BVEStation Forums
BVE => NYCTA Projects => Topic started by: Mr Railfan on June 15, 2011, 05:38:33 pm
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This train has been released!
Download Link: http://www.bvestation.com/downloadinfo.php?id=85 (http://www.bvestation.com/downloadinfo.php?id=85)
Ladies and Gentleman i would like to show you one of my newest Cab/Panel projects that im currently working on :
(http://i1141.photobucket.com/albums/n583/MrRailfan/R68%20Openbve/R68preview.jpg)
As you can see its far from done , but i just wanted to show you guys a preview of what ive Completed so far. Also please note that im NOT Developing the entire R68/ R68a , im just creating this so the existing R68 can be updated or this will be given to a proper developer who's currently working on the R68. I will post more updates in this thread relating to this panel soon.
Now because im in a good mood i want to give you guys some more preview pics of the cab in action ;D.
[BTW , i would like to thank zerobeats2000 for the brake controller! 8) ]
(http://i1141.photobucket.com/albums/n583/MrRailfan/R68%20Openbve/R68preview1.jpg)
Above is a Manhattan Bound R68 (N) train entering 59st .
(http://i1141.photobucket.com/albums/n583/MrRailfan/R68%20Openbve/R68preview2.jpg)
A Manhattan Bound R68 (N) Express train Bypassing a Local Station.
(http://i1141.photobucket.com/albums/n583/MrRailfan/R68%20Openbve/R68preview4.jpg)
A R68 Approaching a "Diverging" Timer in Tjays Signal Test Route.
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Looking good. Whose doing the exterior?
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Looking good. Whose doing the exterior?
havent made up my mind yet.
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Looking good. Whose doing the exterior?
Isn't Pacific385 creating an exterior for the R68?
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He doesn't necessarily have to use Pacific385's Exterior. Iirc Pacific said that he was making his own panel.
BStyles
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He doesn't necessarily have to use Pacific385's Exterior. Iirc Pacific said that he was making his own panel.
BStyles
Duly noted.
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brake handle looks a bit off imo, but other than that great job!
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IIRC, Mr Railfan was doing the panel for the train and I'd take care of the rest of it.
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If you want, when you finish, you can re-release it with my updated 68.
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Nice! Finally, a realistic R68 :D Will you also make a 2-car version for the new Franklin Avenue Shuttle that is in development?
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Nice! Finally, a realistic R68 :D Will you also make a 2-car version for the new Franklin Avenue Shuttle that is in development?
You can easily mod it to a 2 car. Make it full length. When its released PM me and I will help you make it 2 car.
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Nice! Finally, a realistic R68 :D Will you also make a 2-car version for the new Franklin Avenue Shuttle that is in development?
Once again im not developing the Actual train Exterior/Interior , im still deciding on which developer to give the Cab too so they can apply/create an exterior/interior to it. But i will make sure that the final product release will have Multiple car assignments like a 2 car for shuttles , 4 car for the G train and a 8 car for regular routes.
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Collaborate my friends.
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Nice Work
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If you want, when you finish, you can re-release it with my updated 68.
Aren't we working together?
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If you want, when you finish, you can re-release it with my updated 68.
Aren't we working together?
You have a PM.
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DUDE! THIS IS FREAKIN AWESOME!!!
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Nice! Finally, a realistic R68 :D Will you also make a 2-car version for the new Franklin Avenue Shuttle that is in development?
Once again im not developing the Actual train Exterior/Interior , im still deciding on which developer to give the Cab too so they can apply/create an exterior/interior to it. But i will make sure that the final product release will have Multiple car assignments like a 2 car for shuttles , 4 car for the G train and a 8 car for regular routes.
Ok great, but considering that fact, will the different consists have the respective rollsigns/destination boards? Like, for example, the 2-car shuttles will have a grey (S) on the rollsign, the 4-cars will have a green (G), and the 8-cars have a selection of (D), (B), (N), etc.
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Well with some coding technology we can make animated roll signs for it.
