BVEStation

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71
Content Development / Custom Car Numbers
« Last post by Ethan on July 25, 2018, 06:48:32 pm »
Can somebody please make me R142 sets 6561-6565 and 6946-6950? Thanks. My email is ethansilverman517@gmail.com
73
BVE/OpenBVE Support / Missing Objects on almost all Routes.
« Last post by Greywolf on July 17, 2018, 04:18:57 pm »
I recently installed openbve 1.5.3.7 on my new Win10 PC. I have used it in the past so I know how to install routes. This time however I am missing hundreds or thousands of objects on each route I try to load. Is the newest version broken or am I missing something that changed? I would upload a pic of my Legacycontent directory but the site wont let me. Any help would be appreciated.
74
The R142A in this video is whats to come in its next update. The download was taken down for an update by its main developer.
NOTE: All sounds are not final for this train.


https://www.youtube.com/watch?v=xlwvR14rsgk
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Wow... amazing work. You sure are right about those pics doing all the talking.  8)
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Pics will talk:
(I made the 1985 R42 a while ago and forgot to show it, still needs to be updated with new model and textures)











77
NYCTA Projects / Re: (WIP) Official Update Thread For The R68/R68A
« Last post by iTransitFan on June 28, 2018, 05:18:15 pm »
Y'all planning on starting on the 68A soon? Just curious
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Trains in the Tottenville station and the small layup yard.



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Looking great, can't wait for the finished route.  8)
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Initially I attempted to build a yard using RAIL commands.  That was nearly impossible.  It was therefore built as an individual object which will be sliced up at 25 meter intervals.  I have a dynamic signal generator which is a text file and uses include files to set parameters via the $Sub command.  That text file is included in the loaded CSV file to run the game.  I will use the signal generator to add signals to the yard.  Furthermore I may build a train placement generator based on car identifier.
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