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BVE => General BVE/OpenBVE => Topic started by: Smooth23 on March 09, 2011, 11:05:32 pm

Title: Something that has been bothering me
Post by: Smooth23 on March 09, 2011, 11:05:32 pm
I know this may seem like a bug or something this may not bother anyone else but why are we making fictional trains and fictional routes? Wouldn't it seem better to complete the non-fiction routes/trains first before we do any type of fiction train/route? I mean it would save us the trouble of new comers asking where certain routes are instead of giving them fictional things.
Title: Re: Something that has been bothering me
Post by: Rayvon on March 10, 2011, 12:35:23 am
I know this may seem like a bug or something this may not bother anyone else but why are we making fictional trains and fictional routes? Wouldn't it seem better to complete the non-fiction routes/trains first before we do any type of fiction train/route? I mean it would save us the trouble of new comers asking where certain routes are instead of giving them fictional things.
The tradition of fictional routes came about because Joe's main policy is to only give his skeletons to people who actually prove they can develop a route. So even if a newcomer wanted to develop a real route he'd have to follow that rule
Title: Re: Something that has been bothering me
Post by: peacemak3r on March 10, 2011, 05:01:03 am
If a person was skilled enough, couldn't he just create the whole thing from scratch?  Just saying because I don't see that logical at all.  It's like if I worked for a furniture store, I can't make a certain table because the original blueprints are kept by him; but I'm skilled enough to make my own table and it'll look exactly like it.  I can't really explain it.
Title: Re: Something that has been bothering me
Post by: Smooth23 on March 10, 2011, 10:08:32 am
I mean I understand the audition but that also takes out valuable time to make the real thing instead of making the fake one
Title: Re: Something that has been bothering me
Post by: Bombardier01800 on March 10, 2011, 12:19:04 pm
I mean I understand the audition but that also takes out valuable time to make the real thing instead of making the fake one

The fake one only has to be a couple of stations long and stuff showing that you can do the basic things on creating a route.

If a person was skilled enough, couldn't he just create the whole thing from scratch?  Just saying because I don't see that logical at all.  It's like if I worked for a furniture store, I can't make a certain table because the original blueprints are kept by him; but I'm skilled enough to make my own table and it'll look exactly like it.  I can't really explain it.

Well, if he or she could find all the information needed such as accurate distances between stations, chaining codes, switch position and length, signals, I mean the list just doesn't stop...

-Jose.
Title: Re: Something that has been bothering me
Post by: Rayvon on March 10, 2011, 04:10:56 pm
If a person was skilled enough, couldn't he just create the whole thing from scratch?  Just saying because I don't see that logical at all.  It's like if I worked for a furniture store, I can't make a certain table because the original blueprints are kept by him; but I'm skilled enough to make my own table and it'll look exactly like it.  I can't really explain it.
it's not that easy at all. The data Joe has also includes all of the signals, grades and station lengths. So even if we were skilled enough to get it geographically accurate we wouldn't know those 2 things. It's an understandable rule and it doesn't take 9 years to make a 4 stop route. People used to ask for skeletons and not develop anything so that's how it stands. I made the 1st Riverbank Park Shuttle in less than a month and when I first started out I didn't know crap about coding. Anybody's free to do whatever they want but they won't have access to Joe's objects which is pretty much around 80-90% of what we use unless they get the right clearance.
Title: Re: Something that has been bothering me
Post by: ipac on March 10, 2011, 05:33:30 pm
If a person was skilled enough, couldn't he just create the whole thing from scratch?  Just saying because I don't see that logical at all.  It's like if I worked for a furniture store, I can't make a certain table because the original blueprints are kept by him; but I'm skilled enough to make my own table and it'll look exactly like it.  I can't really explain it.

Otherwise yes, if you think your up for the challenge, then you most certainly can.  I am doing that with the LIRR Atlantic Avenue Route that I'm building.  If Joe magically has a skeleton, that would be great, but what I'm doing isn't based on anything other than the resources I have.

Fictional Routes yes they are a bother, especially in this age.  While it certainly fills in the "audition" role, today there are just WAY too many.  Fictional routes used to serve more than just the audition purpose.  It was used to showcase new technology which we can implement into our non-fictional routes.  This is where our research and development team came up.  Ray's Riverbank Park Shuttle was supposed to demonstrate timers, with the hope that it will one day be implemented in our real routes.  My Second Avenue Route was just a graphical demonstration, which I later fully implemented into the G.