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Nice! Finally, a realistic R68 :D Will you also make a 2-car version for the new Franklin Avenue Shuttle that is in development?
Once again im not developing the Actual train Exterior/Interior , im still deciding on which developer to give the Cab too so they can apply/create an exterior/interior to it. But i will make sure that the final product release will have Multiple car assignments like a 2 car for shuttles , 4 car for the G train and a 8 car for regular routes.
Ok great, but considering that fact, will the different consists have the respective rollsigns/destination boards? Like, for example, the 2-car shuttles will have a grey (S) on the rollsign, the 4-cars will have a green (G), and the 8-cars have a selection of (D), (B), (N), etc.
well i was thinking of just putting in animated rollsigns so you can just scroll through the destinations and routes like coneyislandDFNQ said.
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yo give me a shout out if you want some objects made for it. well whoever is developing the interior and exterior.
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THIS IS AMAZING!!! KEEP UP THE GOOD WORK :)
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Nice! Finally, a realistic R68 :D Will you also make a 2-car version for the new Franklin Avenue Shuttle that is in development?
Once again im not developing the Actual train Exterior/Interior , im still deciding on which developer to give the Cab too so they can apply/create an exterior/interior to it. But i will make sure that the final product release will have Multiple car assignments like a 2 car for shuttles , 4 car for the G train and a 8 car for regular routes.
Ok great, but considering that fact, will the different consists have the respective rollsigns/destination boards? Like, for example, the 2-car shuttles will have a grey (S) on the rollsign, the 4-cars will have a green (G), and the 8-cars have a selection of (D), (B), (N), etc.
Yea
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By the way, is anyone interested in making an interior or a more detailed exterior? I have a pretty nice side texture.
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If you guys need photos I'll be glad to get that stuff next week.This should be a combined project of 68/A using the same panel just a few minor differences the interiors can be the same except for the storm door(for the cab) and the exterior can be the same.
I can get recordings.Let me know.
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If you guys need photos I'll be glad to get that stuff next week.This should be a combined project of 68/A using the same panel just a few minor differences the interiors can be the same except for the storm door(for the cab) and the exterior can be the same.
I can get recordings.Let me know.
anything you can get.
By the way, is anyone interested in making an interior or a more detailed exterior? I have a pretty nice side texture.
That's what I'm doing
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cant wait to drive this train
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anything you can get.
I need you guys to be more specific new roof texture? end cab texture more audio recordings.
If this is a combined project the noticeable things must be the storm door the braking/accelerating and propulsion and other sounds,everything else can be the same.
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anything you can get.
I need you guys to be more specific new roof texture? end cab texture more audio recordings.
If this is a combined project the noticeable things must be the storm door the braking/accelerating and propulsion and other sounds,everything else can be the same.
Cab textures, and a general recording from 1 stop to another.
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Where the exterior going to be?
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Where the exterior going to be?
Released with the train.
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Cab textures, and a general recording from 1 stop to another.
I can get recordings.
NYCSubway:On-board R-68A (B) train sounds(Fordham Rd to 145th,Manhtn) (http://www.youtube.com/watch?v=eksR2THqEnU#)
you can steal 2 or more sounds the 1st 15 seconds of this vid.
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Cab textures, and a general recording from 1 stop to another.
I can get recordings.
NYCSubway:On-board R-68A (B) train sounds(Fordham Rd to 145th,Manhtn) (http://www.youtube.com/watch?v=eksR2THqEnU#)
you can steal 2 or more sounds the 1st 15 seconds of this vid.
Those door sounds will be perfect ;D
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Yea a useful sound the 1st 15 sec that I noticed my self is the T/O indication that the doors are locked and closed.(It's a click sound then the door indicator should light up in the cab as you can see in MrRailfan's cab shots).That adds realism instead of just hearing the doors close.
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Thnks for the news! ;D
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I have noticed that some of our trainsets look like magazine cut outs. Joes Object Bender really works. Lets make this look realistic. We already got a sexy panel lets have a sexy exterior and interior. shoot ill even give assistance if anything.
