BVEStation Forums
BVEStation => BVEStation Network News => Topic started by: Mr Railfan on January 27, 2015, 11:46:22 pm
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After a very long wait, the R40 Slant has been released! This download consists of the 1989 - 2009 slant model with variations of 10 , 8, 6 and 2 car consists. There will be another release very soon with the R40 Modified and an updated R42, so stay tuned and hope you guys enjoy! Please note that this train requires a mid to high end computer to run it.
(https://i.imgur.com/zpWfw1z.jpg)
(https://i.imgur.com/xiQ3sli.png)
Please click the link below to download:
https://www.bvestation.com/downloadinfo.php?id=116
Please note that this train requires a mid to high end computer to run it.
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Great work!
Looking forward to the release of the other trains
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Great Job! Can't wait for other routes/trains to be released! :)
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After a very long wait, the R40 Slant has been released! This download consists of the 1989 - 2009 slant model with variations of 10 , 8, 6 and 2 car consists. There will be another release very soon with the R40 Modified and an updated R42, so stay tuned and hope you guys enjoy! Please note that this train requires a mid to high end computer to run it.
(http://i.imgur.com/zpWfw1z.jpg)
(http://i.imgur.com/owAYAJB.jpg)
Please click the link below to download:
http://www.bvestation.com/downloadinfo.php?id=116
Please note that this train requires a mid to high end computer to run it.
could I use the second image as my profile picture for the forum?
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The R40 Slant is scheduled to be updated later this evening. The update will add in newly coded GE 1257E1 DC Traction Motor sounds among other minor changes:
[youtube]http://www.youtube.com/watch?v=MECA5ceM6T0[/youtube]
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The R40 has been updated on the downloads page!
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Amazing work!!! I absolutely love it! BTW I sent you a PM Mr. Railfan!
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GREAT! I used it for F line and drove from Coney Island to Jamaica. What a nice evening! Thank you.
BTW it's a pity that brake lever covers speedometer at idle position, but it's the detail.
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nice!
Is there an animated door open indicator? There's provisions for it in the train object folder but I don't see it outside the train.
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Incredible work to all the guys!!!
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nice!
Is there an animated door open indicator? There's provisions for it in the train object folder but I don't see it outside the train.
Not at this time. This will be implemented in the future. You are right about there being provisions for it by the way.
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nice!
Is there an animated door open indicator? There's provisions for it in the train object folder but I don't see it outside the train.
Listen, i own R40 Slant exterior. I made them all. But i didnt implement it yet as i forget. There are many projects to do that made me dizzy. I will add them on outside and inside. Thanks for remind me
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To Mr.Railfan and others who created this, Bravo. Finally someone got it right. What I mean is the Straight Air Needle (red) moves when braking is applied/released. The Brake Pipe(black needle stays put unless you dump the train. I'm with the MTA and to see this train be spot on is fantastic. The acceleration/ braking is spot on. The only suggestion I have is, those 2 red lights that come on when braking, those are called dummy lights for the handbrakes. You should try to incorporate that when the train is in emergency and clears when fully charged up. Then goes on when you put the train into emergency again. But again Bravo to all with this one.
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To Mr.Railfan and others who created this, Bravo. Finally someone got it right. What I mean is the Straight Air Needle (red) moves when braking is applied/released. The Brake Pipe(black needle stays put unless you dump the train. I'm with the MTA and to see this train be spot on is fantastic. The acceleration/ braking is spot on. The only suggestion I have is, those 2 red lights that come on when braking, those are called dummy lights for the handbrakes. You should try to incorporate that when the train is in emergency and clears when fully charged up. Then goes on when you put the train into emergency again. But again Bravo to all with this one.
Thank you. I only made exterior. I'm glad that you like our work. We build R40 Slant and Modified Pre GOH right now. You'll looking forward to them :)
R40 Slant Fan VR Pre GOH
(http://i.imgur.com/9TNInUX.png)
R40 Slant A/C VR Pre GOH
(http://i.imgur.com/ZGH32l9.png)
R40 Modified Pre GOH
(http://i.imgur.com/SFqgSZy.png)
R42 Pre GOH
(http://i.imgur.com/K8Yvapu.png)
We will make through 1969 to 1987 Version for all R40 Slant to R42.
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The first screenshot of the R40 Slant shows an approach to a highly detailed 42nd St. station. What route is this from? I checked the A and D routes but that screenshot is not from those routes.
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It's the updated Q line, which has not been released yet.
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Can anybody help me with this
http://i.imgur.com/bQ3nN5R.png
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Can anybody help me with this
http://i.imgur.com/bQ3nN5R.png
how cars is that?
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how many cars is that?
