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BVE => Other Projects => Topic started by: Pacific385 on December 31, 2010, 04:53:16 pm

Title: All Trains by Pacific385
Post by: Pacific385 on December 31, 2010, 04:53:16 pm
This is the thread for all my trains.

- R175:






- R68:

There will be:

~ New sounds (Already implemented)
~ New Panel
~ Addition of an Exterior (W.I.P.)
~ Addition of an Animated Interior (W.I.P.)

Optional Items:

~ 3D Cab
~ Animated Cab
~ Option for the 2 car set.

Previews:

PLEASE NOTE THAT ALL OF THIS ISN'T FINAL.
THE ROOF IS THE ONLY THING THAT IS FINAL SO FAR.
[/size]

Take a look. Make suggestions.
(http://img132.imageshack.us/img132/3484/objectviewer20101201172u.png)
(http://img208.imageshack.us/img208/6187/objectviewer20101201172.png)
(http://img132.imageshack.us/img132/6187/objectviewer20101201172.png)


http://www.youtube.com/watch?v=-Gz0ffmp1KE
http://www.youtube.com/watch?v=kl_9MglIImY
http://www.youtube.com/watch?v=c4zgyEj3de0


---
Pacific385

Title: Re: All Trains by Pacific385
Post by: Haven on January 01, 2011, 12:43:08 pm
really sorry im posting off topic here. but i cant post anywhere. i tried to find the NEW TOPICbutton that was always on the screen, but its not there. ca you help?
im really sorry i posted here. sorry sorry sorry
Title: Re: All Trains by Pacific385
Post by: Pacific385 on January 01, 2011, 01:12:33 pm
 
really sorry im posting off topic here. but i cant post anywhere. i tried to find the NEW TOPICbutton that was always on the screen, but its not there. ca you help?
im really sorry i posted here. sorry sorry sorry

Weird, now that I look there, I can't post a new topic also
Title: Re: All Trains by Pacific385
Post by: Pacific385 on January 01, 2011, 04:15:24 pm
    -The R175 Train for Openbve ~ Final Version Release Info
(Version 1.0)
IMPORTANT INFORMATION:

- Key "4" Operates: Rollsign Bullets
- Key "6" Operates: Top Rollsigns

Link to the Train:

http://www.mediafire.com/?vv84vj0c207zy5p (http://www.mediafire.com/?vv84vj0c207zy5p)


*** REMEMBER THAT MY WORK IS ALSO OPEN SOURCED ***
Credits for select stuff goes to their respective owners.

If I get enough feedback, this will not be the final version. If I barely get feedback, this will be the final.

PS If an Admin sees this post, would you please put this train in the Downloads?
Title: Re: All Trains by Pacific385
Post by: ipac on January 02, 2011, 12:18:54 am
The train has been placed. ;)
Title: Re: All Trains by Pacific385
Post by: Pacific385 on January 02, 2011, 11:28:43 am
   
The train has been placed. ;)

Thank you...
Title: Re: All Trains by Pacific385
Post by: Bombardier01800 on January 02, 2011, 11:43:33 am
This is really good work man
Title: Re: All Trains by Pacific385
Post by: Danny Express on February 04, 2011, 10:29:39 pm
I can send you rollsign pictures
Title: Re: All Trains by Pacific385
Post by: Mr Railfan on February 04, 2011, 10:36:16 pm
Hey pacific i can help you out with the panel after im done with the r30 & with the panel for the r62a . also if you do decide to change the roof texture then i got a really good roof shot over on stillwell. BTW amzing work!  ;D
Title: Re: All Trains by Pacific385
Post by: Pacific385 on February 05, 2011, 07:14:06 am
I can send you rollsign pictures
ok

Hey pacific i can help you out with the panel after im done with the r30 & with the panel for the r62a . also if you do decide to change the roof texture then i got a really good roof shot over on stillwell. BTW amzing work!  ;D

Yes, ok
Title: All Trains by Pacific385 ~ The Train I'm working on this week
Post by: Pacific385 on February 21, 2011, 04:03:27 pm
This week I'm working on the R176, hoping to get it done by the end of the week.