Unfortunately today, fictional routes dont really serve much of a purpose anymore, since most of the skeletons are taken and are supposedly being worked on.  Nothing new or original has came up from new fictionals, other than filling in the author's imaginations of a route to this place.  Especially with the current fictionals being worked on, what purpose do they serve?  Eye Candy, and thats about it.  Eye candy was invented when I brought on the new onslaught of routes when I released the G.  Not as to say we should stop there, but Eye Candy isn't anything new anymore.  There are still alot of things we haven't tapped into, and thats what our fictional routes should be for, especially for the current developers.

For new developers, I encourage you guys to do something that wasn't done before.  We have a million "NYCT" (yes in quotes) fictional routes already, its a shame that we may have more released (here or not).  I encourage you guys to think up of something new, and use completely new objects in making whatever you plan to make.  By creating an example is how we improve our non-fictional routes.

You may ask why dont we just do it on the non-fictional itself, well we do that too, objects like the Coney Island Station (textures by me) and my new tunnel walls were built for those purposes and then modified by others for improvement.  But there are some things that do require a test on an actual route.  Things like timers on ray's shuttle is an example of that.

It seems anybody can make a route these days, it wasn't like how it used to be in the past.  And its quite true.  But not everybody has something new and interesting they can make.
Title: Re: Something that has been bothering me
Post by: Haven on March 10, 2011, 05:50:58 pm
Somebody last year was talking about a 5 train skeleton. They said it was online, but we never got links to it.
Anyways,  yes i agree with you Smooth. This is kinda the point that i brought up in my Milestone thread a few weeks back. :D
Anyways, some Philadelphia stuff could help right?
Title: Re: Something that has been bothering me
Post by: error46146 on March 10, 2011, 07:48:04 pm
Philly or any other city would be great...

Personally I'd like to see some NJ Transit or Metro North routes being done, but that's just me lol

As for the creation of routes nobody is 'given' a route, anyone can start a NYCT route if they want as long as they have the proper track, signal, station and other information. As of now Phantom909 is the only person with this information so therefore thats why we have to wait for him.
Title: Re: Something that has been bothering me
Post by: Bombardier01800 on March 10, 2011, 09:57:47 pm
I would like to put my Boston project back on track, but it bothers me to know I'm not really doing something right...
Title: Re: Something that has been bothering me
Post by: peacemak3r on March 10, 2011, 10:46:13 pm
Otherwise yes, if you think your up for the challenge, then you most certainly can.

For new developers, I encourage you guys to do something that wasn't done before.  We have a million "NYCT" (yes in quotes) fictional routes already, its a shame that we may have more released (here or not).  I encourage you guys to think up of something new, and use completely new objects in making whatever you plan to make.  By creating an example is how we improve our non-fictional routes.

You may ask why dont we just do it on the non-fictional itself, well we do that too, objects like the Coney Island Station (textures by me) and my new tunnel walls were built for those purposes and then modified by others for improvement.  But there are some things that do require a test on an actual route.  Things like timers on ray's shuttle is an example of that.

It seems anybody can make a route these days, it wasn't like how it used to be in the past.  And its quite true.  But not everybody has something new and interesting they can make.

