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Author Topic: (RELEASED) Official Development thread for the R46 for OpenBVE  (Read 247208 times)

Offline Simon

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #240 on: February 20, 2012, 11:52:45 pm »
My outtake on the window problem:

Yeah, the indenting should be included. It would not only get rid of the huge gap between the window frames, but would make it more visually appealing as well. You can make it so that the windows are thin by masking it with the indent. If you don't know what I just said, just refer to the picture. Would add a few extra faces, but it'll look better.

However, I don't see an easy solution with the doors though, because there isn't an effective way to mask the gap without detracting from the visual experience. The door looks nice along with the texture, it's just that the gap is REALLY noticeable. If you leave the gap in there, I wouldn't mind cause the train looks crazy.

By the way, the sticker on the cab door looks like a vandal tried to rip it off or something. If that was the effect that you intended to portray then it looks nice lol.
______

As for the animation process, are you guys going to make it so that it's similar to the 38. One key to switch the front rollsign/Letter on the LCD screen and another for the destinations. That's probably the most efficient way to do it in my opinion.

Every looks great so far!
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Offline Simon

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #241 on: February 21, 2012, 12:05:30 am »
Yep, these features will be nice to have. If the train looks this good already, might as well go all out.
Kawasaki_Plant

Offline YankeesPwnMets

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #242 on: February 21, 2012, 01:28:23 am »
I mean like hmmmmm hold up ill pull up some specs..

   Microprocessor 2.1GHz VISION Technology from AMD with AMD Athlon II Dual-Core Processor for Notebook PCs P320 
Microprocessor Cache 1MB L2 Cache
Memory 3GB DDR3 System Memory (2 DIMM)
Memory Max 8GB
Video Graphics ATI Mobility Radeon HD 4250 Graphics 
Video Memory Up to 1405MB 
Hard Drive 250GB (7200RPM)
Multimedia Drive LightScribe SuperMulti 8X DVD±R/RW with Double Layer Support 
Display 15.6" diagonal High-Definition HP BrightView LED Display (1366 x 768)
Fax/Modem High-speed 56k modem 
Network Card Integrated  Ethernet LAN 
Wireless Connectivity..............................is this really enough? I'm sure I'm in the weak category lol, i can run the lastest (D) fine
I have the same laptop (but with a Phenom II N930 Quad and 6GB RAM) and I have trouble running the R175, which has a ton of polygons. This looks just as demanding, if not more so based off of my observations, the train will really destroy FPS on new routes like the D and F. With the older gen. A, C, D, B, etc you might get 15 or 20FPS.

Offline HijauKuda

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #243 on: February 21, 2012, 04:25:29 am »
A big red flag pops up when PC specs include words like "Mobility" or "ATI" or "Radeon" or "Video Memory Up To...", and exclude graphic card specs.  Meaning CPU and RAM cycles are scavenged for video.  Bad news!  Without a dedicated graphics card, a PC will likely never get over 20 or 25 FPS, no matter how much RAM or HZ.  These systems work for MS-Office, browsing, and email, but suck when watching a DVD or BluRay, or for high intensity graphic applications and games.

PCs are available $500 to $1000 with dedicated graphic cards, both desktops and notebooks, that are much more capable.  Shop around, educate yourself, don't buy the typical PC displayed and hyped at your local big box store; they are really junk with the cheapest processors, no graphic card, and "home" versions of Windows.  "Ex used car salesmen, now PC salesmen" push the junk for a reason; low cost, high profit and commisions;  it's their gain when you (or your parents) are down $1000+ and stuck with a PC that doesn't perform.
« Last Edit: February 21, 2012, 04:41:46 am by HijauKuda »

Offline YankeesPwnMets

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #244 on: February 21, 2012, 10:40:06 am »
Sounds like we got an nVidia fanboy here  :P

But in all seriousness, there is no problem with AMD Radeon GPUs. Mobile graphics are weaker yes, but they can still perform. A 4250 can't.

Another tip: Take a look around sites like Newegg. I saw a laptop that was sold out on Friday, but it had a i7, GT 525M, 8GB RAM and a 750GB HDD for $850 since it was on sale. Look around enough for a new computer and eventually you are going to find a computer that is several hundred bucks off. In my example, the XPS 15 on  Newegg was $270 off...