1 Update:

-(http://i917.photobucket.com/albums/ad17/Dumblife/Untitled-1.png)
Title: Re: All Trains by Pacific385
Post by: Pacific385 on February 28, 2011, 04:01:59 pm
Since Puertorican88 also started with the R176, I will be using his version

OpenBVE: R176 Test Train (http://www.youtube.com/watch?v=lmpPRo78WZE#)

I will make a few changes, add the sounds and panel and then Release it

After that, I'll start on the R68.

There will also be a BVE version if I can get the bve train coding down.
Is there a way to convert Openbve Trains to BVE TRains?
Title: Re: All Trains by Pacific385
Post by: Rayvon on February 28, 2011, 05:20:31 pm
Since Puertorican88 also started with the R176, I will be using his version

OpenBVE: R176 Test Train (http://www.youtube.com/watch?v=lmpPRo78WZE#)

I will make a few changes, add the sounds and panel and then Release it

After that, I'll start on the R68.

There will also be a BVE version if I can get the bve train coding down.
Is there a way to convert Openbve Trains to BVE TRains?
I don't have a .dat file open in front of me so I can't give you an exact answer, but the process is fairly easy once you get the hang of it. A trick I use is to Open a BVE 2 or 4 .dat file and compare all of the lines before the motor section. Delete all of the extra lines and change the compatibility line at the top. This isn't something I'd recommend to everyone but that's the best way to get it done.

After that just speed up the run sounds and it's good to go. Usually in audacity I'd speed the frequency up to about 64000 kHz but it all depends on the run sound itself.

And I should add that the handling in BVE 4 is very precise, so you should tweak the braking and delay specs
Title: Re: All Trains by Pacific385
Post by: Pacific385 on March 01, 2011, 04:22:47 pm
ALL PROJECTS ON HOLD UNTIL FURTHER NOTICE

Thank you, work will resume soon
Title: Re: All Trains by Pacific385 ~ PLEASE REPLY
Post by: Pacific385 on March 02, 2011, 05:21:51 pm
How do I create "lights"? Like the real lights you see in trains
Title: Re: All Trains by Pacific385
Post by: Bombardier01800 on March 02, 2011, 07:48:19 pm
I don't know the answer to your question, but I want to bring up a point here which might be of good use. In the high quality routes we have, with brightness commands, the interior goes pitch black on the inside. Any way to avoid this?
Title: Re: All Trains by Pacific385
Post by: Pacific385 on March 02, 2011, 08:14:52 pm
I don't know the answer to your question, but I want to bring up a point here which might be of good use. In the high quality routes we have, with brightness commands, the interior goes pitch black on the inside. Any way to avoid this?

That's where this comes into:

