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Messages - error46146

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76
NYCTA Projects / Re: R33WF [Worlds Fair] Official Thread + Preview
« on: May 15, 2012, 11:34:30 am »
Not sure about GIMP but in Photoshop there is an option that automatically balances out the photo so some parts can be brighter and some darker.

Be careful with flash, as the light from the flash can be strong and harsh, and it can lead to dark corners in the texture and a bright spot in the center of the photo where the flash was strongest.

77
Other Projects / Re: Proj 1970s R40 Slant by Mudwrestle
« on: May 15, 2012, 11:31:07 am »


Nice, although I would do something about the lights as iirc the 40 slants did not have backlit advertisements; it had the R32 style lighting.

78
Art & Graphic Design / Re: Custom Signatures - Buses and Trains
« on: April 25, 2012, 12:10:21 am »
I believe someone uploaded a custom font for the R142 interior signs

79
BVE/OpenBVE Support / Re: R1/10/30 etc speed question.
« on: April 24, 2012, 01:53:42 pm »
Control+V twice if you want to see it in MPH lol

80
NYCTA Projects / Re: Manhattan bound E Line by error46146
« on: April 18, 2012, 10:10:16 pm »


Updated the R32 static train.. I'll update the rest as well soon

81
NYCTA Projects / Re: Manhattan bound E Line by error46146
« on: April 16, 2012, 11:38:39 am »
Yes that is due to the fact that the E is currently in RW format, once I port it over to CSV format I will fix those platforms along with platforms at several other stations.

82
Other Projects / Re: (P) (V) and New R153 Download Information
« on: April 16, 2012, 11:36:00 am »
My latest R46 will have updated sounds. That will come out when the panel for it is finished.

83
Other Games / OMSI Deadhead Timelapses
« on: April 15, 2012, 03:12:02 pm »
92 Deadhead from Spandau Depot to Freudstr
OMSI 92 Deadhead to Spandau Freudstr - Timelapse

13 Deadhead from Spandau Depot to Hahneberg
OMSI 13 Deadhead to Hahneberg - Timelapse

I'll try to do a couple more in the future lol

84
NYCTA Projects / Re: Manhattan bound E Line by error46146
« on: April 15, 2012, 12:06:48 pm »
When I first started working on the E the R160's were still testing on the A and N lol... But yea I'll try my best to have it out for good ASAP, hopefully by the end of this year.

85
NYCTA Projects / Re: Manhattan bound E Line by error46146
« on: April 14, 2012, 07:33:34 pm »
Please post them or send them over to me.. Right now the texture I need most are elevator textures, since right now as a placeholder i'm using some ugly hideous hand-drawn elevator I made in paint lol

Anyway hers just a little photo for you guys.. A bit dated as this was done over 3 years ago lol


86
NYCTA Projects / Re: Manhattan bound E Line by error46146
« on: April 14, 2012, 11:09:46 am »
I don't have TJay signal pack on the E yet..

I have spoken to Joe recently and after a long gap, work will be resumed on the E. I am in the process of updating the E by recording new announcements, updating textures and objects, and removing all V/W train references and adding in the orange M. It might take a while since there's a lot to do and I don't have as much time for BVE as I used to, but I'll keep you guys updated.

87
BVE/OpenBVE Support / Re: R68 Coding Issue
« on: April 11, 2012, 11:17:26 pm »
You can put that in as part of the motor sound.

Give the sample of the howling noise a number in the filename (e.g. motor4, motor5, etc). Then plot the pitch graph accordingly in train editor.

y = 100 will play the sound file at its original pitch.

88
Photography / Staten Island
« on: April 11, 2012, 11:14:36 pm »

89
BVE/OpenBVE Support / Re: making curved roofs
« on: April 02, 2012, 01:56:57 pm »
Many of our curved roofs and other sophisticated objects are created using specialty 3D design programs such as Google Sketchup and Blender, then exported into the BVE format. It's just simply too confusing  and time consuming to manually code some of these things.

90
Where is the Door Code on this code ???

2050@station(116th Street/5th Avenue,11.3700,11.3715,1,ats,12\116D.wav)@freeobj(1,110,0.4,0,0)@freeobj(0,110,4.85,0,0)

In RW there is no way to set which sides the doors open on - the doors open on both sides in a RW file.


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