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Messages - coneyislandDFNQ

Pages: 1 ... 4 5 6 [7] 8 9 10 ... 49
91
BVEStation Network News / Re: OpenBVE Developer michelle leaves
« on: May 10, 2012, 12:32:16 am »
We have a surprise to help you out ipac. DJ Hammers, myself, stump, & CT1660 will relay the news as soon as we are set up. Stay tuned.

92
Transit / Re: Which subway station do you think is unique?
« on: May 09, 2012, 08:22:50 pm »
Utica Avenue - (A)(C)
South Ferry [Old] - (1)
Myrtle Avenue  - (J)(M)(Z)
145th Street - (3)
West 8th [with switches on the lower level for Brighton] - (F)(Q)

93
Other Projects / Re: Proj 1970s R40 Slant by Mudwrestle
« on: May 09, 2012, 08:18:47 pm »
Mudwrestle this is good work

94
Reading this post you guys really act like bitches smh lol

Anyways these possibilities will be made once HayleyWilliamsFan completes the main track work. In the mean time its currently at 18th Avenue or Bay 50th Street last time I checked with him.

95
Please be advised that I will be helping him since he asked for permission and would be glad to see someone atleast interested and asking for help so please give him some support.

The R152 (9) will retain the same exterior by Blue18 and others who contributed.

Any questions or if you would like to contribute, post here.

NYCTrainDriver, I will speak to you later on Teamspeak.

96
Mudwrestle, can you fix the texture of your windows? Compared to the rest of the carbody the windows look very bad.
(no offense)

The window is fine, its only because of it being a resized picture it looks bad. What he needs to do is adjust the roll sign position before laying down the animated coding for the roll signs. Then from there he can fix any minor things. Try using Object Bender it does help when making curved objects.

97
really good
but needs
- Ability to change rollsigns
- a panel
and a cab

See CT1660 for installment of signs or DJ Hammers R38. Remember ask for permission. Mudwrestle you did great. Keep up the good work and i agree with peacemaker on the doors. In the coding of the animated doors, adjust the timing. If you dont know how, see me or CT1660 on Teamspeak, we would be happy to help.

98
Station Talk / Re: BVEStation Wiki
« on: May 09, 2012, 07:42:07 pm »
Hey guys, we need BVEStation Wiki Editors.  If you are willing to help with the re-launch party please request an account (by registering on the wiki) then make a post here telling me to approve your account.  You can also tell [CT1660] to approve your account as well.  Anymore questions please feel free to ask.

How does one go about this? I wqould be glad to help.

99
General BVE/OpenBVE / Re: OpenBVE Lives On.
« on: May 09, 2012, 07:40:20 pm »
First off I am wondering if any of you guys have captured the source file.  Since trainsimframework.org is now offline, we need to put the files back online first.

Nevermind, see the homepage for the latest news.

Pac, if you can send me a message on Facebook or give me a call. I have an idea to propose to you. But in the mean time. I wanna make a general statement that this is a wonderful oppurtunity and I want this thread to stay clean and at the same time we get some good input. I would like people interested to see us on the Teamspeak server where we will plan and start work. We may be a young site but lets see what we can do here in the US. You know other sites will not be holding back as they already have skilled developers. I am really stressing that if you guys are truly serious, that you provide an exuburant amount of input. Thanks and let's do this!!!!!

100
General BVE/OpenBVE / Re: OpenBVE Lives On.
« on: May 08, 2012, 12:26:37 am »
This should be very interesting and only serious developers need apply. This will be a time consuming project and these guys don't need outside interference.

Well said.

101
General BVE/OpenBVE / Re: OpenBVE Lives On.
« on: May 07, 2012, 11:52:36 pm »
There will be strong supervision. If you have a strong grasp of the C++ Distributable coding, please contact DJ Hammers or myself. Lets work as a team and make this a BVEStation project of a life time.

We are also usually on the BVEStation Teamspeak. You can also visit us there.

102
NYCTA Projects / Re: The R142A Trainset - Dagard Rapid Transit
« on: April 19, 2012, 01:46:03 pm »
I am uploading an update on the R142A by PuertoRican88, MUDWRESTLE, BStyles & myself.

Please stayed tuned.


103
Other Projects / Re: Need Sounds?
« on: April 19, 2012, 01:25:43 pm »
After hearing what all you guys did I am stepping my game up. That said definitely look out for Euclid Avenue bound A announcements via the F and C lines and other various. I will try to post a preview as soon as a I can

104
BVEStation Network News / Re: Content Contributor
« on: April 19, 2012, 01:19:01 pm »
How would this prevent others from posting other people's work?

They could have taken the file anywhere on the internet, this would mean we would have to md5 checksum every file on the internet, obviously not possible...

That is true, I'm just saying expect bull shit lol

105
Art & Graphic Design / Re: Custom Signatures - Buses and Trains
« on: April 19, 2012, 12:52:11 pm »








i dont see anything. and you dont have the .ttf file?
Sorry Manny for the late response the font is mine and can be found on Fontstruct. Just Type in Luminator by PitoR160 and u will see the Luminator Flipdot, Horizon, Titan, and Newly Relased Axions.

You would have to provide a link because I cannot find anything at all, i searched a whole week and nothing.

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