Quote
How do I create "lights"? Like the real lights you see in trains

Once you incorporate that, I'd believe it would work like in this shot here

(http://railsimroutes.net/blog/images/thumbnails/xcs14_anim_10.png)
Code: [Select]
Picture isn't mine
Title: Re: All Trains by Pacific385
Post by: Bombardier01800 on March 02, 2011, 08:49:27 pm
Ooo that's nice!
Title: Re: All Trains by Pacific385
Post by: Gong Gahou on March 02, 2011, 09:10:00 pm
In the high quality routes we have, with brightness commands, the interior goes pitch black on the inside. Any way to avoid this?
Joseto, the answer to your question is with the use of the SetEmissiveColor (CSV)/EmissiveColor (b3d) command. It was shown on the old BVEStation forums. Remember the R-68A Q with the bright Q rollsign in a dimly lit station? That was created from this command.
(http://img682.imageshack.us/img682/6295/r68areedit7.png)
Title: Re: All Trains by Pacific385
Post by: Bombardier01800 on March 02, 2011, 09:24:00 pm
O.o Yes I do remember! Cool stuff! Too bad that R68A was lost...
Title: Re: All Trains by Pacific385
Post by: Pacific385 on March 03, 2011, 04:04:28 pm
In the high quality routes we have, with brightness commands, the interior goes pitch black on the inside. Any way to avoid this?
Joseto, the answer to your question is with the use of the SetEmissiveColor (CSV)/EmissiveColor (b3d) command. It was shown on the old BVEStation forums. Remember the R-68A Q with the bright Q rollsign in a dimly lit station? That was created from this command.
(http://img682.imageshack.us/img682/6295/r68areedit7.png)
Is Pjang on this forum?
Title: Re: All Trains by Pacific385
Post by: Rayvon on March 03, 2011, 04:11:28 pm
In the high quality routes we have, with brightness commands, the interior goes pitch black on the inside. Any way to avoid this?
Joseto, the answer to your question is with the use of the SetEmissiveColor (CSV)/EmissiveColor (b3d) command. It was shown on the old BVEStation forums. Remember the R-68A Q with the bright Q rollsign in a dimly lit station? That was created from this command.
Is Pjang on this forum?
^ That's him if I'm not mistaken
Title: Re: All Trains by Pacific385
Post by: Gong Gahou on March 03, 2011, 06:49:31 pm
^ That's him if I'm not mistaken
I would like to ask what makes you say that (since I didn't say anything about owning the picture there or the R68A).
But I believe we're already getting off topic here, so scratch that.
Title: Re: All Trains by Pacific385
Post by: (J)-Broad St,Manhattan to Jamaica Center Parsons/Archer,Qnz. on March 03, 2011, 07:04:31 pm
I thought the R-68A would have an exterior
Title: Re: All Trains by Pacific385
Post by: bve on March 03, 2011, 08:03:24 pm
I thought the R-68A would have an exterior

Whats shown above is not the actual thing that's gonna be released
Title: Re: All Trains by Pacific385
Post by: Pacific385 on March 03, 2011, 08:14:01 pm
^ That's him if I'm not mistaken
I would like to ask what makes you say that (since I didn't say anything about owning the picture there or the R68A).
But I believe we're already getting off topic here, so scratch that.

no, ,its ok. It's all for helping out
Title: Re: All Trains by Pacific385
Post by: Simon on March 03, 2011, 08:24:17 pm
I thought the R-68A would have an exterior

That's not Pacific's train. That's pijiang's train, which was lost from a computer crash.
Title: Re: All Trains by Pacific385
Post by: Rayvon on March 03, 2011, 11:19:10 pm
^ That's him if I'm not mistaken
I would like to ask what makes you say that (since I didn't say anything about owning the picture there or the R68A).
But I believe we're already getting off topic here, so scratch that.
quick answer: your e-mail lol. Back on topic
Title: Re: All Trains by Pacific385
Post by: Pacific385 on March 05, 2011, 04:11:07 pm
As of now, I'll be getting my charger on Monday. Once I get it, Work on the R176 will resume the next day, then minor changes on the R175 will happen, after, work on the R68 will resume and that's it

Although , I Won't Be Working On Anything Now
Title: Re: All Trains by Pacific385
Post by: Pacific385 on March 12, 2011, 04:19:36 pm
In the high quality routes we have, with brightness commands, the interior goes pitch black on the inside. Any way to avoid this?
Joseto, the answer to your question is with the use of the SetEmissiveColor (CSV)/EmissiveColor (b3d) command. It was shown on the old BVEStation forums. Remember the R-68A Q with the bright Q rollsign in a dimly lit station? That was created from this command.
(http://img682.imageshack.us/img682/6295/r68areedit7.png)

Well, I went messing around and I found the solution as shown here on the R160:


(http://i917.photobucket.com/albums/ad17/Dumblife/Untitled-2.jpg)
Title: Re: All Trains by Pacific385
Post by: Gong Gahou on March 16, 2011, 08:48:12 pm
Yup. Basically, that's how it's supposed to turn out.