This post. Thumbs Up.
Title: Re: Something that has been bothering me
Post by: Fox-179 on March 12, 2011, 10:01:52 am
@Kevin exactly the RBP Shuttle is great the timers has been proved and they work well.I personally think the first real route that should be implemented with timers is the (C) since it's easier b\c of the R-32's any and everyone can see them and there aren't many on the line.I mean the (C) has NO timers between 59th St and Spring Street before that stretch there is about 5-7 timers and after is about 9 btwn Spring & Euclid.I'm sure its a hard thing to do and may take a while but I'm sure we would all wait for the realism.
Title: Re: Something that has been bothering me
Post by: Haven on March 12, 2011, 10:41:15 am
MY question is, why can't you guys just use the regular time like on a schedule ????
Title: Re: Something that has been bothering me
Post by: Fox-179 on March 12, 2011, 12:10:11 pm
MY question is, why can't you guys just use the regular time like on a schedule ????
They do but it gets modified by testers on actual runs to set a decent time it may take 10min to get from 125th to 59th St on the local in real world but in BVE it may be set for 10min like the schedule but when tested it may take 6-8min by the testers so therefore its modified to our operation.Everyone on here is different in operation wise but those with similar will be on time or close to schedule unlike me I'm 95% of the time early which doesn't mean a thing.But if u want REAL time you can do it yourself its easy but you'll have to estimate the time and record the time it takes you to get from station2 station.
Title: Re: Something that has been bothering me
Post by: Rayvon on March 13, 2011, 12:15:04 am
MY question is, why can't you guys just use the regular time like on a schedule ????
That's what's done now, almost all non-fiction routes are based on an actual full run. The problem with this in the old routes is that there's no speed limits, and it's harder to equate a pretrain command using just a schedule. The way .pretrain works is that you're placing a train in front of you and you use several of them to keep it's speed in check. That's why you can't use it with the .interval command. Using the C as an example, there is no scheduled time for 81st street, and there's a one shot there. To equate a proper .pretrain command you'd have to calculate it's arrival using the scheduled time for 96th and 59th and guesstimate, then do the math for the .pretrain commands. That's why it's easier to test it out on a fictional route, because then I'm running things by my own schedule and speed limits, I can use whatever I want and nobody would complain about it being unrealistic.
Title: Re: Something that has been bothering me
Post by: Haven on March 13, 2011, 12:08:34 pm
Oh.
Title: Re: Something that has been bothering me
Post by: Kriston Lewis on March 14, 2011, 02:49:12 pm
MY question is, why can't you guys just use the regular time like on a schedule ????
That's what's done now, almost all non-fiction routes are based on an actual full run. The problem with this in the old routes is that there's no speed limits...
Is this something that could be fixed with a "Track.Limit" command?
Title: Re: Something that has been bothering me
Post by: Rayvon on March 14, 2011, 03:41:01 pm
MY question is, why can't you guys just use the regular time like on a schedule ????
That's what's done now, almost all non-fiction routes are based on an actual full run. The problem with this in the old routes is that there's no speed limits...
Is this something that could be fixed with a "Track.Limit" command?
somebody can go back and add them in but it's a tedious job to do. It's better to just start adding them in the routes we develop now
Title: Re: Something that has been bothering me
Post by: 316 Cape May on March 14, 2011, 03:57:20 pm
If a person was skilled enough, couldn't he just create the whole thing from scratch?  Just saying because I don't see that logical at all.  It's like if I worked for a furniture store, I can't make a certain table because the original blueprints are kept by him; but I'm skilled enough to make my own table and it'll look exactly like it.  I can't really explain it.

Otherwise yes, if you think your up for the challenge, then you most certainly can.  I am doing that with the LIRR Atlantic Avenue Route that I'm building.  If Joe magically has a skeleton, that would be great, but what I'm doing isn't based on anything other than the resources I have.

Fictional Routes yes they are a bother, especially in this age.  While it certainly fills in the "audition" role, today there are just WAY too many.  Fictional routes used to serve more than just the audition purpose.  It was used to showcase new technology which we can implement into our non-fictional routes.  This is where our research and development team came up.  Ray's Riverbank Park Shuttle was supposed to demonstrate timers, with the hope that it will one day be implemented in our real routes.  My Second Avenue Route was just a graphical demonstration, which I later fully implemented into the G.

Unfortunately today, fictional routes dont really serve much of a purpose anymore, since most of the skeletons are taken and are supposedly being worked on.  Nothing new or original has came up from new fictionals, other than filling in the author's imaginations of a route to this place.  Especially with the current fictionals being worked on, what purpose do they serve?  Eye Candy, and thats about it.  Eye candy was invented when I brought on the new onslaught of routes when I released the G.  Not as to say we should stop there, but Eye Candy isn't anything new anymore.  There are still alot of things we haven't tapped into, and thats what our fictional routes should be for, especially for the current developers.

For new developers, I encourage you guys to do something that wasn't done before.  We have a million "NYCT" (yes in quotes) fictional routes already, its a shame that we may have more released (here or not).  I encourage you guys to think up of something new, and use completely new objects in making whatever you plan to make.  By creating an example is how we improve our non-fictional routes.

