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Author Topic: (WIP) The IRT SMEE Fleet (R12-R36ML & WF) Development Thread [+Previews]  (Read 274557 times)

Offline ???????????????

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looking elite as f**k!

Offline BStyles

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Very. Good job on these cars, so far.

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Offline R40R32

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Loving the damn work ya doing pardon my language but shit this a great damn job.
https://www.youtube.com/user/RailLine8?feature=mhee (My YouTube Channel)
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Offline rstar

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Will their be Redbird version?

Offline [CT1660]

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Maybe i do overwork myself a bit too much..

i currently have a headache after a restless night, but that didn't stop me from adding scrolling rollsigns. First up, are the bulkhead ones:

The R15 for OpenBVE (part of the R12/R14, R15, R17, R21/R22 development)

I'll need to adjust the scroll speed for the bulkhead route rollsign to match up the speed of the destination bulkhead rollsign.

side rollsigns to follow.

Offline [CT1660]

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And here i present you, the R15 in the transit museum colors.







Now to complete the interior, add anticlimbers, and photorealistic pantograph gates as well, and then once the R15 model is complete, work will resume on the R21/R22, followed by the R17. Last will be the R12.

The wheels will be replaced by pivoting trucks in the future (same reason why the wheels are out of place)
« Last Edit: May 14, 2012, 01:33:01 am by [CT1660] »

Offline NYC-T-Driver

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Idk how you did that. But very good job bro
Official Developer for The IRT 1/9 Line

Southbound Progress - Skeleton Completed, Detailing in progress

Northbound Progress - Skelton Completed, Major Detailing In Progress

Offline [CT1660]

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Re: R33WF [Worlds Fair] Official Thread + Preview
« Reply #157 on: May 15, 2012, 08:27:53 am »
thanks again but we already have an exterior [with the exclusion of a proper front]


its Still a work in progress though.
Just a little constructive critisism, it looks great but it's dim and museum like. I know the pictures were taken at the museum but isn't there a way to make the texture a little bit brighter? And the black stripe separating the white from the blue gets covered up by the top. Other than that great work, and if you decide to do something with my side exterior just mention me in the credits and inform me what you did because I like to have everything I can get my hands on.

Here's just a tip to overcome bad lighting conditions. I just simply use flash for the exterior parts, and use the brightest parts as the basis for the paint. Here's just a side by side comparison. Just some constructive criticism.

So here's the current side texture:


And here's one i fixed up on GIMP, as a template image only.



Which eventually led to the creation of this (i still need to add the TA logo):


(sorry that the doors don't line up well, since i patched the doors in from the animated door textures)

This is how i overcome bad lighting conditions for train exteriors, considering that i made the last texture out of these shots i took from my last visit at the transit museum, and some editing in GIMP to overcome the "fisheye"-ish effect my camera lens has to make the images straight. :



















Just a small tip for creating textures more efficiently.
« Last Edit: May 15, 2012, 08:42:53 am by [CT1660] »

Offline error46146

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Re: R33WF [Worlds Fair] Official Thread + Preview
« Reply #158 on: May 15, 2012, 11:34:30 am »
Not sure about GIMP but in Photoshop there is an option that automatically balances out the photo so some parts can be brighter and some darker.

Be careful with flash, as the light from the flash can be strong and harsh, and it can lead to dark corners in the texture and a bright spot in the center of the photo where the flash was strongest.

Offline SubwayTrainOperator5

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Re: R33WF [Worlds Fair] Official Thread + Preview
« Reply #159 on: May 15, 2012, 07:54:45 pm »
It is really good though ;) But the doors are definitely a bit messed up (They seem to be taller than they need to be, and you do not really see where they are, since you do not see the door edge lines)
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Offline [CT1660]

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Re: R33WF [Worlds Fair] Official Thread + Preview
« Reply #160 on: May 15, 2012, 08:49:55 pm »
It is really good though ;) But the doors are definitely a bit messed up (They seem to be taller than they need to be, and you do not really see where they are, since you do not see the door edge lines)

Ditto:

(sorry that the doors don't line up well, since i patched the doors in from the animated door textures)


Offline [CT1660]

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Re: R33WF [Worlds Fair] Official Thread + Preview
« Reply #161 on: May 16, 2012, 01:27:03 am »




Yes, the doors are animated. Still working on the textures though, so the appearance is subject to change. I still gotta fix up the front end texture, and just add the door opening edges where it would indicate where the doors would be at. Individual car numbers and a separate, high quality TA logo will be placed later, as well as scrolling rollsigns and working marker lights and rollsign lamps.

Due to the slight variance between the exterior and interior texture, i will be using face commands to overcome this.


And i still need to fix that window glass messing up the door textures...
« Last Edit: May 16, 2012, 01:31:04 am by [CT1660] »

Offline [CT1660]

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some progress for the R12/R14..now has the beginnings of an interior too



scrapped the old model and instead salvaged the roof code and ported it into the R15 model which the R12 will use. Gonna fix up the roof when i get a chance.

silver/blue front end texture will be edited later on for proper placement of headlights and tail lights.
« Last Edit: May 29, 2012, 02:36:26 am by [CT1660] »

Offline [CT1660]

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R17:



R21/R22



Anticlimbers and photorealistic pantograph gates will be added soon.

Offline Pegasusleos4

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Speechless and Can't wait  :) :D ;D