Remember that there might be more to lighting that I don't know. TJay1724 mentioned that there's more to the lighting than just the SetEmissiveColor.
Title: Re: All Trains by Pacific385
Post by: Pacific385 on May 07, 2011, 05:45:38 pm
Openbve - R176 Train Info (http://www.youtube.com/watch?v=dSOSUOrfoCA#ws)
Title: R176 Beta 1 Released!
Post by: Pacific385 on May 07, 2011, 07:10:50 pm
Preview Video: Openbve - R176 Test Train (http://www.youtube.com/watch?v=ceIUNaA6Gpc#)

I am only asking for one thing here. GIVE ME ADVICE SO I CAN IMPROVE ON VERSION 2 (FINAL)

Download Link: http://www.4shared.com/file/ksTmhcpz/R176.html (http://www.4shared.com/file/ksTmhcpz/R176.html)

Enjoy!
Title: Re: All Trains by Pacific385
Post by: Shawn1995 on May 07, 2011, 11:06:52 pm
Awsome train
Title: Re: All Trains by Pacific385
Post by: TJay1724 on May 07, 2011, 11:42:07 pm
I love the motor sounds of the train, they are awesome. However, the acceleration rate of this train is too unbelievable. The train accelerates way too fast thus making it unrealistic even for a fictional train and the deceleration is even worse. There is no train on earth that slows down that fast. If you can fix the acceration and deceleration on this train, you'll get an A+ from me because other than that, this train is awesome!!!!!

P.S.- Not knocking on you or your work. I'm just responding to your request for improving your train.
Title: Re: All Trains by Pacific385
Post by: Pacific385 on May 08, 2011, 06:35:39 am
I love the motor sounds of the train, they are awesome. However, the acceleration rate of this train is too unbelievable. The train accelerates way too fast thus making it unrealistic even for a fictional train and the deceleration is even worse. There is no train on earth that slows down that fast. If you can fix the acceration and deceleration on this train, you'll get an A+ from me because other than that, this train is awesome!!!!!

P.S.- Not knocking on you or your work. I'm just responding to your request for improving your train.
About how much should I slow it down?

I'm trying to do it like this: ATL SkyTrain at the Atlanta Hartsfield-Jackson International Airport (Mitsubishi Crystal Mover) (http://www.youtube.com/watch?v=JnsEdqpV1fQ#ws)
Title: Re: All Trains by Pacific385
Post by: TJay1724 on May 08, 2011, 01:23:47 pm
I would say your acceleration rate and top speed should be the rates SIR North Shore used in his R142A v8. And the deceleration rate should be the rate he used in the same trainset.
Title: Re: All Trains by Pacific385
Post by: Fox-179 on May 08, 2011, 01:47:23 pm
Although we have no NYC Railroad routes for BVE I would say cap this train at 65-70mph with a 2.5 to 3.0mph acceleration rate with a deceleration rate of 3mph/s.The train should easily hit 45 but struggle onward so bring that cap down to 65 I guess.It will be a good train for JayJay's Staten Island Division since he has a lot of routes where you can hit 50-60 even the (U) I like the panel and propulsion.
I noticed the doors weren't animated but its a great train.
Title: R176 Final Release Info
Post by: Pacific385 on May 23, 2011, 06:03:25 pm
R176 Final Release Info (http://www.youtube.com/watch?v=EYexX4RnvcE#ws)
Title: Re: All Trains by Pacific385
Post by: Pacific385 on June 23, 2011, 12:57:13 pm
For the R176, I've decided to re-work the exterior.
Here's some updates:

(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2011-06-2312-53-00-28.png)
(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2011-06-2312-52-44-48.png)
Title: Re: All Trains by Pacific385
Post by: Fox-179 on June 23, 2011, 01:07:54 pm
Looks great!
Title: Re: All Trains by Pacific385
Post by: Pacific385 on June 23, 2011, 05:11:36 pm
Looks great!
Thanks!

