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Topics - ErrorMacro11

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Content Development / Animated Changing Rollsign Problem
« on: October 01, 2012, 01:07:48 am »
Ive been recently trying to place animated scrolling rollsigns on a train-however i am going across some difficulties
1) not all the signs are placed, only the first and third are seeable, it skips the other 2
2) I dont Know how to enable the plugin states to enable change of rollsign to another route.
Im doing this for d60 as openbve will die out for me in three months to a more intresting hobby

General BVE/OpenBVE / R42 phase 1.5 has been released for openbve
« on: June 28, 2012, 10:34:50 am »
Attention please. R42, version 1.5 has been Released. interior has been added, as well as floor/underfloor. seats and animated doors have been added. but there are no animated rollsigns as of yet

To Download R42 (A-D) go to,esc8bc0sbq89pr0,azb4jfsdpkub39g,vifxuidweqoqw9m

To Download R42 (E-J) go to,lvd7c5gwze6uf0q,oeq2y88u6eyx6yr,lprz9g6tzzm8o3p

To Download R42 (L-Q) go to these three links,u8yqod69a3hhqkh

To Download R42 (R) go to

To Download R42 (Shuttles) go to,zt91t3frwcjgxcj

To download R42 (V-Z) go here,x1ji3jd13vgu1d8,2y22swmuaub625w

Version 2 will have animated srolling rollsigns and many more.
it would go faster if people contribute

if there are any problems, comments, suggestions, please post them here

i need help with coding these into a train, i already coded the rest into the trains that im making. The rest im having problems with. the seats i dont know how to code and every time i try to code them, they wind up being as long as the train, and the poles are always misplaced. im having trouble with these so could someone help me please

BVE/OpenBVE Support / Tutorials on interiors
« on: May 30, 2012, 10:15:52 am »
ive just figured out how to make interiors, but how do i apply them

NYCTA Projects / Official Thread of the R42
« on: May 02, 2012, 05:41:44 pm »
the R42 as you know will be going into retirement soon, but first, we will make this train availiable for openbve
two versions will be released
Low Quality, and High quality version
Me, Mudwrestle, and Mr Railfan will work hard on this

BVE/OpenBVE Support / how to change the length of the subway car
« on: April 04, 2012, 10:54:37 am »
im having a problem with changing the size of the subway cars. Im trying to make the R46 length a little smaller so that it could fit on the C line because everytime i drive it, not all the cars pass through the station on autopilot. i even tried to use traineditor

BVE/OpenBVE Support / making curved roofs
« on: April 02, 2012, 11:31:34 am »
just asking but how do i create curved roofs for trains

BVE/OpenBVE Support / Animated doors.
« on: March 26, 2012, 08:49:37 pm »
i have finally animated the doors, but not fully
my doors are not within the space.
if anyone could help, id be happy and ill give you the car

BVE/OpenBVE Support / a train local in openbve
« on: March 22, 2012, 08:00:50 pm »
excuse me but i would like to make the a train run local in openbve. what additional coding would i have to do in order to make it local

BVE/OpenBVE Support / Stop marker
« on: March 21, 2012, 11:26:46 pm »
im trying to make the C train stop in the 10 stop marker. how would i do that

General BVE/OpenBVE / BVE route randomizer effects on routes
« on: March 20, 2012, 12:24:37 pm »
just wondering but which track effects did openbve did on nyct routes. here are the effects they did on the routes that i have tested them on

(A) Makes the train go on the opposite track between 59th street and Jay Street, runs on the local track after utica avenue until broadway junction, runs on the opposite track after 80th street until Rockaway Blvd, then runs on the middle track until the last stop when it returns normal

(B) Runs on the local track between 34th st and west 4th street

(C) Runs in between the iron bars

BVE/OpenBVE Support / Modifying Rotues
« on: March 20, 2012, 12:14:43 pm »
i just want to know, how can i modify a route without having the route being messed up. I tried Making the a run local in brooklyn via the c coding and it resulted in misplaced objects, like a small part of the local tunnel after hoyt schemehorn is gone and it surfaces at lafyette avenue, and again with the tunnels that the C uses after euclid avenue
the only successful route that ive managed to mod was the old K line, making it go express in both new jersey and brooklyn
if anyone would help me because i would like to keep these files to myself

BVE/OpenBVE Support / Animated Doors
« on: March 17, 2012, 08:14:02 am »
im trying to animate doors. can anybody tell he how

BVE/OpenBVE Support / Animated Doors
« on: March 17, 2012, 08:13:43 am »
im trying to animate doors. can anybody tell he how

Other Projects / Fictional IRT (1), (4), (2), (5) route
« on: March 13, 2012, 12:18:11 pm »
i am going to make these four fictional routes. but I'll need some help. I'll need someone to do the coding from the track maps that i made. the first route that will be done is the Montegoverny Shuttle, which has five stops. All maps of the lines will be written in track direction

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