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Oh so this is where the thread went... its a NYCTA train shouldnt this stay in the other forum?i created this thread a while back and didnt want two threads so it got merged to cause less confusion .
its a little more complicated than that.
In the simplest of terms, a 3D modeling program can open up a b3d file made for BVE, but BVE can't utilize b3d files exported from a 3D modeling program without some hand coding in the b3d file itself.
Maybe somebody with a little more experience can explain in further detail, I don't do objects so I can't really help you beyond this.
Yeah it can. How do you think I got the bulged roof on the R62?
Before you make too much progress on the model, make sure you build it in meters. If you continue to build it in feet then it will probably come out microscopic in OpenBVE.
You could send it to me when you're finished with the model if you want and i'll convert it for you, but if you want to do it yourself then you will need everything posted below:
-Sketchup(Any 3D modeling program that exports .3DS will do, but I recommend this).
-Blender.
-Python(version 2.6 and above). Install into C:\Program Files\Blender Foundation\Blender
-This BVE Exporter plugin, found here: http://www.bve-exchange.co.uk/forum/viewtopic.php?f=1&t=2681 Install in "Plugins" folder in Blender directory.
-OpenBVE(Of Course).
When you're done with the model, export it to .3DS(which the pro and iirc the free versions should be able to do). Run blender, import the model, and then export it again to .b3d(given you have the plugin installed). Save it to some place you will remember, and then open up object viewer. Your model should be right there waiting.
-A word of caution. Exporting to .3DS triangulates faces, making one square face two triangular faces. This helps when curving objects and for small details but then it tends to increase the poly count(number of faces on an object). The 160 model I have currently has 14,320 faces. If you want an efficient object make sure not to add too many details that will potentially slow down your game or others'.
BStyles
Thanks!
Anyway I learned how to use sketchup, so im working on the exterior -
Good, however, how are you going to incorporate it into (Open)Bve
since the r30 side img is slanted want me to make it straight ? heres how it looks like :
God Damn, Thanks! How'd you do it? I Will implement this into the train now.
bro i already did that and fixed up a few things on that exterior on my version .
since the r30 side img is slanted want me to make it straight ? heres how it looks like :
Graffiti is considered to some as an art, but growing up I never liked it and I will not endorse it. It may look good on the trains, but for the ones that had to live through it, sit in it, ride it to work, etc. it was not a happy time.well these previews were taken of an early version of the exterior that i sent to Dtrain . i have updated the exterior and with the help of andy we implemented rollsigns . as for the graffiti scheme i wanted to do that to give it a more retro feel as we got a couple of routes coming out taking place int the 70s/80s .im also saving that for last as i want to work on the redbird and olive schemes of the train first .
I saw the videos on YouTube of the graffiti laced trains and I must admit, we have it a lot better now, with the newer stainless steel SMEEs and NTTs. If you want to keep it on the train then that's your choice. It's considered vandalism, but it was also a focal part of our past.
Anyway, the R30 exterior could use some work, but since it just started i'll spread my best wishes.
BStyles
i will post some updated pics of the exterior and panel soon.
Is this train going to have a changeable rollsignim not making any promises but most likely in the full version yes.