Some things that will be included:
- Animated Doors
- Animated LCD signs
- Fully loaded cab
- In-train Lights
Quote
As seen here: (http://i.imgur.com/qsCSL.png)
Pic by (SIR) North Shore in his project
- Animated FIND
- Animated Door lights (Already being worked on)
- static people
Title: Re: All Trains by Pacific385
Post by: (SIR) North Shore Line on June 23, 2011, 07:56:57 pm
Looks good and thanks again for the help with getting the R179 interior lit up.
Title: Re: All Trains by Pacific385
Post by: Pacific385 on June 24, 2011, 02:04:04 pm
Looks good and thanks again for the help with getting the R179 interior lit up.
No problem,
--
Today's update:
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2414-02-14-24.png)
Title: Re: All Trains by Pacific385
Post by: Fooldak on June 24, 2011, 07:40:29 pm
i have an idea!

Pacific,Do you remeber the R175 that you built? And if you wanted to change the route by pressing 4 and 6? Why dont you do that to your R176 and put the Numbers- (1)(2)(3)(4)(5)(6)(7)(9) And the Route Test Train? Do You Like my idea?
Title: Re: All Trains by Pacific385
Post by: Pacific385 on June 24, 2011, 08:36:18 pm
i have an idea!

Pacific,Do you remeber the R175 that you built? And if you wanted to change the route by pressing 4 and 6? Why dont you do that to your R176 and put the Numbers- (1)(2)(3)(4)(5)(6)(7)(9) And the Route Test Train? Do You Like my idea?
I was considering that this morning, but the problem is that I can't add animated signs, stay tuned for another update
Title: Re: All Trains by Pacific385
Post by: Pacific385 on June 24, 2011, 08:38:20 pm
Update: I added the new roof, no longer "Trapeze" shaped, it's now round.

(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2420-34-15-16.png)
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2420-34-34-17.png)
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2420-34-44-67.png)
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2420-34-51-88.png)
Title: Re: All Trains by Pacific385
Post by: 21372074 on June 24, 2011, 08:58:47 pm
Nice!!!
Title: Re: All Trains by Pacific385
Post by: Fooldak on June 24, 2011, 09:28:12 pm
Looking Hot Baby!!!!!!!!

Do you still have the Download link for the R176 (7) Train?
I see in the picture you just took i saw A (7) On the R176 Is it ready for download?
Title: Re: All Trains by Pacific385
Post by: Pacific385 on June 24, 2011, 09:33:56 pm
Nice!!!
Thanks!!

Looking Hot Baby!!!!!!!!

Do you still have the Download link for the R176 (7) Train?
I see in the picture you just took i saw A (7) On the R176 Is it ready for download?
Hmm... there's no doors, no lcd, no floor. so no
Title: Re: All Trains by Pacific385
Post by: error46146 on June 24, 2011, 09:37:23 pm
Interesting design...all-glass doors?

No exterior side signage though, you might want to consider adding it in; other than that looks great especially the curved roof!
Title: Re: All Trains by Pacific385
Post by: peacemak3r on June 24, 2011, 09:41:59 pm
The curved roof looks amazing!  You should have those implemented on every train out!  ie. R160/R179/R152/R142/etc.
Title: Re: All Trains by Pacific385
Post by: Fooldak on June 24, 2011, 09:42:27 pm
Okay Thanks Pacific!
Title: Re: All Trains by Pacific385
Post by: Pacific385 on June 24, 2011, 09:44:02 pm
Interesting design...all-glass doors?