You may ask why dont we just do it on the non-fictional itself, well we do that too, objects like the Coney Island Station (textures by me) and my new tunnel walls were built for those purposes and then modified by others for improvement.  But there are some things that do require a test on an actual route.  Things like timers on ray's shuttle is an example of that.

It seems anybody can make a route these days, it wasn't like how it used to be in the past.  And its quite true.  But not everybody has something new and interesting they can make.

Very well said! I used to be on BVE heavy back in the NYCTBA Days and it didnt seem that bad then. But now it just seems like everyone is making a fictional route. Then It seems like everyone is creating a BMT/IND like route. The IRT basically is non-existent in the NYCT-BVE world. IMO the time its taking to create all of these fictional routes, I bet alot of these real routes could get done. Dont get me wrong, I understand people have lives, but then it seems like everyones computer crashes. Whatever happened to backing up data, which seems like people forget how to do when it comes to these NYCT-BVE routes.

The only IRT routes we have is the 2, 7, Times Sq-GC Shuttle and some fictional ones. And even with the trains, to be honest some of them are total crap. And I really dont blame people to editing there own for personal use. I've created my own R142 from nothing, I've also have perfect sounds for the R32, R42, R44 all recorded from the actual trains. The best train I seen come out so far is the R38. Dont thnk im bashing anyones work, because im not, so dont take it the wrong. Its just sad some people are rushing there work and then its total crap. I have tons and tons of videos from the IRT routes I recorded from a R142s cabs ect.

The other problem is, some people get there routes and they just disappear into thin water and you never hear of the project again. Joe does a great job, he's been doing a great job since the NYCTBA days and I commend him for his outstanding work. IPAC, Jay-Jay for there amazing routes also. And BStyles for the 4.

The Manhattan Bound (6) i had in my hands since the orginal guy TDevin  gave up on it. He sent it to me, and he moved on with his life. I've converted a express run out of that and finished it the entire route. And no I will not release it or send it to anyone. The skeleton was made by Joe. I still check back here from time to time to see whats going on. NYCT-BVE has came a long way from where it was and hopefully it keeps on going and hopefully we see an IRT route.

Once again people, im not bashing in no shape or form, so just take my statements like a mature person.
Title: Re: Something that has been bothering me
Post by: ipac on March 14, 2011, 04:39:45 pm
Truthfully I dont know why we dont have that many IRT routes released.  Other than the fact that there are alot more BMT/IND routes to be made, and our devs happen to live closest to these lines.  So it is easier for us to work on the BMT/IND routes first.  It kinda makes the IRT special, but at least you guys can know that those routes are in fact being worked unlike the handful of BMT/IND route that arent.  I think it makes some sense to work on the bigger problem first before the smaller ones.  Just my ideas on why it might be, obviously thats my own statement and opinion so it doesn't reflect why its like that.

As far as the trains go, people are using generic sounds, or the stock sounds that were in BVE since the early days.  Nobody is attempting to use new sounds which is a problem.  And if they do use new sounds, they aren't taking the time to edit them well enough so that each step/sound sounds accurate.  Some sounds are very hard to get, and most of you guys would resort to "cheating".  That is making a specific sound play between a certain run interval, resulting in repeating sounds IF the train was to move too slow or too fast.  While the sound may sound better during normal usage, special situations make the train sound unrealistic.  I'm sure that if you modified the train and you think its "great" your train has this problem.  This occurs in the sound packs too.  I'm not saying its bad, but I do feel that its "cheating".  More power to you if the train doesn't have that problem, the British trains almost NEVER have this issue which I am quite baffled on how they do it (we dont know).  The devs that I personally know here are doing their best not to cheat.

