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Author Topic: (RELEASED) Official Development thread for the R46 for OpenBVE  (Read 247118 times)

Offline nelson3001

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #360 on: July 18, 2012, 11:45:13 pm »
I edited some of the textures to my personal preferences. I'm just sharing my work. Enjoy (Right Click and open image in a new tab/window to view larger)




Offline Dj Hammers

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #361 on: July 19, 2012, 01:00:46 am »
I edited some of the textures to my personal preferences. I'm just sharing my work. Enjoy (Right Click and open image in a new tab/window to view larger)




That is some great work right there, I would suggest that it would be integrated into the main project.

Offline Brighton Express

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #362 on: July 19, 2012, 01:05:24 am »
Those new textures look great nelson. And DJ beat me to it. I think they would look great in the main project.
« Last Edit: July 19, 2012, 01:07:12 am by Brighton Express »

Offline nelson3001

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #363 on: July 19, 2012, 04:48:43 pm »
So take them. I just thought that from a real human perspective the ball at the end of the controller is vertical and when turned does not act like the original one. So I just did my magic with MS Paint and got this end result.

Offline djkickxd

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #364 on: July 22, 2012, 08:18:50 pm »
I downloaded the R46 and everything runs fine. The interior, the route. Everything is smooth. The only problem I get is when I get try to press F2,F3,F4 for an exterior view, OPENBVE freezes and then crashes. I have the latest OPENBVE. Is there something else I need to download?

Offline YankeesPwnMets

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #365 on: July 22, 2012, 11:51:02 pm »
Mind if you go to the start menu, search up Event Viewer, click on Custom Viewers, the Administrative View. Look for the top entries relating to openBVE and tell me the Event ID of those event(s)

Offline djkickxd

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #366 on: July 23, 2012, 07:33:14 am »
Two errors:
Error   7/23/2012 7:30:53 AM   Application Error   1000   (100)
Error   7/23/2012 7:30:51 AM   .NET Runtime   1026   None

So ID 1000 and 1026.

Offline YankeesPwnMets

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #367 on: July 23, 2012, 09:37:30 am »
Exactly what I expected. Now, do you mind telling me:

A. Your OS and bit version (ie. 32/64 bit)
B. When you click on the two errors, click on the General Tab on the bottom and copy the details for both events

Offline djkickxd

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #368 on: July 23, 2012, 12:22:18 pm »
I'm on windows 7 64bit

I'm not at my computer right now because I'm at work but I'll post those up as soon as I get home in about 7 hours..
Thanks and I'll talk to you soon

Offline Brighton Express

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #369 on: July 23, 2012, 01:08:55 pm »
I know the train was not developed for mac, but I am going to see if I can install it on my computer when I get back. I know that the (D) is compatible on mac, so I will try to post a picture if I get it to work.

Offline YankeesPwnMets

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #370 on: July 23, 2012, 01:30:59 pm »
The cab view works with Mac. Exterior doesn't.

Offline Brighton Express

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #371 on: July 23, 2012, 01:36:29 pm »
The cab view works with Mac. Exterior doesn't.

Not surprised. I will still get the pictures though.

Offline djkickxd

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #372 on: July 23, 2012, 09:15:21 pm »
Error 1000

Faulting application name: OpenBve.exe, version: 1.4.2.0, time stamp: 0x4fed5890
Faulting module name: ig4icd32.dll, version: 8.15.10.2266, time stamp: 0x4d0ab53c
Exception code: 0xc0000005
Fault offset: 0x007038a2
Faulting process id: 0xe00
Faulting application start time: 0x01cd6868d4634e55
Faulting application path: C:\Users\DJ KICK\Desktop\OPENBVE\OpenBve.exe
Faulting module path: C:\windows\system32\ig4icd32.dll
Report Id: 1edba156-d46b-11e1-a4c3-e8039a35cad8

Error 1026

Application: OpenBve.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
   at Tao.OpenGl.Gl.glBegin(Int32)
   at OpenBve.Renderer.RenderBackground(Background, Double, Double, Double, Single, Single)
   at OpenBve.Renderer.RenderBackground(Double, Double, Double, Double)
   at OpenBve.Renderer.RenderScene(Double)
   at OpenBve.MainLoop.StartLoop()
   at OpenBve.MainLoop.StartLoopEx(MainDialogResult)
   at OpenBve.Program.Main(System.String[])

Offline YankeesPwnMets

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #373 on: July 24, 2012, 12:56:01 am »
Ok, since a Category 4 hurricane has hit Hong Kong and I can feel the effects miles away where I am, I'm stuck in the hotel room with nothing to do. Might as well help you lol


ig4icd32.dll is an openGL component to Intel's graphics drivers... have you tried updating drivers and updating the .NET framework?

Offline djkickxd

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #374 on: July 24, 2012, 07:27:40 pm »
Haha sucks.

Yes I did.