No exterior side signage though, you might want to consider adding it in; other than that looks great especially the curved roof!
Glass doors, I wish. I have to add them in
Exterior sinage, just added
Thanks!
The curved roof looks amazing!  You should have those implemented on every train out!  ie. R160/R179/R152/R142/etc.
Thanks!
Title: Re: All Trains by Pacific385
Post by: Fox-179 on June 24, 2011, 10:42:38 pm
Looks damn good Pacific! ;)
Title: Re: All Trains by Pacific385
Post by: bve on June 24, 2011, 11:25:12 pm
Update: I added the new roof, no longer "Trapeze" shaped, it's now round.

(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2420-34-15-16.png)
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2420-34-34-17.png)
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2420-34-44-67.png)
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2420-34-51-88.png)

Glass Doors? Wow that's interesting. Good Work!
Title: Re: All Trains by Pacific385
Post by: BStyles on June 24, 2011, 11:25:33 pm
Its about time some of these exteriors got some curved roofs.

BStyles
Title: Re: All Trains by Pacific385
Post by: Pacific385 on June 25, 2011, 08:06:04 pm
Today's Update:
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2520-02-18-69.png)
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2520-02-04-57.png)
Dark Cab:
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2520-01-31-83.png)
Lit Interior:
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2011-06-2520-01-42-76.png)
Title: Re: All Trains by Pacific385
Post by: Allyn65 on June 29, 2011, 02:33:05 pm
Awesome
Title: Re: All Trains by Pacific385
Post by: Pegasusleos4 on June 29, 2011, 07:43:25 pm
Nice Job Can't Wait for this train to come out!! You Go Pacific  :) :)
Title: Re: All Trains by Pacific385
Post by: Pacific385 on September 13, 2011, 04:39:27 pm
In an effort for me to actually get something done here, work on this project will be halted until further notice. In the meantime, I will be working on the R68 Project v2.
Title: Re: All Trains by Pacific385
Post by: dogerdog on October 26, 2011, 03:39:41 pm
In an effort for me to actually get something done here, work on this project will be halted until further notice. In the meantime, I will be working on the R68 Project v2.


Can't Wait :)
Title: Re: All Trains by Pacific385
Post by: Pacific385 on January 28, 2012, 04:56:29 pm
Well, I would like to announce that I am resuming work and will stick to working on the R176 Project.
On the "A" Car (Cab Facing Front) work is about 85% done (w/Animations).
On the "A" Car (Cab Facing Back) work is 0% done (w/Animations).
On the "B" Car (No Cab) work is 0% done (w/Animations).

What will be added?
- Animated Interior Displays
- Animated Finds
- Animated Exterior Displays
- Curved Roof
- Animated Headlights
- Interior Lighting
- 3rd Rail Gap

Check this out:
OpenBVE - R176 "A" Car Preview (http://www.youtube.com/watch?v=MKzFEk1zz9g#ws)

I might add some things on the contributor page, but it would be unlikely.
Title: Re: All Trains by Pacific385
Post by: Dr. Subway18 on January 28, 2012, 05:11:25 pm
excellent job, keep up the amazing work
Title: Re: All Trains by Pacific385
Post by: TJay1724 on January 28, 2012, 08:34:37 pm
Looks good!
Title: Re: All Trains by Pacific385
Post by: Pacific385 on January 30, 2012, 12:03:14 pm
UPDATE: I've finished adding the cab in all the cars that would have one
- The "A" Car (Cab facing the front) is 100% done (w/o animations)
- The "B" Car is 100% done (w/o animations)
- The "A" Car (Cab facing the back) is 100% done (w/o animations)

Here's some pictures to look at:
(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2012-01-3011-43-44-25-1.png)
(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2012-01-3011-43-27-59-1.png)
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2012-01-3011-42-25-69-1.png)
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2012-01-3011-42-13-75-1.png)

A video of the 3rd rail gap (thanks to NYZ3R0DAY) and a Propulsion WIP:
Because of the Gap, trains can no longer accelerate when on the gap and it get noticeably dimmer.
OpenBVE - R176 3rd Rail Gap + Propulsion WIP (http://www.youtube.com/watch?v=XNaz7SIGHOk#ws)

I have a question about ObjectViewer and OpenBVE:
When I Load ObjectViewer, I get:
(http://i917.photobucket.com/albums/ad17/Dumblife/ObjectViewer2012-01-3011-44-22-69-1.png)
However, It comes out like the following:
(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2012-01-3011-44-01-31-1.png)

What causes it to look like that? I know that it isn't Z-Fighting since it's the only object coded there. Same thing happens with the transparent layer (0,0,0,100) where the cab door glass would be.

