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Messages - Rayvon

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31
BVE/OpenBVE Support / Re: Need help with the (L) line
« on: November 05, 2011, 02:14:51 pm »
Try instlalling the 2 and see if it helps

32
General BVE/OpenBVE / Re: Question
« on: November 02, 2011, 06:33:03 pm »
Notepad, and use the modify button when you're trying to add on to something you already posted

33
General BVE/OpenBVE / Re: R44's Progress
« on: November 02, 2011, 06:28:35 pm »
if there's no new posts, then the topic isn't OUTDATED, there just weren't any updates. Nobody forgets to post anything here.

34
General BVE/OpenBVE / Re: BETA testing
« on: October 31, 2011, 08:12:53 pm »
All my testing is done in-house. Sometimes I'll ask a staff member to try it out and see if its good but other than that, i release stuff whenever I feel that it's presentable. If I release a BETA then it's only because I dont have time to perfect it

35
Will this be a fully re-worked route or just an extension with the original walls?

Extension to the original.
You should reach out to Joe then, from what I've heard he finished the 2 up to 96th Street, and i have walls for everything, i'll send them to you when I find them lol

36
BVE/OpenBVE Support / Re: New To OpenBVE....Installer Question
« on: October 30, 2011, 01:59:05 pm »
http://www.bvestation.com/forums/index.php?topic=3841.0

All .7z files start at the railway directory so you just extract it to the OpenBVE folder

37
Station Talk / Re: BVEStation Updates by Text
« on: October 29, 2011, 11:13:36 am »
Eh the amount of texts i got before I downloaded the app were crazy, if people want to join then download the app, dont join via text. Its for both Android and iPhone. I dont think its a good alternative to recieving updates though, nothing really happens here lol

38
NYCTA Projects / Re: NYCT 1 line
« on: October 27, 2011, 12:36:21 pm »
Manual. I was going to see if I could use Lance's automated announcements in a battery run from 137th street

39
NYCTA Projects / Re: NYCT 1 line
« on: October 26, 2011, 11:33:22 pm »
Hey guys, I know it's been months since an update on the route, but I finally got around to doing some more coding on the route itself instead of making and fixing objects here and there.

Rector's done, as soon as I get some more textures from Rayvon we'll have a few more stations on the completed list. Enjoy!



there you go.
And I made some announcements already but somebody else can do them f they want

40
Try messaging RachelBerry47 he should know about the type of plugins for the headlights.
Its all one plugin, you just have to configure the headlights in.

41
Sound-wise the train is done, After I complete the performance tweaks on the R32 I'll do the same to both cars and continue to test them

42
BVE/OpenBVE Support / Re: problem with bve 2 on the R line
« on: October 21, 2011, 02:20:19 pm »
bottom line is to update your graphics drivers and directX

43
NYCTA Projects / Re: The R32 for OpenBVE
« on: October 08, 2011, 11:46:14 pm »
45 if you're lucky, 40 yes. I've been testing my values for months now and I finally got them down to a T
It shouldn't be lucky at 45 maybe 50.The 46's can make a good stop at 45 or 46 but at the 10 car mark.
40 is too slow for 42nd anyways thats about the speed for coming in 14th.
http://www.nyctransitforums.com/forums/showpost.php?p=480155&postcount=42
there's a problem if these trains being developed are not reaching certain speeds and braking too good or too bad.
The R-46 and 68 are really good IMO really accurate also the 38.Lacking are the 32,42(brakes should be worst).
The speed and braking testing points should be 59th to 42nd,34th to 14th(8th Av) 34th to W4th 6th Av,Hoyt to Nostrand.
if you're talking about express then yeah you'll hit those speeds. I know what I'm doing

44
NYCTA Projects / Re: The R32 for OpenBVE
« on: October 08, 2011, 08:28:52 pm »
45 if you're lucky, 40 yes. I've been testing my values for months now and I finally got them down to a T

45
NYCTA Projects / Re: R68 OpenBve [Cab Preview]
« on: October 07, 2011, 03:18:28 pm »
Actually take into consideration the detail that was put into it. How about you guys contribute some better sounds and e will decide to plug them in or not.
that would be a dumb feature to even try really

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