I dont really care about panels for trains, I care more about the sounds.  Visuals should be the last priority for trains.
Title: Re: Something that has been bothering me
Post by: Haven on March 14, 2011, 04:42:34 pm
Quote
The only IRT routes we have is the 2, 7, Times Sq-GC Shuttle and some fictional ones. And even with the trains, to be honest some of them are total crap. And I really dont blame people to editing there own for personal use. I've created my own R142 from nothing, I've also have perfect sounds for the R32, R42, R44 all recorded from the actual trains. The best train I seen come out so far is the R38. Dont thnk im bashing anyones work, because im not, so dont take it the wrong. Its just sad some people are rushing there work and then its total crap. I have tons and tons of videos from the IRT routes I recorded from a R142s cabs ect.
I agree with this 100% Although i am making a route, i get scared and pressured and i rush it. I think thats the thing for most people. I THINK

Quote
The Manhattan Bound (6) i had in my hands since the orginal guy TDevin  gave up on it. He sent it to me, and he moved on with his life. I've converted a express run out of that and finished it the entire route. And no I will not release it or send it to anyone. The skeleton was made by Joe. I still check back here from time to time to see whats going on. NYCT-BVE has came a long way from where it was and hopefully it keeps on going and hopefully we see an IRT route.
Ok, now im not bashing you, but why in the hell wouldn't you release it? It helps the site! It gives everyone something to play with and not to bug others to hell on what's going on with the development of another route! I mean, COME ON! IT HELPS! :D

Also, i hear things or see things on BVEStation like the development of the PATH cars. What the hell happened to those? And a few others, but i won't keep going on it.
Title: Re: Something that has been bothering me
Post by: BStyles on March 14, 2011, 05:20:52 pm
Quote
The only IRT routes we have is the 2, 7, Times Sq-GC Shuttle and some fictional ones. And even with the trains, to be honest some of them are total crap. And I really dont blame people to editing there own for personal use. I've created my own R142 from nothing, I've also have perfect sounds for the R32, R42, R44 all recorded from the actual trains. The best train I seen come out so far is the R38. Dont thnk im bashing anyones work, because im not, so dont take it the wrong. Its just sad some people are rushing there work and then its total crap. I have tons and tons of videos from the IRT routes I recorded from a R142s cabs ect.
I agree with this 100% Although i am making a route, i get scared and pressured and i rush it. I think thats the thing for most people. I THINK

Quote
The Manhattan Bound (6) i had in my hands since the orginal guy TDevin  gave up on it. He sent it to me, and he moved on with his life. I've converted a express run out of that and finished it the entire route. And no I will not release it or send it to anyone. The skeleton was made by Joe. I still check back here from time to time to see whats going on. NYCT-BVE has came a long way from where it was and hopefully it keeps on going and hopefully we see an IRT route.
Ok, now im not bashing you, but why in the hell wouldn't you release it? It helps the site! It gives everyone something to play with and not to bug others to hell on what's going on with the development of another route! I mean, COME ON! IT HELPS! :D

Also, i hear things or see things on BVEStation like the development of the PATH cars. What the hell happened to those? And a few others, but i won't keep going on it.

You can wait patiently for routes, just like you did for the F. I really do not understand the rush to operate a route, only to realize five minutes later that it's not what you expect it to be.Time equals quality.

Many projects had started and stopped, like my M7 models, and the PATH cars, as you just said, primarily...because there's nothing to run them on. It is immature to run a train on an incompatible route just because you want it released. Some of these things go hand in hand.

As for the fictional routes...well yeah, there are a lot of them, and that amount is expected to double, whether you like it or not. Fictional routes take less time to create, most primarily due to the fact that it doesn't require 100% attention to detail. The HL would update faster than the 4 but maintain the same update ratio because I like adding a little creativity to a project.

BStyles
Title: Re: Something that has been bothering me
Post by: Simon on March 14, 2011, 06:46:14 pm
As far as the trains go, people are using generic sounds, or the stock sounds that were in BVE since the early days.  Nobody is attempting to use new sounds which is a problem.  And if they do use new sounds, they aren't taking the time to edit them well enough so that each step/sound sounds accurate.  Some sounds are very hard to get, and most of you guys would resort to "cheating".  That is making a specific sound play between a certain run interval, resulting in repeating sounds IF the train was to move too slow or too fast.  While the sound may sound better during normal usage, special situations make the train sound unrealistic.  I'm sure that if you modified the train and you think its "great" your train has this problem.  This occurs in the sound packs too.  I'm not saying its bad, but I do feel that its "cheating".  More power to you if the train doesn't have that problem, the British trains almost NEVER have this issue which I am quite baffled on how they do it (we dont know).  The devs that I personally know here are doing their best not to cheat.

