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Messages - BadriveR142A

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121
Hey TheExpress, that's impressive, keep up the good work on that R160!

122
BVE/OpenBVE Support / Re: (FIXED) N Garbage Train AI derailment
« on: July 12, 2017, 09:26:31 am »
Np, if you need something else message me, because my issue is fixed so there's no reason to talk about something else, or create a new topic ;)

123
BVE/OpenBVE Support / Re: (FIXED) N Garbage Train AI derailment
« on: July 12, 2017, 09:14:00 am »
I can help you with that, just take the "12.flac" file in the R46 sound folder and drag it into the R68 sound folder. And while in game, just press the "-" numpad key just like with the R46, since the command in the sound.cfg file is already put. If you were wondering why the music didn't play with the R68 is because it was missing this "12.flac" file.

If you want to replace the cploop, rename "12.flac" as "cploop.flac", but the music will only play when the air compressor will turn on, and it doesn't happen often.
If you mean the (loop) sound, it will play non stop and that will annoy you because you can't stop it.

124
BVE/OpenBVE Support / Re: N Garbage Train AI derailment
« on: July 12, 2017, 03:18:25 am »
I set it to 0 but the train glitched inside of my train. I just removed the runinterval command and now no AI trains on the route. Thank you for the help!

125
BVE/OpenBVE Support / Re: N Garbage Train AI derailment
« on: July 11, 2017, 04:32:09 am »
I thought about that,  but damn I don't want to turn on and off the derailment everytime, but thank you.

126
BVE/OpenBVE Support / (FIXED) N Garbage Train AI derailment
« on: July 10, 2017, 03:54:36 am »
Ok, I'm experiencing a weird glitch on the N line with the garbage train scenario: everytime the AI Train in front of me derails on the curve before arriving at the Queensboro Plaza Station. I reinstalled the route but still nothing. Is there any way to just remove that AI train the hell out of this route???
Thanks

127
Well I have new R160A sounds ready, but I don't have R143 sound yet. Do you want my modified R160A propulsion sounds?
It's only the 2 first gears the rest is from the 2012 version from BVE Station

128
Other Projects / Re: 1970s A, J, M and 6 lines
« on: July 05, 2017, 08:30:47 am »
More screenshots:

Cleveland St


Crescent St


Tracks between Metropolitan Ave and Fresh Pond Yard


M Curve before Myrtle Ave


R42


129
Other Projects / Re: 1970s A, J, M and 6 lines
« on: July 03, 2017, 03:26:09 pm »
Managed to change the third rail cover via the El b3d/csv files, only curves and switches aren't changed yet.






Bonus: Canal Street (needs some reworked textures)



130
Other Projects / Re: 1970s A, J, M and 6 lines
« on: July 03, 2017, 09:57:21 am »
Some other textures:


What about the M you're asking??

Don't worry:










More modifications coming soon

131
That's nice! Looking forward to it WizDaGamer, and good luck. If you need signs I'm here

132
Other Projects / Re: 1970s A, J, M and 6 lines
« on: July 02, 2017, 03:46:56 pm »

Here's the preGOH R32


133
Other Projects / Re: 1970s A, J, M and 6 lines
« on: July 02, 2017, 01:58:07 pm »
More signs:





134
Other Projects / Re: 1970s A, J, M and 6 lines
« on: July 02, 2017, 01:44:54 pm »
Now some signs:




135
Other Projects / Re: 1970s A, J, M and 6 lines
« on: July 02, 2017, 10:06:30 am »
Platforms and el station walls:










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