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OpenBVE modelling guidelines for Modelers!

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Manuel18:
Modelling Guidelines.

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Chapter One
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Use Face-Addface only

Use addface2 or face2 can cause lag on some users, use addface2 unless it's necessary like a
Chain or a 2d passenger.

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Chapter Two
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Use Bicubic size for textures

That avoid OpenBVE converting textures for these models and takes extra RAM,
with that bicubic format all users are able to see correct textures and not
the white textures of the mesh

Example
A x B

(A) Wide pixels per (B) Height pixels

A and B could be
2-4-16-32-64-128-256-512-1024-2048-3096 pixels

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Chapter Three
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Use PNG with alpha bitmask on exterior surfaces ONLY!

This avoid overlap on interior/exterior mesh, use for interior a 24 bits PNG with a
transparent command

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Chapter Four
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Don't create complex shapes on tiny instruments like a button, use better one texture for it!
Unless it's a 3D Cab use better "Cylinder command".

PS: This should be stiky lol

ipac:
Are you attempting to create some standards for the community? If they are agreed by everyone/large majority of developers, we can get this published on our wiki.

Manuel18:

--- Quote from: ipac on February 15, 2015, 04:51:33 pm ---Are you attempting to create some standards for the community? If they are agreed by everyone/large majority of developers, we can get this published on our wiki.

--- End quote ---
Yes, i've seen trains with extra polygons "Double Face polygons" and the consecuense of this it's creating lag on some users.

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