I completely agree with you. I like to know that I'm not the only one who cares about the sounds of the trains. It seems that whenever I mention it, there's always a person with the response of "who cares" (as shown in the R110A) thread, where I have mentioned several times that there was a problem with the usage of P1. It would not concern me if they said they did not have the resources to work on it, or if they were still learning on how to fix this situation, but the fact that they straight out ignored it bothered me (which emphasizes the failure to appreciate constructive criticism properly).

Obviously if a prominent route developer agrees with this point, it should be taken into consideration. Personally I think the way a train sounds is the PRIMARY factor to a stellar review of a newly released train. I took this lazy approach as well with the production of me and Blackmanor's R68, where we used the generic sounds as the motor. I felt as if it was a rushed train, a project that me and Blackmanor worked on.


 
Title: Re: Something that has been bothering me
Post by: Fox-179 on March 14, 2011, 06:55:01 pm
I honestly think the R110A was rushed b\c as soon as people seen the vids it was put together too quickly I mean it was like released within a week or 2 after those vids on youtube with the R110A.The panel was letdown innacurate with the Display screen and the speed was in the wrong area.But the exterior is great but it was put together within days as opposed to months for other train creations.But its better than nothing.
Title: Re: Something that has been bothering me
Post by: error46146 on March 14, 2011, 08:02:54 pm
I honestly think the R110A was rushed b\c as soon as people seen the vids it was put together too quickly I mean it was like released within a week or 2 after those vids on youtube with the R110A.The panel was letdown innacurate with the Display screen and the speed was in the wrong area.But the exterior is great but it was put together within days as opposed to months for other train creations.But its better than nothing.

Perfection takes time..I don't rush, nor do I have any intention to..it's not a race to who comes out with it first, but I see it as who makes the better train, who is more committed to their work and will provide fixes and updates over time, and who provides a better contribution to the society as a whole with their work.
Title: Re: Something that has been bothering me
Post by: Rayvon on March 15, 2011, 01:29:23 am
To be honest, I haven't been announcing some of my projects because I don't want to feel rushed with everything. The IRT is being developed currently, albeit slowly. I keep re-iterating the fact that the IRT is very scenic, so it's not as easy a sthe B Division to release. Case in point: The A and the C were the first two full length routes released by Joe besides the shuttle. The C is fully underground and the A runs mostly through houses in Queens, where as almost every IRT line besides the 7 runs past skyscrapers and public housing buildings. It's getting done but I guess you can say it's a very intimidating job, which could be why it hasn't really been touched until now.

