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Author Topic: how to make interiors  (Read 5096 times)

Offline ErrorMacro11

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how to make interiors
« on: January 13, 2012, 06:48:43 pm »
i have a question. how do i add interiors

Offline SubwayTrainOperator5

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Re: how to make interiors
« Reply #1 on: January 13, 2012, 07:22:15 pm »
You have to code them in manually, it does not just take a few minutes like applying an already coded exterior/interior to a train without one
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Offline ErrorMacro11

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Re: how to make interiors
« Reply #2 on: January 13, 2012, 09:48:54 pm »
 i want to move one interior to another train

Offline SubwayTrainOperator5

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Re: how to make interiors
« Reply #3 on: January 13, 2012, 10:28:14 pm »
You mean apply an already coded exterior/interior to a train? Then here:

I am going to use the R62A as an example.

1. Go to the Railway\objects folder.

2. In the search bar, search for "R62".

3. Get any .b3d or .csv file you want and open it with a text editor.

4. Throughout the document it should say "Load r62aside.bmp" and "Load r62afront.bmp" and/or something similar.

5. Search for all the images that are listed throughout the B3D file (Yes, all the exterior images you need should be in the objects folder aswell), create a new folder in the train folder and call it "cars", and copy and paste the B3D file along with all the images into that folder.

6. Open up Notepad (or any other text editor) and write down this coding:

[exterior]

0 = cars\*name of the B3D file here*
1 = (same as above)
2 = (same as above)
3 = (same as above)
4 = (same as above)
5 = (same as above)
6 = (same as above)
7 = (same as above)
8 = (same as above)
9 = (same as above)

So basically just write in "cars\*B3D file name*" for all the numbers.

7. Save that file as "extensions.cfg" into the train folder, and you are good to go with the exterior. Hope that helped
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Offline peacemak3r

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Re: how to make interiors
« Reply #4 on: January 14, 2012, 05:16:00 am »
Yeah too bad he is asking for the interior not exteriors.

Offline SubwayTrainOperator5

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Re: how to make interiors
« Reply #5 on: January 14, 2012, 12:36:01 pm »
Yeah too bad he is asking for the interior not exteriors.

You misunderstood me. That works for interiors too, because it is a matter of applying an ALREADY CREATED B3D file to the exterior view, whether it has an interior coded in or not. It depends on what B3D file you are applying. So he would have to look around some of the routes and search for a static train with an interior, which he would like to apply. Believe me, it is a lot easier than it sounds, you can just take a look at the coding in the B3D file for clues to determine if it has an interior or not. (However, to move just the interior of a B3D train object to the B3D of a train without an interior, that is a matter of some manual coding which I do not have much knowledge of.)
« Last Edit: January 14, 2012, 12:37:48 pm by SubwayTrainOperator5 »
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Offline [CT1660]

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Re: how to make interiors
« Reply #6 on: January 15, 2012, 08:23:17 am »
10 steps, in a nutshell, whether creating one, or porting one to a different train:

1) Exterior Textures
2) Interior Textures
3) Knowledge of .b3d or .csv coding
4) Objectviewer
5) Patience
6) Time
7) More Patience
8) More Time
9) ???
10) Profit.
« Last Edit: January 15, 2012, 08:25:29 am by NYZ3R0DAY »

Offline peacemak3r

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Re: how to make interiors
« Reply #7 on: January 15, 2012, 08:53:29 am »
There is only one b3d static object that would have an interior that I know of implemented and I'd presume it's the R46.

@SubwayTrainOperator5 ;; You'd have to read your whole step-by-step process again and realize you mentioned the words interior up until the second sentence of the post and never used that word again, only the word exterior appears afterwards.  Now, in no way am I trying to say people can't read, but for the ones who for example doesn't speak English too well or just can't read at all; will ask questions again.  Secondly I know how to make an exterior of a train from static objects.  Though I'll assume you already knew that.