Offline dehrlich37

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #245 on: February 21, 2012, 10:59:12 am »
Is this train exterior done yet? Instead of talking about other things like graphic cards, and other stuff like that?? Stay On Topic!!!!!

Offline peacemak3r

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #246 on: February 21, 2012, 11:18:44 am »
Is this train exterior done yet? Instead of talking about other things like graphic cards, and other stuff like that?? Stay On Topic!!!!!

If it's not released, it's not done.

I commend you on trying to moderator this thread but let's leave that job to the moderators.

Offline Rikabs

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #247 on: February 21, 2012, 11:20:06 am »
Okay guys I've added the door to the panel.
Also for those who wants to see full wide-screen view.



The animations such as cineston, lights, brake guage, etc. are currently being done by Bill. All I did was make the background image/template.

Offline Dr. Subway18

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #248 on: February 21, 2012, 02:09:27 pm »
Sounds like we got an nVidia fanboy here  :P

But in all seriousness, there is no problem with AMD Radeon GPUs. Mobile graphics are weaker yes, but they can still perform. A 4250 can't.

Another tip: Take a look around sites like Newegg. I saw a laptop that was sold out on Friday, but it had a i7, GT 525M, 8GB RAM and a 750GB HDD for $850 since it was on sale. Look around enough for a new computer and eventually you are going to find a computer that is several hundred bucks off. In my example, the XPS 15 on  Newegg was $270 off...
Yeah I drive alot on the road so this computer will have to do until i get a new one, this one has important records for my business. but eventually i will buy a comp Just for BVE. but thanks for all the help, alot of questions have been answered.
« Last Edit: February 21, 2012, 02:11:18 pm by Dr. Subway18 »

Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #249 on: February 21, 2012, 02:16:45 pm »
Okay guys I've added the door to the panel.
Also for those who wants to see full wide-screen view.



The animations such as cineston, lights, brake guage, etc. are currently being done by Bill. All I did was make the background image/template.

That looks great! Now all it needs is a photorealistic (Possibly even working) wiper, and this panel will be almost all set!
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Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #250 on: February 21, 2012, 02:23:17 pm »
Is this train exterior done yet? Instead of talking about other things like graphic cards, and other stuff like that?? Stay On Topic!!!!!

Looks like someone forgot the "famous saying" again: It will be done when it is DONE.
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Offline [CT1660]

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #251 on: February 21, 2012, 07:44:13 pm »
Since you guys are talking about the train's basic requirements, Here is what i can tell you about the requirements, after testing this on 5 of my test systems i use for FPS testings.

MINIMUM SYSTEM REQUIREMENTS:
-3GHz Intel Pentium D/Pentium Extreme or equivalent
-256MB NVIDIA GeForce 8 series or higher
-512MB SYSTEM RAM

RECOMMENDED:
-2GHz Intel Core 2 Duo or equivalent
-512MB NVIDIA GeForce 200 series or higher
-1GB SYSTEM RAM

REQUIRED:
-OpenBVE v1.4.x
-Latest version of .NET

hope that answers your questions about its system requiremetns
« Last Edit: February 21, 2012, 07:50:53 pm by NYZ3R0DAY »

Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #252 on: February 21, 2012, 09:00:24 pm »
Since you guys are talking about the train's basic requirements, Here is what i can tell you about the requirements, after testing this on 5 of my test systems i use for FPS testings.

MINIMUM SYSTEM REQUIREMENTS:
-3GHz Intel Pentium D/Pentium Extreme or equivalent
-256MB NVIDIA GeForce 8 series or higher
-512MB SYSTEM RAM

RECOMMENDED:
-2GHz Intel Core 2 Duo or equivalent
-512MB NVIDIA GeForce 200 series or higher
-1GB SYSTEM RAM

REQUIRED:
-OpenBVE v1.4.x
-Latest version of .NET

hope that answers your questions about its system requiremetns

Oh ok, thanks, that means my computer should be more than enough to run this exterior, that's good news for me  ;)
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Offline bnjypov

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #253 on: February 21, 2012, 10:08:09 pm »
This looks amazing!  My only suggestion is to work on the angle of the master controller a bit- it doesn't match with the rest of the cab.antena
« Last Edit: September 26, 2012, 05:12:42 am by bnjypov »

Offline theflyingoreo

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #254 on: February 22, 2012, 04:58:18 am »
Great work guys, looking forward to the finished product.