And The train situation is another thing I explain all the time: some people just plop in new sounds and a panel and call the train finished, but if I look at the .dat file I can immediately recognize it from another train. Developers need to learn how to do the whole train and not just the sounds and the panel. I figured out how the Brits get their sounds so accurate, and it's actually not as hard as it looks
Title: Re: Something that has been bothering me
Post by: ipac on March 15, 2011, 08:00:47 pm
Ray made a very true statement.  So thats where we have to figure out whether or not to use our old repeating objects, or not.  In this case, we do our very best not to have the generic repeating buildings as seen on the 7, and even the F.  The IRT routes pass through many scenic areas with buildings and that sort of stuff, so I wouldn't be surprised if it takes longer.
Title: Re: Something that has been bothering me
Post by: Simon on March 15, 2011, 08:06:30 pm
I would gladly wait an extra month or two for information on scenery to be collected and implemented on the IRT routes. That way, it'll save yourself an extra release in the future and comments asking for the improvements.
Title: Re: Something that has been bothering me
Post by: Bombardier01800 on March 15, 2011, 09:13:58 pm
...as seen on the 7, and even the F
The Thing is, the F is a very large route as it is, so (I think) having generic buildings will help with the frame-rates a little bit. However, seeing realistic landmarks around the route would give a lot more realism to the simulation.
Title: Re: Something that has been bothering me
Post by: Fox-179 on March 15, 2011, 09:43:02 pm
...as seen on the 7, and even the F
The Thing is, the F is a very large route as it is, so (I think) having generic buildings will help with the frame-rates a little bit. However, seeing realistic landmarks around the route would give a lot more realism to the simulation.
Agreed,I was looking for the cementery along the (F) and I was like wtf that's an important noticable location.Other than that the (F) is fine with buildings.
Title: Re: Something that has been bothering me
Post by: Haven on March 15, 2011, 09:48:47 pm
With my frame rate, my computer couldnt handle the F. it can't handle most of Jay's routes.
Title: Re: Something that has been bothering me
Post by: Gong Gahou on March 15, 2011, 09:57:33 pm
To add to realism, roads should be set the way they are in real life and not in right angles to the trestle like how the NYCT routes now are currently confined to. That could also be asking for too much though.
Title: Re: Something that has been bothering me
Post by: Fox-179 on March 15, 2011, 10:13:50 pm
Yea things operators can see should be added.I'm gonna try my best to help with the (4) as far as landmarks.Old Yankee Stadium is gone.Tracy Towers is a must for the (4),the expressway after Mt Eden Av is a must,Monetfiore Hospital after Mosholu is a must also.As far as parks there doesn't need to be playgrounds but just trees and grass.
Title: Re: Something that has been bothering me
Post by: (SIR) North Shore Line on March 16, 2011, 12:22:10 am
This is why it's important to leave feedback so that the developer can know what to fix and what not.
Title: Re: Something that has been bothering me
Post by: Gong Gahou on March 16, 2011, 04:40:53 pm
This is why it's important to leave feedback so that the developer can know what to fix and what not.
Except that at the same time we get criticized by others who are sick of hearing stuff like this because they justify this kind of feedback as being "picky". I'm not giving any names, but there are probably people in BVEStation right now that think the same thing.
Title: Re: Something that has been bothering me
Post by: Rayvon on March 16, 2011, 05:28:18 pm
my view on the whole thing is, why post anything if you don't want feedback? It's just feeding your ego then if you're showing stuff just to be praised.
Title: Re: Something that has been bothering me
Post by: Bombardier01800 on March 16, 2011, 09:31:37 pm
Agreed,I was looking for the cementery along the (F) and I was like wtf that's an important noticable location.Other than that the (F) is fine with buildings.
Well, maybe JayJay didn't want the route to get haunted!

Either way, with the changes going on, routes do need current stuff such as Citi Field for the 7, and the new Yankee Stadium for the 4. Of course, that's my opinion.
Title: Re: Something that has been bothering me
Post by: jup on March 17, 2011, 01:48:25 pm
Well, if I knew that fictional routes were outta style, I wouldnt have "wasted" my time even though nobody asked me too. I thought I would do a route that was fictional that could be realistic and not somethin thrown together w/ unrealistic routing. Im finished w/ KN, but Im nowhere close to having it the way I want it. So no kind of time pressure will make me release somethin stupid. I wanna make it look less stupid.

I would do a real route, but I dont have near the skill to start one. Then when u put crap out, folks will call u out and Im not interested in that. So u folks makin fictional routes, keep on keepin on cause Im always interested in what ideas people have.
Title: Re: Something that has been bothering me
Post by: Bombardier01800 on March 17, 2011, 09:55:40 pm
Well, if I knew that fictional routes were outta style, I wouldnt have "wasted" my time even though nobody asked me too. I thought I would do a route that was fictional that could be realistic and not somethin thrown together w/ unrealistic routing. Im finished w/ KN, but Im nowhere close to having it the way I want it. So no kind of time pressure will make me release somethin stupid. I wanna make it look less stupid.

I would do a real route, but I dont have near the skill to start one. Then when u put crap out, folks will call u out and Im not interested in that. So u folks makin fictional routes, keep on keepin on cause Im always interested in what ideas people have.
I really like what you have going on with the KN though. Really interesting. You should keep working on it
Title: Re: Something that has been bothering me
Post by: Haven on March 17, 2011, 11:07:56 pm
I think most people make Fictional routes just to get a feel of making things. Like me
Title: Re: Something that has been bothering me
Post by: Bombardier01800 on March 18, 2011, 11:14:08 pm
I think most people make Fictional routes just to get a feel of making things. Like me
I'm still trying to get my EL from The Bronx to Manhattan started, but I just have less and less time. I'll eventually get around to it.
Title: Re: Something that has been bothering me
Post by: sonylr on May 11, 2011, 08:42:32 am
we would do a real route, but dont have near the skill to start one. Then when we put crap out, folks will call u out and Im not interested in that. So u folks makin fictional routes, keep on keepin on cause Im always interested in what ideas people have.