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I have noticed that some of our trainsets look like magazine cut outs. Joes Object Bender really works. Lets make this look realistic. We already got a sexy panel lets have a sexy exterior and interior. shoot ill even give assistance if anything.
Well, tomorrow is my last regents exam. I'll resume work the day after tomorrow
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nice run sounds on that R68A (B) video
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nice run sounds on that R68A (B) video
Thanks the one thing that stood out to me was how well my camera picked up the T/O's indication.ALL SMEE's have that sound from R-32 to 42 then the 62/A,68/A.I'm unsure about the REDBIRDS and the 44's/46's don't have that click
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Any updates on that cab?
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Any updates on that cab?
Patience is the key to everything on here. Mr.Railfan has projects on the R33, the R143/160, R62/A. etc. He cant do everything at the same time!
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Any updates on that cab?
Patience is the key to everything on here. Mr.Railfan has projects on the R33, the R143/160, R62/A. etc. He cant do everything at the same time!
Well, this has not been updated in over a month now, so I was just curious ::)
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Any updates on that cab?
Patience is the key to everything on here. Mr.Railfan has projects on the R33, the R143/160, R62/A. etc. He cant do everything at the same time!
Well, this has not been updated in over a month now, so I was just curious ::)
As orion has stated , im very busy . Im currently working on something big apart from train building that im not going to comment on now but it also has slowed the development by a bit. I have updated the cab a bit but nothing too major . im still waiting for someone to make a proper r68 Exterior and this train will be ready to go . regardless of whether it will have an exterior or not, im planing on releasing it When Jay Jay Releases the Full D so you will have a proper train set to run the route with.
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Any updates on that cab?
Patience is the key to everything on here. Mr.Railfan has projects on the R33, the R143/160, R62/A. etc. He cant do everything at the same time!
Well, this has not been updated in over a month now, so I was just curious ::)
As orion has stated , im very busy . Im currently working on something big apart from train building that im not going to comment on now but it also has slowed the development by a bit. I have updated the cab a bit but nothing too major . im still waiting for someone to make a proper r68 Exterior and this train will be ready to go . regardless of whether it will have an exterior or not, im planing on releasing it When Jay Jay Releases the Full D so you will have a proper train set to run the route with.
Alright, at least I know what's going on now :P
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As orion has stated , im very busy . Im currently working on something big apart from train building that im not going to comment on now but it also has slowed the development by a bit. I have updated the cab a bit but nothing too major . im still waiting for someone to make a proper r68 Exterior and this train will be ready to go . regardless of whether it will have an exterior or not, im planing on releasing it When Jay Jay Releases the Full D so you will have a proper train set to run the route with.
You can use my 68A exterior if you want, as long as you find someone else who's willing to tune it up.
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Since all my other routes are shutdown until I restore my files I will be back in NY on Saturday, Emil is it possible that you can help me with fitting Simon's exterior if he's down to releases them to me. I will be doing some training on Train Building so this could be good for me. I know most of the basics.
Text me or email me. Same for you Simon if thats all right with you.
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So, this train will have Pacific385's exterior if I'm not mistaken? Intersting, looking forward to release
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It's got a few flaws (mainly cause its a 68A :P)
Broadway Riders must feel like s* when they see 2 of these roll by before seeing a local.
[attachment deleted due to inactivity]
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Thats damn good though! Is it possible it can be a bit more dirty.The 68A's steel are more shiny just like the rest of the Kawasaki fleet has more shiny bodies 142A over 142,68A over 68,62 over 62A and 160Bs over the 160A's.Other than that its good!
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If Pacific could make the seats bigger and actually cover the exterior it would be better. The YouTube video he did with the (G) R68 looked like a comics paper cut out. (no offense). The seats were way too tiny but if he could make those bigger and actually make sure that peope can't see inside the car from the gaping cracks in the train we would be excellent
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If Pacific could make the seats bigger and actually cover the exterior it would be better. The YouTube video he did with the (G) R68 looked like a comics paper cut out. (no offense). The seats were way too tiny but if he could make those bigger and actually make sure that peope can't see inside the car from the gaping cracks in the train we would be excellent
Exactly. What I was hoping for is that it would look something like the new R44/R46 exterior. But remember that that video is from last year, he must have made it better since then!
