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Topics - Boss Of Games

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Other Projects / The R44 Pre GOH
« on: March 30, 2011, 08:36:19 am »
Hello Everyone. i am making the R44 for OpenBVE, and as a concept train for UBVE for major demonstration purposes on the new train loading system.


Full 3D Cab
Exterior and Interior
Using Trevor's Original Sounds (With Permission)

Ultimate BVE Custom Features

Consonants (MSTS)

I need accurate cab photos as well.
Full Headlight system. (Lights up the walls around you)
Tunnel Lighting. (Needs Route Developers)

I am hoping that i can create the full version of the custom train along with he UBVE extras. I need Cab Photos of the Pre GOH controller

Station Talk / What happened to the R44 in the first place?
« on: March 28, 2011, 01:12:29 pm »
I was wondering what happened to the R44 on the downloads section. The A route that used it needed to be changed. Was it due to a copyright issue, or others. I have the original files and i am wanting to make a Pre-GOH R44 with exterior view and 3d cab. I want to know of anything because of any issues for copyright and such. I would like to know from the original author if I can have permission to use a few sounds and some physics for my project.

General BVE/OpenBVE / R38 Rollsign Editing
« on: March 25, 2011, 08:41:40 pm »
I would like to know if it is possiable to add new rollsigns to the animated ones in the new R38? I would like to replace a few missing destinatins. I wish every openBVE train had these rollsigns.

Station Talk / UBVE Q/A Session
« on: February 11, 2011, 08:59:54 pm »
Tomorrow (Saturday), I am having a Q/A Session on the Teamspeak server, and the BVEStation Chat located here

At 7:00 PM EST, I will be on to get ready. I am releasing My software and feature demo at 8:00.

I am hoping i have a large turnout and you bring your questions tomorrow.

General BVE/OpenBVE / New BVE in the House...
« on: January 12, 2011, 02:17:45 pm »
Ultimate BVE is one of my projects in development right now. This sim is a fork of openBVE that will allow all the features everyone wants (Multiplayer, MultiLine Routes, switches, timers) to be possible. I will be beta testing modifications and other aspects of the sim later on in development for public pleasure.

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