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Topics - Mistro

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Other Games / SMEE Fleet for Cities Skylines
« on: July 06, 2015, 06:35:16 pm »
I didn't want to hijack Mudwrestle's progress shots in the thread where I was asked what game the model train I made would be in (BTW again I say great work Mudwrestle!). It's made for Cities Skylines....a city building game like Sim City 4 but in 3D. It was just released in March. http://store.steampowered.com/app/255710/

Here are some preview shots. I'm releasing the first volume of a SMEE train set within 24 hours of this post.








Original model made in Sketchup


I will put a link when they go live. The only thing is the game is still young and don't have elevated stations yet. But the modding community is going in hard.

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Station Talk / Can I use my Own Download Manager?
« on: June 15, 2015, 06:41:27 pm »
I been away from this site for too long. Nice change BTW. I 'm downloading everything over again as I'm on a new PC. Downloading OpenBVE was simple. But then I went to get the slant and only get redirected to get that open download manager. I already have IDM. Is it a must that I download that manager to get the new trains?

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BVE/OpenBVE Support / Strange Noise and Errors
« on: November 03, 2013, 12:39:40 pm »
My installation was working just fine for a long time until recently. When the route loads, I now have numerous errors and a strange noise. I didn't change anything in my BVE folder. What could cause this to happen?

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General BVE/OpenBVE / Modeling an old Friend
« on: January 25, 2013, 01:02:17 pm »
I been working on modeling an r33 (or 26, not sure). It's still a work in progress using Sketchup and Kerkythea to render. I am a fan of the old fleets and the way the NYC subway had such diversity in train designs back in the day. This is my way of keeping the old fleet alive in my world. Thought I would share it with this community. I plan on seeing if I can do something with it in Blender's game engine when I'm done. I actually wish I could run this on BVE but afraid it would be too much (large poly count). The only thing I'm having a problem with is getting some good detailed images of the trucks and couplers. I want to get as close to real life as I can and not just put some generic undercarriage. Any help in that department would be appreciated.




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BVE/OpenBVE Support / R46 Keeps Breaking with Power
« on: January 25, 2013, 01:52:16 am »
I have no idea what's causing this but more times than not, the R46 does not operate properly. When I put it to P1, I hear the breaks being applied. It will scrape forward if I put it at P3 but then when put into neutral it comes to a grinding halt confirming that the breaks are being applied when I apply power. I was able to operate on the "A" and "F" lines with no problem a couple of times. But tonight the breaking problem showed up again on those same routes. The fact that I was able to run the whole "F" line just last night with no problem is baffling and I don't know what's causing this. I also tried running it on the Brighton Beach "Q" exp(v6) and I have the same problem. I know it says to use the 160A but I really like the R46 cab detail and not a big fan of the newer fleets. Any help would be appreciated.

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BVE/OpenBVE Support / Interior/Exterior Views in Game
« on: November 08, 2011, 12:19:21 am »
I see a lot of screen shots and youtube videos that show exterior and interior views. Also I see in some videos the operator looking around in the cab. When I press the F2 and F3 etc. buttons, my trains are just white boxes including the AI trains. Am I missing something? Do I have to do something special?

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BVE/OpenBVE Support / The D Line (train traffic)
« on: November 06, 2011, 11:52:56 pm »
First off congrats on one of the best NYC BVE routes I've experienced so far. The textures are great and gives much life to the route. I just have one issue with this line...
Every time I cross the Manhattan bridge I come up behind a train on the Brooklyn side that just sits in front of me in the tunnel. I actually crashed into it last night as it caught me by surprise. I the prepared myself to go slow once I entered the tunnel and the train just would not move. I know I can jump to the next station but that ruins my experience. I always found that tunnel to be very interesting and would like to operate a train through it. So what's the deal with that train?

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BVE/OpenBVE Support / Need help with the (L) line
« on: November 05, 2011, 01:56:00 pm »
I get an error report of missing files when I launch this line. It seems to be some objects. The first line includes OpenBve\Railway\Object\nyct\Ballast.b3d not found in structure....etc. Would anyone know by this clue what I am missing?

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BVE/OpenBVE Support / New To OpenBVE....Installer Question
« on: October 25, 2011, 11:28:56 pm »
First off, hello community! I'm new here.
After downloading and installing Open BVE I notice the screen to choose the routes and trains.
I downloaded the "A" line that was an installer package. Afterward I opened BVE again to see if the route would show up in the options but do not see it. I do see it in the BVE directory though. I'm just a little confused on how to proceed.

Thanks in advance.

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