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Sorry i didnt post in a while , ive been busy and didnt want to make a post until i updated the train. Well i think im done with cab now , ive fixed the positioning , Made sure the cab was slanting the right direction [if you dont know what im talking about look at the first pics i posted and the one i just posted now ] and ive also made the Nightime/dark panel so if you go into most 5th generation routes you get that dark cab.
I might apply some Cosmetic changes to it from now until the release of version 1.0 , Im still trying to get this out around the time jay jay releases the D .
If the D is released and i dont have an Exterior then i will release the train without one.
here are some pics:
(http://i1141.photobucket.com/albums/n583/MrRailfan/R68%20Openbve/R681.jpg)
At 145st
(http://i1141.photobucket.com/albums/n583/MrRailfan/R68%20Openbve/R682.jpg)
Approaching A Diverge timer , Also entering "homeball alley".
(http://i1141.photobucket.com/albums/n583/MrRailfan/R68%20Openbve/R683.jpg)
Approaching Timers On CPW. Please Note the cab is Semi Dimmed because the Train Bypassing 86st.
(http://i1141.photobucket.com/albums/n583/MrRailfan/R68%20Openbve/R684.jpg)
Approaching 59st Interlocking , 59st Columbus Circle can be seen in the distance.
(http://i1141.photobucket.com/albums/n583/MrRailfan/R68%20Openbve/R685.jpg)
Approaching Canal Street and Some timers.
(http://i1141.photobucket.com/albums/n583/MrRailfan/R68%20Openbve/R686.jpg)
Entering Canal Street , Slowing Down for a Timer in the station.
(http://i1141.photobucket.com/albums/n583/MrRailfan/R68%20Openbve/R687.jpg)
An R68 (G) Train Approaching carrol Street Station.
(http://i1141.photobucket.com/albums/n583/MrRailfan/R68%20Openbve/R688.jpg)
Entering Carrol Street
@simon
i would love to use your exterior , ill send u a PM.
@BroadwayExpress(N)(Q)(R)
Sure if simon lets.
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Looks cool! My one suggestion is to fix the brake handle position so it looks more realistic. Try slanting it to the right (http://staczek.com/en/human-rights.html).
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That looks great Mr. R&R! The dimmed photo's look very realistic 8)
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Very nice job. I really like the light in the pressure gauge and the pilot lamp effect in the night panel! But I agree with Bnjypov that the brake handle is a little off. But still nice job, very realistic panel, looking forward to release.
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Emil are you going to be on Teamspeak because I wanna do the exterior. it will probably be released with an exterior after the D is released
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Emil are you going to be on Teamspeak because I wanna do the exterior. it will probably be released with an exterior after the D is released
Yea i will be, as a matter of fact im on it now.
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great shots
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Well, the (D) is released, so I'm guessing this train will be released very soon too? Can't wait ;D
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Well, the (D) is released, so I'm guessing this train will be released very soon too? Can't wait ;D
Yes yes , its going to be released really soon. 8) Right now im Equipping Simon's exterior and doing some small cosmetic changes to it. Afters thats done im going to take one more look at the physics and sounds so that the train is perfect.
Also Please note that this train [Version 1.0] will not have Changeable Rollsigns But instead will have it set By default to the D . A Later version will include rollsigns.
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Well, the (D) is released, so I'm guessing this train will be released very soon too? Can't wait ;D
Yes yes , its going to be released really soon. 8) Right now im Equipping Simon's exterior and doing some small cosmetic changes to it. Afters thats done im going to take one more look at the physics and sounds so that the train is perfect.
Also Please note that this train [Version 1.0] will not have Changeable Rollsigns But instead will have it set By default to the D . A Later version will include rollsigns.
ALright, that's good, but I thought it was going to have Pacific 385's exterior? Or will there end up being 2 different R68's, yours and Pacific's? ???
