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Author Topic: (WIP) Official Update Thread for the R62/R62A Exterior/Interior  (Read 160708 times)

Offline Gong Gahou

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #90 on: July 17, 2011, 02:50:42 pm »
It should display everything that's on the current R62/R62A rollsigns. But the Riverbank Park shuttle is fictional, so I don't know about that.
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Offline Allyn65

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #91 on: July 17, 2011, 05:26:31 pm »
nice

Offline theflyingoreo

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #92 on: July 18, 2011, 01:57:07 am »
I suppose I could add the Riverbank Park Shuttle in the scroll, wouldn't be that hard.

Offline Haven

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #93 on: July 18, 2011, 06:12:38 am »
In a youtube vid i saw almost 2 years ago (idk where the hell it is now) the R62 had, 1,2,3,4,5,6,7,8,9,10,11,12,13 and S and Not in Service
http://www.youtube.com/user/havenas1020yt
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Offline Fox-179

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #94 on: July 18, 2011, 06:42:45 am »
In a youtube vid i saw almost 2 years ago (idk where the hell it is now) the R62 had, 1,2,3,4,5,6,7,8,9,10,11,12,13 and S and Not in Service
OpenBVE R62A Working Rollsign Test 2 (Almost a year from test part 2)
OpenBVE R62A exterior view Changeable Rollsign Experiment (Just a few days past a year on test 1)

Offline coneyislandDFNQ

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #95 on: July 18, 2011, 12:30:26 pm »
Any luck on finding the code Aaron? I would like to sample it and modify if its all right with you.


By the way excellent job on this project. I can't wait!

Offline SubwayTrainOperator5

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #96 on: July 18, 2011, 01:07:15 pm »
In a youtube vid i saw almost 2 years ago (idk where the hell it is now) the R62 had, 1,2,3,4,5,6,7,8,9,10,11,12,13 and S and Not in Service

There's no such thing as the (8) (9), (10, (11), (12), or (13) in real life currently, but it would still be nice to have them for the MT8, Crosstown (9), and the upcoming (10) and (11) routes
« Last Edit: July 18, 2011, 01:49:53 pm by SubwayTrainOperator5 »
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Offline Gong Gahou

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #97 on: July 18, 2011, 01:14:25 pm »
There's no such thing as the (8) (9), (10, (11), (12), or (13) in real life currently, but it would still be nice to have them for the MT8, Crosstown (9), and the upcoming (10) and (11) routes
They may not be routes that you see on the map now, but they are on the current R62/R62A rollsigns, which is what I said.  As for the MT8, Crosstown (9), and the upcoming (10) and (11) routes, those are entirely fictional, and you definitely won't see them in real life.
« Last Edit: July 18, 2011, 01:26:33 pm by Gong Gahou »
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Offline SubwayTrainOperator5

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #98 on: July 18, 2011, 01:53:41 pm »
There's no such thing as the (8) (9), (10, (11), (12), or (13) in real life currently, but it would still be nice to have them for the MT8, Crosstown (9), and the upcoming (10) and (11) routes
They may not be routes that you see on the map now, but they are on the current R62/R62A rollsigns, which is what I said.  As for the MT8, Crosstown (9), and the upcoming (10) and (11) routes, those are entirely fictional, and you definitely won't see them in real life.

I didn't mean that those routes were non-fictional, but if I were to drive, for example, the Crosstown (9) in OpenBVE with this R62/A I would just set the rollsign to (9). That is, if it will be possible on this train's exterior, that's why I said it would be nice
« Last Edit: July 18, 2011, 01:57:31 pm by SubwayTrainOperator5 »
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Offline Gong Gahou

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #99 on: July 18, 2011, 02:33:57 pm »
I didn't mean that those routes were non-fictional, but if I were to drive, for example, the Crosstown (9) in OpenBVE with this R62/A I would just set the rollsign to (9). That is, if it will be possible on this train's exterior, that's why I said it would be nice
Mhm, I know what you mean. In that case, why not make a rollsign set that includes all the fictional routes? I think there should be two separate rollsign strips (one current and one fictional) so one won't interfere with the other. The fictional rollsigns could just be an add-on to the R62/R62A. But this is my suggestion - it's up to Aaron to decide.
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Offline Rayvon

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #100 on: July 18, 2011, 06:17:58 pm »
Riverbank Park Isn't a real terminal so I'd imagine you'd use Special instead

Offline BStyles

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #101 on: July 19, 2011, 03:40:27 pm »
Starting work on the interior. Salvaging some of the older textures, along with brand new ones. And by changing all of the textures to PNG, I've noticed a drastic improvement in performance.



BStyles

Offline Gong Gahou

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #102 on: July 19, 2011, 04:15:56 pm »
It's about time those new textures were incorporated into the interior, BStyles!  :)
One question, how do PNGs improve performance? Wouldn't it be the opposite?
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Offline SubwayTrainOperator5

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #103 on: July 19, 2011, 04:16:43 pm »
Starting work on the interior. Salvaging some of the older textures, along with brand new ones. And by changing all of the textures to PNG, I've noticed a drastic improvement in performance.



BStyles

Man, that is looking great already  ;D Just a question, will it be possible to change that interior rollsign too, aswell as the exterior rollsign?
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Offline Rayvon

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Re: Official Update Thread for the R62/R62A Exterior/Interior
« Reply #104 on: July 19, 2011, 04:22:36 pm »
you won't notice them in the end anyways. Great job styles