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Author Topic: (WIP) Official Update Thread For The R68/R68A  (Read 55452 times)

Offline Smooth23

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #45 on: May 04, 2017, 11:34:09 pm »
And it's finals week so after this week everything should be back to normal.

Offline TheOne10118

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #46 on: May 06, 2017, 08:14:27 pm »
Until then, we just wait.

Offline iTransitFan

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #47 on: May 06, 2017, 09:27:43 pm »
That's basically what he said.

Offline (M) 6th Avenue Local

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #48 on: May 09, 2017, 05:33:29 pm »
I believe that was the plan, but as with the R142A, this model contained assets from another developer, that didn't allow to be publicly released, so he has to remove and replace all the affected objects in the model. Depending on how much was used, this could take time.

Ohh that's right. Maybe at least when it's at a BETA based phase to then release it to previous R142A BETA testers to better perfect the model is probably what I meant by all that. Especially after what has been happening like you mentioned.
-NYCT (M)

Offline TheOne10118

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #49 on: May 18, 2017, 06:26:37 am »
Will there be a version with the new features that the MTA is testing on the R68s right now? (new door chime, and lcd)

Offline BadriveR142A

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #50 on: June 18, 2017, 02:32:25 pm »
That's a nice work. Hopefully it will be released soon.

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Offline TheExpress/XD60

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #51 on: June 25, 2017, 02:49:46 pm »
THE 2017 R68 3D FOR OPENBVE HAS BEEN RELEASED VERISON 1.9.5A
https://www.bvestation.com/download/352










Offline BadriveR142A

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #52 on: June 25, 2017, 02:55:24 pm »
Finally!! Now I will have fun on the new A to Far Rockaway, the B and the D!! Awesome work

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Offline WizDaGamer

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #53 on: June 25, 2017, 03:54:14 pm »
To those who said it will never release...How bout dat?

Offline Shawn1995

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #54 on: June 25, 2017, 05:21:36 pm »
Incredible! Thank you guys for all the hard work and effort that was put into this project.

Offline YankeesPwnMets

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #55 on: June 25, 2017, 09:18:04 pm »
Great work!

Offline BadriveR142A

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #56 on: June 26, 2017, 01:40:28 am »
So I have tested it on the A Line and I'm impressed by the detailed interior and everything, but the first that I really don't like is that, like the older R68 (with no interior), it's really unpowerful: I get about max 25mph only by climbing up a little slope, between 110th street to 96th street on the Central Park West Line, I can only reach high speeds on straight surfaces. Hopefully it will be fixed in the later uptades

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Offline TheExpress/XD60

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #57 on: June 26, 2017, 09:46:19 am »
So I have tested it on the A Line and I'm impressed by the detailed interior and everything, but the first that I really don't like is that, like the older R68 (with no interior), it's really unpowerful: I get about max 25mph only by climbing up a little slope, between 110th street to 96th street on the Central Park West Line, I can only reach high speeds on straight surfaces. Hopefully it will be fixed in the later uptades

This is mainly because openbve doesn't give the option to tell it to use 147hp to climb a hill. Only to tell it the weight of the train acceleration and max speed, with this you get more of a realistic feel with area that does not have hills but I am sure the 68s don't speed climb hills anyway with their weight.

Offline BadriveR142A

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #58 on: June 26, 2017, 10:02:19 am »
Oh ok then, but if the R68 is a 75 ft car, the R46 should have about the same weight, I'm not sure, but the R46 can climb hills at 32-35mph, it's kind of upsetting because it makes me late, but nevermind. Also the run sounds are loud, but that's not a big problem I can change it for me, I'm saying just in case so you can fix these little sound problems in the next update.
« Last Edit: June 26, 2017, 10:07:55 am by BadriveR142A »

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Offline NYCT_Railer

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Re: (WIP) Official Update Thread For The R68/R68A
« Reply #59 on: June 26, 2017, 03:54:32 pm »
This is great but i have a major issue: I Cant seem to load the train in  some of the routes, or even if it can barely load, it takes away some train textures and turn them white, this never happened before to me with any other train