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Well, the (D) is released, so I'm guessing this train will be released very soon too? Can't wait ;D
Yes yes , its going to be released really soon. 8) Right now im Equipping Simon's exterior and doing some small cosmetic changes to it. Afters thats done im going to take one more look at the physics and sounds so that the train is perfect.
Also Please note that this train [Version 1.0] will not have Changeable Rollsigns But instead will have it set By default to the D . A Later version will include rollsigns.
ALright, that's good, but I thought it was going to have Pacific 385's exterior? Or will there end up being 2 different R68's, yours and Pacific's? ???
From what i understand pacifics exterior isnt finished yet so thats why we are using simons exterior. Pacifics exterior will be used in a later version when it is finished.
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I'm not trying to rush anyone, but it seems everything is pretty much done. PM me when you release the train and it's available for download. If you need I can go take pictures of the different rollsign destinations and bullets on the R68. It makes it a little more realistic than the destination/bullet surrounded in black instead of the darkish gray real rollsigns have.
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I'm not trying to rush anyone, but it seems everything is pretty much done. PM me when you release the train and it's available for download. If you need I can go take pictures of the different rollsign destinations and bullets on the R68. It makes it a little more realistic than the destination/bullet surrounded in black instead of the darkish gray real rollsigns have.
But the rollsign is planned to be animated, and that would be a problem. Unless we could put the rollsign itself under a translucent surface that looks dirty like it is in real life, and have the rollsign still animated anyway
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I'm not trying to rush anyone, but it seems everything is pretty much done. PM me when you release the train and it's available for download. If you need I can go take pictures of the different rollsign destinations and bullets on the R68. It makes it a little more realistic than the destination/bullet surrounded in black instead of the darkish gray real rollsigns have.
But the rollsign is planned to be animated, and that would be a problem. Unless we could put the rollsign itself under a translucent surface that looks dirty like it is in real life, and have the rollsign still animated anyway
We can and will. It's easy to do it.
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Sorry if I'm a bit late on the news here, but I have come up with a list of suggestions for things the next version of this R68 should have (Panel and sound-wise) None of these are neccesary, they are just suggestions:
-Controller popping up and out of deadman when the train is in emergency (Similar to what the old R32 by Straphanger32 has)
-Animated horn button (If possible)
-Visible reverser (Even better, an animated one, and EVEN better, with sounds, similar to what the R38 has)
-Compressor sound
-Howling motor
Again, none of those are neccesary, they are just SUGGESTIONS. ;)
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Sorry if I'm a bit late on the news here, but I have come up with a list of suggestions for things the next version of this R68 should have (Panel and sound-wise) None of these are neccesary, they are just suggestions:
-Controller popping up and out of deadman when the train is in emergency (Similar to what the old R32 by Straphanger32 has)
-Animated horn button (If possible)
-Visible reverser (Even better, an animated one, and EVEN better, with sounds, similar to what the R38 has)
-Compressor sound
-Howling motor
Again, none of those are neccesary, they are just SUGGESTIONS. ;)
-I have updated the controller so it pops up when you hit emergency . This wasnt implemented in the first version because unlike the old Controller pictures used in r32 , the new one uses a Power controller and brake controller. to get the Controller to pop up i needed to apply a static throttle in the Up position [when its in emergency] to the brake picture when its in emergency.
so if you can make some sense out of that then it takes much more work then it did in the old days.
-I will animate the horn button
- i added in a visible reverser
im not a sounds guy so the updated sounds will be done by someone else
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is the new R68 going to have a rub sound like the real R68
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Sorry if I'm a bit late on the news here, but I have come up with a list of suggestions for things the next version of this R68 should have (Panel and sound-wise) None of these are neccesary, they are just suggestions:
-Controller popping up and out of deadman when the train is in emergency (Similar to what the old R32 by Straphanger32 has)
-Animated horn button (If possible)
-Visible reverser (Even better, an animated one, and EVEN better, with sounds, similar to what the R38 has)
-Compressor sound
-Howling motor
Again, none of those are neccesary, they are just SUGGESTIONS. ;)
-I have updated the controller so it pops up when you hit emergency . This wasnt implemented in the first version because unlike the old Controller pictures used in r32 , the new one uses a Power controller and brake controller. to get the Controller to pop up i needed to apply a static throttle in the Up position [when its in emergency] to the brake picture when its in emergency.
so if you can make some sense out of that then it takes much more work then it did in the old days.
