BVEStation Forums

BVE => General BVE/OpenBVE => Topic started by: andythompson on June 16, 2011, 05:35:05 am

Title: key assignments for exterior object
Post by: andythompson on June 16, 2011, 05:35:05 am
firstly i hope i have put this in the right place :)


i am wanting to know is there any of you out there that know each letter/number of they keyboard's plug in states? so i can use number ( 9 ) to switch between x,y,z images when the user wants?
Title: Re: key assignments for exterior object
Post by: Rayvon on June 16, 2011, 05:44:40 pm
read the readme
Title: Re: key assignments for exterior object
Post by: andythompson on June 16, 2011, 06:24:17 pm
read the readme


LOL! there isnt a read me to plug in states to which i would add into a .animated, so that comment was a bit unneeded,

im making a train and need to cycle through destinations at the users own choice ( so the terminating station is correct) but i need a plug in state for this to be switched.
Title: Re: key assignments for exterior object
Post by: coneyislandDFNQ on June 20, 2011, 10:00:57 am
Download DJ Hammers R38 he has animated signs controlled by keys 8, 9 and 0