Title: Re: All Trains by Pacific385
Post by: SubwayTrainOperator5 on January 30, 2012, 02:08:24 pm
Wow, that is really cool! Also, you probably just made an error in the coordinates, in OpenBVE it looks like it needs to be moved a bit further up on the Y axis
Title: Re: All Trains by Pacific385
Post by: Pacific385 on February 24, 2012, 08:55:23 pm
Here's some updates:

Animated Headlights (With animation help from NYZ3R0DAY):
(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2012-02-2420-47-18-62.jpg)
(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2012-02-2420-47-33-33.jpg)
(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2012-02-2420-47-36-43.jpg)

Animated Doors:
(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2012-02-2420-47-43-94.jpg)
(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2012-02-2420-47-58-91.jpg)
(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2012-02-2420-48-03-42.jpg)

Glass like coding (With coding help from NYZ3R0DAY)
(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2012-02-2420-48-19-44.jpg)
(http://i917.photobucket.com/albums/ad17/Dumblife/OpenBve2012-02-2420-48-34-58.jpg)

Coming soon:
- Door On/Off light
- Final touches to be added (to the exterior)
Any suggestions on what to add?
Title: Re: All Trains by Pacific385
Post by: pitor160 on February 24, 2012, 09:39:39 pm
Just a suggestion I would add a information system in the lower right window in the front of the train like the R110 Series like since its a 7 u can put 7 and the time it departs the last stop like I.e. 7:0939
Title: Re: All Trains by Pacific385
Post by: pitor160 on February 25, 2012, 10:28:04 am
Just a suggestion I would add a information system in the lower right window in the front of the train like the R110 Series like since its a 7 u can put 7 and the time it departs the last stop like I.e. 7:0939
I would implent it if you want.
Title: Re: All Trains by Pacific385
Post by: Pacific385 on February 25, 2012, 10:40:45 am
Just a suggestion I would add a information system in the lower right window in the front of the train like the R110 Series like since its a 7 u can put 7 and the time it departs the last stop like I.e. 7:0939
I would implent it if you want.
Do you have a picture of what it would look like?
Title: Re: All Trains by Pacific385
Post by: Pacific385 on February 25, 2012, 11:04:20 am
UPDATE: OpenBVE - R176 Door Light Test (http://www.youtube.com/watch?v=s8MCt5G9NSY#ws)
Title: Re: All Trains by Pacific385
Post by: Dr. Subway18 on February 25, 2012, 11:14:02 am
UPDATE: OpenBVE - R176 Door Light Test (http://www.youtube.com/watch?v=s8MCt5G9NSY#ws)
can you speed up the doors? and if its a 3d cab, maby you can put a glass effect on the window like on the R16 and R46 in development, it might even look good on a standard panel.
Title: Re: All Trains by Pacific385
Post by: Pacific385 on February 25, 2012, 11:26:41 am
UPDATE: OpenBVE - R176 Door Light Test (http://www.youtube.com/watch?v=s8MCt5G9NSY#ws)
can you speed up the doors? and if its a 3d cab, maby you can put a glass effect on the window like on the R16 and R46 in development, it might even look good on a standard panel.