-I will animate the horn button
- i added in a visible reverser
im not a sounds guy so the updated sounds will be done by someone else
I'll take care of the sounds
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I hope the R68 sound like the real deal
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I hope the R68 sound like the real deal
Well, the V1.0 pretty much already does, but it just needs a better motor sound (howling). And perhaps some better Run sounds too.
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Honestly the train sounds like shit the main focus was obviously the cab I think it was a RUSH-release b\c of the (D) line sure it'd be a better operation with the 68 equipment but there was good stuff available also plenty of SMEE equipment and a kickass 160 by Bill.
I contributed several 68 sounds and I think they weren't used b\c no one knew what to do what them(meaning they weren't good enough) or wasn't easy to put on the train.
My likings:
Cab 10/10
Exterior 9/10
Front/Face 9/10
Horn and sounds 4/10
Now I live out the city I won't be able to contribute but be more of a pain in the ass on the forums.I do appreciate everything.
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Honestly the train sounds like shit the main focus was obviously the cab I think it was a RUSH-release b\c of the (D) line sure it'd be a better operation with the 68 equipment but there was good stuff available also plenty of SMEE equipment and a kickass 160 by Bill.
I contributed several 68 sounds and I think they weren't used b\c no one knew what to do what them(meaning they weren't good enough) or wasn't easy to put on the train.
My likings:
Cab 10/10
Exterior 9/10
Front/Face 9/10
Horn and sounds 4/10
Now I live out the city I won't be able to contribute but be more of a pain in the ass on the forums.I do appreciate everything.
Well, this version of the train WAS rushed to get done, mainly because of how unexpectedly quickly the (D) Line got finished and was released. But the next version of this train will be better, don't worry. (And it could definitely use a new motor sound and run sounds though...)
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Thank you
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what that call when the motorman put full brakes and pull the handle up because i see it in the R68
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Thats called full service braking. When the brakes are at the maximum setting, the T/O can let the Power Handle up without the emergency brakes going off.
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well can someone do it R68 cab for openbve
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There's no point, really, I prefer if we could just keep the handle down for full service and only pop it up when it goes into Emergency
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Just asking because just to make it realistic
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I have never seen any T/O pop up the power handle on a two handle car when the train was moving in full service braking above 5 MPH. There is no point in creating what would be a finicky plugin-driven feature for a mundane action that isn't even performed in real life.
It's like feeding a giraffe gold leaf-topped Black Caviar, it's possible, but nobody does it. So why have Zoo Tycoon simulate giraffes eating gold leaf-topped Black Caviar?
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I have never seen any T/O pop up the power handle on a two handle car when the train was moving in full service braking above 5 MPH. There is no point in creating what would be a finicky plugin-driven feature for a mundane action that isn't even performed in real life.
It's like feeding a giraffe gold leaf-topped Black Caviar, it's possible, but nobody does it. So why have Zoo Tycoon simulate giraffes eating gold leaf-topped Black Caviar?
Yeah, exactly.
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Actually take into consideration the detail that was put into it. How about you guys contribute some better sounds and e will decide to plug them in or not.
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Actually take into consideration the detail that was put into it. How about you guys contribute some better sounds and e will decide to plug them in or not.
that would be a dumb feature to even try really
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Can you improve the speed on this baby? I had to climb up the Manhattan bridge on the (D) last week....couldn't go any higher than 20 even on full throttle..
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It's suppose to go that speed on the bridge regardless
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Can you improve the speed on this baby? I had to climb up the Manhattan bridge on the (D) last week....couldn't go any higher than 20 even on full throttle..
the bridge part is really slow . plus i gave the train a slight speed boost . its actually slightly slower in real life.
