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Messages - Lashrathorus

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1
NYCTA Projects / Re: (WIP) NYCT-R to Forest Hills Official Update Thread
« on: August 08, 2013, 02:38:15 pm »
Giving you some updates to the N/B (R) via Montague Tunnel (the original non-fastrack route)


Stations: COMPLETELY redone to 5th Gen Objects




2
And credits to Lash for the beta route ;)

3
BVE/OpenBVE Support / Re: OpenBve Sdl windows 8
« on: August 02, 2013, 10:19:33 pm »
The links on openbve.org are outdated. I will launch a new openbve site featuring the latest downloads and if I work on the source code, I'll put my releases there. For now, go to: http://odakyufan.zxq.net/openbve/ and install the files. To my understanding, you need everything on Windows 8 EXCEPT .net framework, as it is already included in Win8.


4
General BVE/OpenBVE / Showing off some FPS ;)
« on: July 25, 2013, 02:11:37 am »
Click "Watch on YouTube" for better quality. Enjoy !

Hint: skip to 0:53 for exterior view with smooth FPS

Questions are answered in my comment. My specs are posted in the description.

http://www.youtube.com/watch?feature=player_embedded&v=g4a4_t8RYgM#at=10

5
General BVE/OpenBVE / Fix for openBVE issues on high-end computers
« on: July 21, 2013, 03:55:36 pm »
I finally found a fix for openBVE regarding the laggy trains running on high-end computers.

It seems the fix is to simply install just the .exe of openBVE v1.4.2.0

Works for me. Lag-free and liquid smooth with high FPS too, since I'm running a GTX 780 overclocked.

6
General BVE/OpenBVE / Re: Shouldn't be an issue...
« on: July 20, 2013, 03:01:18 am »
I finally found the solution to 1FPS on the R46 with a GTX 780.

DOWNLOAD OPENBVE v1.4.2. It worked for me. I was running something lower.

Enjoy high FPS.

7
General BVE/OpenBVE / Re: Shouldn't be an issue...
« on: July 15, 2013, 09:12:02 pm »
The problem arises because of an issue with both AMD and nVidia graphics drivers detecting openBVE as a demanding program. If you take a look at GPU usage graphs such as those found in MSI Afterburner, you would find that even with the R46 lagging in openBVE, the graphics core, for some unexplained reason, remains at idle and does not ramp up. I've been trying to look myself for the problem here, but everything I've tried has not worked yet. I don't know if this is a graphics driver issue (in that case it would be up to nVidia and AMD to fix it) or the game's problem itself, but it is certainly very annoying. Perhaps sending a support ticket to nVidia or AMD and having them look at the problems themselves would help. Otherwise, I don't know.

By the way, a topic like this would be better suited for this section of the forums  ;D
http://forums.bvestation.com/index.php?board=24.0

Oh now I fully understand the situation. I'll take a look at the MSI Afterburner to check my GPU usage. Don't think I installed it yet cause its a new PC. I'll send nVidia a support ticket and update you on their response.

Thanks for your help ! and sure - I'll put similar topics in that forum section in the future.

8
General BVE/OpenBVE / Re: Shouldn't be an issue...
« on: July 15, 2013, 02:14:09 am »
Actually, it's C#

Oh alrighty. I guess when I have some free time I'll see what I can do. I've learned C# before but my C# skills are not as strong as my C++ and Objective-C coding skills. So - might take a while actually. Probs better off waiting for Michelle but I'll see what I can do to help.

9
General BVE/OpenBVE / Re: Shouldn't be an issue...
« on: July 14, 2013, 12:59:36 pm »
Have you tried playing with the graphics settings on the card or the OpenBVE program itself?

Yes - I have high performance settings turned on for games via the Nvidia control panel and have messed with a few settings in openBVE itself.

Yeah, all the midrange to higher end graphics cards for some reason have a glitch with openBVE. Since michelle is gone and its been more than a full calendar year since openBVE was updated, this problem may never be fixed.

The most you can really do is download the most up to date drivers.
http://www.geforce.com/drivers/results/63458

If it doesn't work, unfortunately you will be stuck with the same problem as me. Crap performance on a good PC.

Wow that is actually kinda unfortunate. Although my focus of building this rig is mainly for playing the graphic intensive higher-end games such as GTA IV with HD ENB settings, I still need some good exterior views for the continued extensive preview of the (R). I guess I gotta do some network drives, developing the (R) on my new desktop and beta testing on my laptop.

I'll see if I can mess with openBVE source code since I am a game developer for the mobile app markets. I should be able to pick up the language if I haven't already learned it. Should be C++. Haven't checked or downloaded it yet.

10
General BVE/OpenBVE / Shouldn't be an issue...
« on: July 14, 2013, 03:31:38 am »
I just got myself a new Nvidia GTX 780 for my brand new desktop PC. However, I am noticing a decrease of FPS in exterior views. The comparison is below:

Using R160A:

Interior view - 525 FPS
Exterior view - 120 FPS

Using R46:

Interior view - 125 FPS
Exterior view - only 1 FPS <-- shouldn't be an issue compared to the R160A results

Anyone else with a Nvidia graphics card experiencing this issue?

11
Extensive preview of the Queens-bound (R). I'll set an official release date when I head further towards the completion of this route.


Welcome to Whitehall Street



23rd Street. Note: I am currently working on this station. It is NOT this empty...



Here are some HD floor textures of 95th Street:





More screenshots coming! I'll keep covering this thread with screenshots as I go along.

12
 8) the new garbage cans, aka. cylinder mac pros !

13
Looking good for the (N). For the southbound (R), we can collaborate with my custom object pack since I'm using that to develop the northbound (R). We'll figure out a way to code it backwards  ;)

14
While in Manhattan, I took exactly 449 photos of the (R) and (N), including the smallest details such as how clean the yellow platform edges look at each station. Another example is the "wear and tear" of each of the stations. This will all be included in the final release of the (R).

Yes - I am saying the (R) I am developing will feature a custom object pack that contains some of the textures I took myself. One example is the screenshot posted above with the custom yellow station edge.

Screenshots / video coming soon !


~ Lash

15
Photography / Re: R46 Cab Ride
« on: July 02, 2013, 03:47:50 pm »
Train number replaced with my digital signature. Fixed and thanks.

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