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Messages - Jarell074

Pages: [1] 2
1
Content Development / Re: Curving the bottom part of the train
« on: February 16, 2015, 07:34:04 am »
Ohh, so when you say add more polygons onto the object, I have to create more sections of coordinates?

2
Content Development / Curving the bottom part of the train
« on: February 14, 2015, 04:41:51 pm »
Is there a way to curve the bottom part of my train? My train has a curve, similar to like an R-46, but different. Is it possible to code my train o make it curve? Thanks as always!!! :) :)

3
Content Development / Re: Vx, Vy, Vz
« on: January 07, 2015, 07:25:03 pm »
Thanks guys!!!!!!!!!!!!!!!!!! By the way Manuel, what does mts stands for?

4
Content Development / Vx, Vy, Vz
« on: January 06, 2015, 08:28:02 pm »
I do know that Vx means the line is horizontal, Vy is vertical and Vy is I believe front wards and backwards. Now when wiki.bvestation.com reads that negative values are left, down and backwards and positive values are right, up and forward, will it be coded in that direction or a different direction?  E.g. If I type -0.11 in a vertex, will it move 11  :meters to the left, down and backwards? :D

5
Content Development / Re: Which codes?
« on: November 29, 2014, 05:46:17 pm »
Oh i see. Thank You

6
Content Development / Which codes?
« on: November 28, 2014, 01:38:21 pm »
When coding a train, is there codes you have to make up on your own and type it or is there a source where codes are available? I'm having slight difficulty on how coding it? Thanks  :)

P.S. I still use wiki.bvestation.com as a source for help.

7
Other Projects / Re: Vertices
« on: September 02, 2014, 06:04:22 pm »
Thank you for the info, now I have a clear point how to create objects now  :D ;)

8
Other Projects / Re: Vertices
« on: September 02, 2014, 02:57:38 pm »
Oh, but what if you're trying to train develop, does it still need to be a lot of vertices?

9
Other Projects / Vertices
« on: September 02, 2014, 01:45:03 am »
Why are there so many x, y, and z vertexes lines to develop a train car yet if it's one though?  :) Thanks

10
Other Projects / Re: Saving as B3D/CSV/X Or Animated File?
« on: August 07, 2014, 10:06:42 pm »
Thank you so much bvefan ;D ;D

11
Other Projects / Saving as B3D/CSV/X Or Animated File?
« on: August 07, 2014, 08:52:33 pm »
I have notepad, and when I code for my train to appear in Obect Viewer, it always saves as Text Document and not B3D/CSV/X or ANIMATED File? Is there anything i'm doing wrong, thank you. :D

12
BVE/OpenBVE Support / Re: No Train image...
« on: April 27, 2014, 05:37:26 pm »

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BVE/OpenBVE Support / Re: No Train image...
« on: April 26, 2014, 05:24:50 pm »
It wont let me post a screenshot, when I click attach file, it says pleez try a smaller file

14
BVE/OpenBVE Support / No Train image...
« on: April 26, 2014, 10:56:35 am »
I've recently just switched from Windows 8 to Windows 7 Home Premium, nd downloaded the RIGHT CORRECT dependecies for OpenBVE 1.4.3. The right Object dependecies, right route folder and sound folder and every time i start a route i get this picture showing gray with it looking glitcy (Yes I downloaded .NET OpenAL nd SDL). Any help please, thank u.


15
BVE/OpenBVE Support / Re: J Line v0.5 objects
« on: March 13, 2014, 06:52:39 pm »
k

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