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I have never seen any T/O pop up the power handle on a two handle car when the train was moving in full service braking above 5 MPH.
I'm not sure if the (C) has new crews but the Summer pick before the Charlie was infested with 46's T/O's both guys and females would pop up the controller at the C/R board then sometimes regrab it(you'll hear a bunch of air) then about 5 they'll pop it again.That was a good crew though because they operated the 32's well.
Actually take into consideration the detail that was put into it. How about you guys contribute some better sounds and e will decide to plug them in or not.
I did and theres still no change.The many cons this train should be taken down because it'll get worse it should be a community preview and the next version should at least have better sounds or a interior.I would gladly like to post the contributions although they may be low quality and if I don't then I think Simon should have some backups.
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Actually take into consideration the detail that was put into it. How about you guys contribute some better sounds and e will decide to plug them in or not.
Fox179 had a bunch of nice contributions including a spot on air sounds. I was going to ask Pacific and Railfan to postpone the release so we could look into better sounds, plus I wasn't happy with the exterior either. The community is right, and this was a VERY rushed trainset.
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attention everyone i got good news i put TJay signals on the A route but its not finished wish me good luck ^_^
PS. its called an update lol
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attention everyone i got good news i put TJay signals on the A route but its not finished wish me good luck ^_^
PS. its called an update lol
Ehh, no offence but what does this have to do with the R68?
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no but i dont know where to put it
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BVE/OpenBVE: R-68 Sounds (http://www.youtube.com/watch?v=3R5HzIh6IBI#)
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Fox-179 howling sound good
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I think the howling motor is the best thing about the R68 by far
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I hope this can help too :)
Testing Sound Recording Quality 1 (http://www.youtube.com/watch?v=ZGARlohAtNc#ws)
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That sounds really good but you blocked out a lot of the sound by covering the camera.It's best to just hold the camera facing down if not set it on your lap and have the camera lenses facing you .
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That sounds really good but you blocked out a lot of the sound by covering the camera.It's best to just hold the camera facing down if not set it on your lap and have the camera lenses facing you .
Yes I agree and Thanks for advice :)
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Hey Mr. Railfan, do you know how to make 3D panels? Or do you know anybody who can? I can obtain really good pictures for the R68A only. Unless the B gets some other trains lol (excluding the R68). Also, i'll take a picture of a real brake handle and some of those keys that hang from the reverser when the T/O puts his key in. I'm just volunteering for pictures and someone should take advantage of this.
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No nag, but is this still being worked on?
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No nag, but is this still being worked on?
The Cab has been placed on his R68 already. If there is an update then that might not be done. But go download the train and you'll see it.
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No nag, but is this still being worked on?
It is done. All it needs is an exterior now I believe.
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R68A has exterior already.
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R68A has exterior already.
Not a very high quality one though.
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I thought someone was doing the interior and exterior. I mean they should do it after the R62A since they are basically the same train if you think about it. I have the howling motor sounds to it but I need someone to do the train.dat for me.
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I thought someone was doing the interior and exterior. I mean they should do it after the R62A since they are basically the same train if you think about it. I have the howling motor sounds to it but I need someone to do the train.dat for me.
Right now work is being done on the SMEE. They will get there soon.
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I downloaded the latest R68 for OpenBVE version that was available. I like the truck package upgrade. Really fits with the car. I then proceeded to modify the propulsion sounds and tweak the train physics. The result is much more realistic Westinghouse propulsion that I am willing to send the code and the proper sound files to the main developer for incorporation in the final release version. I'm always happy to help when I can. Here is the video showcasing the modifications that I made to the train:
OpenBVE New York City Subway R68 Propulsion Modification Showcase (http://www.youtube.com/watch?v=tmA9nhAyz-A#)
This version (unmodified) is downloadable at the following link: http://www.openbveconnect.com/download.php?view.127 (http://www.openbveconnect.com/download.php?view.127)
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I downloaded the latest R68 for OpenBVE version that was available. I like the truck package upgrade. Really fits with the car. I then proceeded to modify the propulsion sounds and tweak the train physics. The result is much more realistic Westinghouse propulsion that I am willing to send the code and the proper sound files to the main developer for incorporation in the final release version. I'm always happy to help when I can. Here is the video showcasing the modifications that I made to the train:
Somebody has already made accurate physics for the R68, but it does need some upgraded sounds.