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oh 10 cars... try replace this in extension.cfg
[exterior]
;CAR 1
[Car0]
Object = R40S Exteriors\Truck.animated
Length = 4.8
;Axles = -1.03, 1.03
[Car1]
Object = R40S Exteriors\R42 D.Animated
Length = 8.315
Axles = -8.10, 8.10
[Car2]
Object = R40S Exteriors\Truck.animated
Length = 4.8
;Axles = -1.03, 1.03
Reversed = True
;CAR 2
[Car3]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
[Car4]
Object = R40S Exteriors\R42 B.Animated
Length = 8.315
Axles = -8.10, 8.10
Reversed = True
[Car5]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
Reversed = True
;CAR 3
[Car6]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
[Car7]
Object = R40S Exteriors\R42 A.Animated
Length = 8.315
Axles = -8.10, 8.10
[Car8]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
Reversed = True
;CAR 4
[Car9]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
[Car10]
Object = R40S Exteriors\R42 B.Animated
Length = 8.315
Axles = -8.10, 8.10
Reversed = True
[Car11]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
Reversed = True
;CAR 5
[Car12]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
[Car13]
Object = R40S Exteriors\R42 A.Animated
Length = 8.315
Axles = -8.10, 8.10
[Car14]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
Reversed = True
;CAR 6
[Car15]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
[Car16]
Object = R40S Exteriors\R42 B.Animated
Length = 8.315
Axles = -8.10, 8.10
Reversed = True
[Car17]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
Reversed = True
;CAR 7
[Car18]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
[Car19]
Object = R40S Exteriors\R42 A.Animated
Length = 8.315
Axles = -8.10, 8.10
[Car20]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
Reversed = True
;CAR 8
[Car21]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
[Car22]
Object = R40S Exteriors\R42 B.Animated
Length = 8.315
Axles = -8.10, 8.10
Reversed = True
[Car23]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
Reversed = True
;CAR 9
[Car24]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
[Car25]
Object = R40S Exteriors\R42 A.Animated
Length = 8.315
Axles = -8.10, 8.10
[Car26]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
;CAR 10
[Car27]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
[Car28]
Object = R40S Exteriors\R42 L.Animated
Length = 8.315
Axles = -8.10, 8.10
Reversed = True
[Car29]
Object = R40S Exteriors\Truck.animated
Length = 4.8
Axles = -1.03, 1.03
Reversed = True
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It still doesn't work. The front slant repeats itself in all the cars.
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The first screenshot of the R40 Slant shows an approach to a highly detailed 42nd St. station. What route is this from? I checked the A and D routes but that screenshot is not from those routes.
This is from the unreleased Q route. It is in the final development stages, but if you want to operate it, you can take a trip to the New York City Transit Museum this month on Saturdays; from 2pm to 4pm, the museum will be hosting OpenBVE in its computer lab, with this route being the feature route to operate.
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It still doesn't work. The front slant repeats itself in all the cars.
copy and paste here from extension.cfg. let me see
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copy and paste here from extension.cfg. let me see
I copied the extension codes you told me to copy and it still doesn't work. If it's possible could you upload and message me the R40 that you have?
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I copied the extension codes you told me to copy and it still doesn't work. If it's possible could you upload and message me the R40 that you have?
that's strange. maybe it was just glitch itself.
R42 A.Animated and R42 D.Animated are only using "Reversed = False" as turn forward as front.
Object = R40S Exteriors\R42 A.Animated
Length = 8.315
Axles = -8.10, 8.10
Reversed = False
....
R42 B.Animated and R42 L.Animated are only using "Reversed = True" as turn backward.
Object = R40S Exteriors\R42 B.Animated
Length = 8.315
Axles = -8.10, 8.10
Reversed = True
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that's strange. maybe it was just glitch itself.
R42 A.Animated and R42 D.Animated are only using "Reversed = False" as turn forward as front.
Object = R40S Exteriors\R42 A.Animated
Length = 8.315
Axles = -8.10, 8.10
Reversed = False
....
R42 B.Animated and R42 L.Animated are only using "Reversed = True" as turn backward.
Object = R40S Exteriors\R42 B.Animated
Length = 8.315
Axles = -8.10, 8.10
Reversed = True
It still doesn't work. I think it has something to do with the animated file.
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It still doesn't work. I think it has something to do with the animated file.
No, it's your version of openBVE. You need to update to the latest version (1.4.3) for the game engine to read the extension file commands correctly.
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Can I use this train for my TOMM (Train Of Many Metals) I'm creating for OpenBVE? I'll give all necessary credits and such.
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Can I use this train for my TOMM (Train Of Many Metals) I'm creating for OpenBVE? I'll give all necessary credits and such.
What about my R11/R34?
(http://i.imgur.com/1WGo4sq.png)
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Nice.while I wait for the r16 and r11 to be released for tomm I use r27 and r30☺
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I downloaded and tested this train. It is awesome. The cab, interior and exterior views , sounds, etc. are nice. Great work.
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I believe an new or updated Q line thats in the works
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Hi guys, I am having trouble with the trains. Whenever I download a train and load it with my route, it says "The train plugin os.Ats1.dll caused a critical error in the route and train loader: Unable to load DLL 'AtsPluginproxy.dll': The specified module cannot be found. Help please D:
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Hi guys, I am having trouble with the trains. Whenever I download a train and load it with my route, it says "The train plugin os.Ats1.dll caused a critical error in the route and train loader: Unable to load DLL 'AtsPluginproxy.dll': The specified module cannot be found. Help please D:
That must be because you dont have the file AtsPluginproxy.dll. The exact same thing happened to me. I have the link to the file. Add it into your game directory where the Data and UserData folders are.
Plugin: https://www.dropbox.com/s/5txlfzd1b8r3eq7/AtsPluginProxy.dll?dl=0
If this doesn't work, then it is a compatibility issue with your computer and the plugin. That is all I can do for you. :)
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Are you using this?
https://sites.google.com/site/openbvesim/Download
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BVERailer, thank you soooooooooo much, it works now. I really appreciate it. ;) ;) ;)
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BVERailer, thank you soooooooooo much, it works now. I really appreciate it. ;) ;) ;)
No problem! :D