I think there was a formula for it, instead of reducing the length of the .wav file
Title: Re: All Trains by Pacific385
Post by: Fox-179 on February 25, 2012, 11:32:41 am
More underbody work would be nice and perhaps using some good trucks.
Title: Re: All Trains by Pacific385
Post by: Dr. Subway18 on February 25, 2012, 02:21:17 pm
More underbody work would be nice and perhaps using some good trucks.
could use the animated trucks like the R46 did but not as in depth so its not a computer killer lol. they dont have to spin just turn like the R62 beta.
Title: Re: All Trains by Pacific385
Post by: Pacific385 on February 25, 2012, 05:24:45 pm
I will add the animated wheels/trucks after I finish the panel.

OpenBVE - R176 3D Cab and Notches preview (http://www.youtube.com/watch?v=w5sJXk9Yo2Q#ws)
Title: Re: All Trains by Pacific385
Post by: Dr. Subway18 on February 25, 2012, 08:54:39 pm
I believe the Motorman hurt the back of his head at :20 in the video lol. :P
Title: Re: All Trains by Pacific385
Post by: Pacific385 on February 26, 2012, 11:12:21 am
I started with the underbody of the train, anybody know what texture I can use for the wheels?
Title: Re: All Trains by Pacific385
Post by: Pacific385 on February 26, 2012, 04:18:58 pm
OpenBVE - Siemens Propulsion Test (http://www.youtube.com/watch?v=9a-oU2mKFkY#ws)
Title: Re: All Trains by Pacific385
Post by: Dr. Subway18 on February 26, 2012, 04:33:32 pm
now thats alot better, can you spread the headlights?
Title: Re: All Trains by Pacific385
Post by: Pacific385 on February 26, 2012, 04:33:57 pm
now thats alot better, can you spread the headlights?
What do you mean by spread?
Title: Re: All Trains by Pacific385
Post by: Dr. Subway18 on February 26, 2012, 04:37:15 pm
now thats alot better, can you spread the headlights?
What do you mean by spread?
    like headlights on a car/truck/train/bus/plane/atv spread out when they leave the light source. ill pull up a pic in a sec.
Title: Re: All Trains by Pacific385
Post by: SubwayTrainOperator5 on February 26, 2012, 05:34:27 pm
now thats alot better, can you spread the headlights?
What do you mean by spread?

He means make the headlights illuminate a larger or smaller area, in a nutshell.
Title: Re: All Trains by Pacific385
Post by: Pacific385 on February 26, 2012, 07:36:04 pm
Yea
Title: Re: All Trains by Pacific385
Post by: Dr. Subway18 on February 26, 2012, 07:45:54 pm
basically what the headlights should look like from the top view
Title: Re: All Trains by Pacific385
Post by: pitor160 on February 26, 2012, 08:54:11 pm
Heres what i was talking about pacific

(http://img717.imageshack.us/img717/5822/r152frontmid.png)
Title: Re: All Trains by Pacific385
Post by: R62A 2067 on April 13, 2012, 02:12:05 pm
I don't know if you fixed this yet, but if the front picture shows the headlights as a blue color, then why is the light yellow? Otherwise, nice train!

and for the doors, you should make them close normal speed and it should go like this:
doors are closing (then it starts to close)
doors are opening (then it starts to open)
Title: Re: All Trains by Pacific385
Post by: SubwayTrainOperator5 on April 13, 2012, 02:20:46 pm
Yes, the light beam should be a bluish-white color, which can be changed to in the coding.
Title: Re: All Trains by Pacific385
Post by: TheExpress/XD60 on August 26, 2014, 08:43:10 pm
Pacific385 R176 has been handed down and handed down again to me so i will try to restore it as much as i can along with BVEfan and make it fully 3d after the R142A project is finished so for now it will be update here is a prview of what  it looked like in 2013 hope you enjoy.

https://www.youtube.com/watch?v=KS6VlgEE_cg&list=UU2KsTIX4dSZ3i1WEblVZLeA&index=10 (http://www.youtube.com/watch?v=KS6VlgEE_cg&list=UU2KsTIX4dSZ3i1WEblVZLeA&index=10#)