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I have no idea why the doorchime was changed but those are an upgrade to the default 68 sounds.But still sounds crappy but is in the works!
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Bill made a realistic WH sound for the R32,R42,R62A,R68,R68A
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Bill made a realistic WH sound for the R32,R42,R62A,R68,R68A
Is there a video showcasing this?
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I downloaded the latest R68 for OpenBVE version that was available. I like the truck package upgrade. Really fits with the car. I then proceeded to modify the propulsion sounds and tweak the train physics. The result is much more realistic Westinghouse propulsion that I am willing to send the code and the proper sound files to the main developer for incorporation in the final release version. I'm always happy to help when I can. Here is the video showcasing the modifications that I made to the train:
OpenBVE New York City Subway R68 Propulsion Modification Showcase (http://www.youtube.com/watch?v=tmA9nhAyz-A#)
This version (unmodified) is downloadable at the following link: http://www.openbveconnect.com/download.php?view.127 (http://www.openbveconnect.com/download.php?view.127)
Please do send the sounds over when you can so i can add the sounds. The other sounds were just a slap-on to get something out quickly.
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Is there a video showcasing this?
The R32 for OpenBVE - Final Preview Video (for real this time) (http://www.youtube.com/watch?v=BR1TzrHKY6g#)
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The R32 for OpenBVE - Final Preview Video (for real this time) (http://www.youtube.com/watch?v=BR1TzrHKY6g#)
I like the acceleration sounds, but the brakes could use a little tweaking, perhaps a combination with the sounds I've put into the R68 brake.
and [CT1660], I am going to send you a PM with the information you need.
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I also realize that the first video is a bit laggy bc of my crappy integrated graphics, so I recorded another video using the train / route combination that would yield a higher frame rate:
OpenBVE HD Exclusive New York City Subway R68 Propulsion Modification Showcase 2 (High FPS) (http://www.youtube.com/watch?v=PEHwR9pZj1w#)
Enjoy =)
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The updated version of the R68 has been released:
http://openbveconnect.com/download.php?view.150 (http://openbveconnect.com/download.php?view.150)
The only major glitch I found was the incorrect number of motor and trailer cars in the .dat file for the 2 car version. Just change the motor car count from 24 to 6 and you will fix the problem. Otherwise, the only other issue is that the roll sign changes are a bit too fast, but that's my personal opinion.
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For some reason my panel is distorted on all the r68 i have, why is tht
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For some reason my panel is distorted on all the r68 i have, why is tht
Wouldn't know what you're talking about unless you post a screenshot. But from what your telling us, I would think it might a problem with the screen resolution you have OpenBVE set to.
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EVERYTHING works fine for openbve except the r68 panel lol
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EVERYTHING works fine for openbve except the r68 panel lol
Then take a screenshot and post it here so we can see what you're talking about.
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EVERYTHING works fine for openbve except the r68 panel lol
Does it look like this: http://i.imgur.com/D7HPVzw.png (http://i.imgur.com/D7HPVzw.png)
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No i see the panel but its distorted and blocking half the screen
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Does it look like this: http://i.imgur.com/D7HPVzw.png (http://i.imgur.com/D7HPVzw.png)
YESS, thats exactly my problem, any help please?
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YESS, thats exactly my problem, any help please?
My panel had the same problem since my laptop is small (1024x600), so I resized the panel and moved everything to its right spot and now I got a panel that works
For you and every other person who has this problem here: http://www.mediafire.com/?pqr0nbnzurul3mb (http://www.mediafire.com/?pqr0nbnzurul3mb)
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Thanks man ;D