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Messages - Mr Railfan

Pages: 1 2 3 [4] 5 6 7 ... 39
46
NYCTA Projects / Re: Status of Routes as of February 2014
« on: February 02, 2014, 11:48:35 am »
Will there be possibly 3 other versions of the (M)?
Brown (M) to Chambers?
Orange (M) Queens to Queens (already established)
Shuttle (M)?
and (M) to Bay Parkway?

Yep, The M to Bay Parkway is still a long way from being done, but it is Planned. There will be more then 3 Versions of the M with various reroutes and short turns once the line is ready for release.

47
A small preview of 7th Avenue:

Looking at the unused Staircases that lead to the abandoned mezzanine, note the High ceiling at this part of the station.



48
A preview of the Manhattan bridge.





49
Speaking on the topic of frame rates, i'm pretty sure the Q line will not be able to run on lower end computers. The amount of details through out the route will really bring FPS down on low end computers. DJ Hammers and I are trying our best to maximize performance, but once again, there's no guarantee it'll run on low end PCs.

50
Some more extensive work at Dekalb Avenue:





The station now is nearly identical to it's real life counterpart.

51
The new Dekalb Avenue:


52
Very nice!

By the way, how are the weather scenarios (ie. snow) going?

Yes, it's planned to be added in, considering i made snow objects for an older version of the Q.

Hey guys,

Such an impressive realsticly looking route made there, many regards to the developing team on that. Although there's nothing to critisise, I would suggest possibly brightening up the lights on the station. Just the lights, no not the tublar ones, the flat ones. I noticed that they were rather shaded dim.

A good way to keep them bright would be to add Setemissivecolor, 255, 255, 255 which helps a lot.

Apart from that, I cannot express such gratitude for such good work and I'll be looking forward to seeing more from you.

Many Regards,

Shaquille Henry

We were actually going to replace the lights completely with a new object which should be much brighter . Thanks for the advice with the setemissivecolor command, ill make sure that's added.

53
One more update pic for the 2006 Scenario. This Original BMT sign was removed sometime 2006 and no longer exists. Also new Overhead route signage and new roof.


54
Some more progress pics:

With extensive help from DJ Hammers and BStyles, atlantic ave is 95%done







A bunch of objects for dekalb have also been made and placed:




Stay tuned for more updates.

55
General BVE/OpenBVE / Re: Anything new?
« on: December 29, 2013, 07:12:45 pm »
Please check out and read through the whole thread : http://forums.bvestation.com/index.php?topic=2208.0

It'll catch you up on a lot of progress.

56
Content Development / Re: R160 Rollsigns (Front)
« on: December 27, 2013, 08:02:29 pm »
That happens because the frequency at which the LEDs are blinking is not in sync with the FPS at which the camera is recording, causing the LED to appear spinning. Putting something like that in would be unrealistic as it never happens when viewing the LED with the naked eye.

57
NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« on: December 26, 2013, 01:25:31 pm »
Canal Street has had a big makeover. We still have some stuff to put in, but the stations 90% done.






58
NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« on: December 25, 2013, 03:56:41 pm »
When it's ready for release.

59
BVE/OpenBVE Support / Re: Problems With N, Q Sounds
« on: December 21, 2013, 05:21:25 pm »
Are you using the latest version of OpenBVE? The sounds use a .Flac sound format and older versions of OpenBVE don't run it.

Also make sure your directory looks like this:

[Openbve folder] > [Railway] > [Sound] > [Broadway] 

Broadway would be the sound folder which contains all the subfolders with N/Q train announcements.

60
NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« on: December 21, 2013, 03:19:37 pm »
One more shot of canal street with the new signs DJ Hammers and I made. Next step is creating exits in the locations where the arrows are pointing to.


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