follow speed restrictions (cause they weren't coded in), nor the signals (supposed to be timers around that section), so ideally, you should be driving around 15 mph the entire journey across the bridge and even slower entering the portal.

There's no route errors (not regarding derailments), so just take it slow next time, and you shouldn't see this problem.

64
BVE/OpenBVE Support / Re: The D Line (train traffic)
« on: November 07, 2011, 04:18:26 pm »
Train train derailed in front of you. For some reason, there's always a problem with trains around the Manhattan Bridge route because there are no yellows and the interval train ahead of you goes full speed over the bridge and ends up derailing near the portal.

Turn derailment off and you should be good!

65
Other Projects / Re: Official Update Thread for the MetroTransit (E) Line
« on: November 06, 2011, 04:46:12 pm »
Looks great! I like what you did to the 198th street walls. You added new fonts on top of a retro wall. Can't wait to hear more from this.


66
Other Games / Re: Train Simulators
« on: November 05, 2011, 09:44:21 pm »
It's not a simulator...more of an arcade game like DenshaDeGo. I think it's more of an interactive video rather than a simulator.

67
Other Projects / Re: Official Thread for the Wakefield bound (W)
« on: November 02, 2011, 07:24:16 pm »
...if I keep hearing from foamers saying "do this" and
"do that" I really will stop developing my routes. I have a life...

You are acting as if the community is forcing you to build a route. Do what you please, but from my point of view, MTrainOperator asked a harmless question. He is merely making a suggestion about including an express route. You could have easily dismissed it by saying it's not necessary, but instead you decided to go the "shut up or I'll remove my content" route, which personally, puts you on the same level as those British authors and the "other guy" who pulled his content away from the respective communities all because a few individuals pissed them off. I'm not hating on you, I'm just trying to get you to think sensibly and to consider some TOLERANCE.

68
General BVE/OpenBVE / Re: BETA testing
« on: October 31, 2011, 09:07:16 pm »
For example, someone who can notice ever little mistake, such as Simon, would be a better BETA tester then those who just signed up to ask for a BETA copy

Why thank you lol. Don't know if I should consider that a compliment or a criticism, but it's all good either way  ;).


69
Other Games / Re: Grand Theft Auto V trailer announced!
« on: October 28, 2011, 11:34:12 pm »
I hope people understand Grand Theft Auto wasn't made for railfans. It was made to represent the city such as landmarks and the transportation system... don't ask for "rail lines" or "buses" with GTA 4 we got an Orion V CNG and a subway system.

There were no subway lines in Los Santos if that's what you're implying. But yeah, they should definitely look into the bus option. They had bus routes in GTA 3, and someone found out that buses were meant to be a form of transport just like taxis in GTA4. We have taxi missions and those were enjoyable, why not throw in the bus option, hell even missions as a sanitation worker would be more immersive or even helitour operator. There's so many things to do in GTA which is why many people buy it because it truely is a FULL SANDBOX game.


70
Other Games / Re: Grand Theft Auto V trailer announced!
« on: October 27, 2011, 08:42:07 pm »
honestly, id much rather them remake Vice City again lol

Naa, LA is a much better setting. The freeways and different environments including the suburbs makes for great free roaming whereas vice city is just too restrictive. I hope they don't do CJ...there's really nothing left in his life to explain. Maybe we can play as an Italian or one of the other gangs.

I'm definitely hoping for more "side-side-missions" to do. I would really like to be able to pick up passengers in a taxi, participate as a real cop and not just a vigilante and be able to pull people over and search them, and an immersive transit system. They pretty much nailed the subway in GTA4, but I'm really hoping for bus missions or the bus as a form of transport. Garbage collection, assassination missions, ect.ect. there's so much more to do to expand to the GTA environment and make it have a long lasting replay value. Hope the calling people and the other goodies GTA4 introduced is still intact. The cell phones really made the game lengthening and fun.

There's really not much to change in the graphics department assuming that they're still building for consoles as well, so I'm not expecting a signficant and sudden change in the graphics.

I'm definitely pre-ordering this though!

71
Will the headlights be animated?

Adding good looking headlights would be a nice bonus! Something similar to the class323 on the X City South would look good. Something not too out of the ordinary, and more like a signal corona.

The train looks amazing and I seriously cannot find another fault with it! Spot on!  :)

72
NYCTA Projects / Re: NYCTA E Line (Queensbound)
« on: October 12, 2011, 10:36:18 pm »
This route is going to use the R160 or  the R32

Doesn't matter. openBVE lets you select trains easily so you can use whatever you want.
_____

Will 14 have those small statues? I know its minor, but I'm just saying, 14th isn't really 14th without those statues.

73
Other Projects / Re: (Y) Line Update Thread
« on: October 12, 2011, 05:59:11 pm »
Great job on the release! Make no mistake, this is one of the THE BEST Metropolitan area American route in BVE history!

Things to look into:

- Tjay tracks (would accompany the tunnels just fine) (AKA High poly edition)
- Reversed route - The (W) is one of the best frt routes and it would be a shame to not do its reversal
- Express static trains
- R160 static trains
- Block signalling (2 Reds instead of 1 - idea stems from R36's suggestion for the (D))
- More paralleled system structure (don't know if this is intention or not, but the nb pillars and the sb pillars are different - could be unique to these series of routes)
- Misc. sounds. (Like authentic train passing sounds)

And I'm really digging the announcements lol. The old (Y) conductor and the (W) conductors are really unique to these routes. 

74
Other Projects / Re: (Y) Line Update Thread
« on: October 10, 2011, 08:19:51 pm »
Is it all for BVE?

openBVE only since it uses new signals.

75
NYCTA Projects / Re: R68 OpenBve [Cab Preview]
« on: October 09, 2011, 12:26:36 pm »
Actually take into consideration the detail that was put into it. How about you guys contribute some better sounds and e will decide to plug them in or not.

Fox179 had a bunch of nice contributions including a spot on air sounds. I was going to ask Pacific and Railfan to postpone the release so we could look into better sounds, plus I wasn't happy with the exterior either. The community is right, and this was a VERY rushed trainset.

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