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Messages - bigbellymon4

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1
Here is an update for the canopy work, specifically windscreens. I was thinking of just placing the station sign over the existing windscreens, but I decided to add a bit more detail by adding different windscreens to make the canopy look more closer like the real life counter part.

Full length canopy. The square holes will eventually contain mesh, and the black strip will contain the station name sign. The reason why the strip is black is so you see the words on the sign when on the platform, as the sign will be placed right in front of it, but will be black if the camera is behind the canopy and looking towards the station.


Windscreen with space for wire mesh on the right


Windscreen with space for wire mesh on the left


Black strip for the sigh in the middle, space for wire mesh on the left and right


Updated version of the currently used windscreen

2
BVE/OpenBVE Support / Re: Missing Objects on almost all Routes.
« on: August 06, 2018, 08:46:48 pm »
You can check this spreadsheet for all the dependencies for each route. It also covers trains and has links for them all.

3
Content Development / Re: Custom Car Numbers
« on: August 06, 2018, 08:33:16 pm »
Not many people visit the site much anymore, so if you want custom car numbers, you would need to find someone who knows how to build them, and contact them personally. A train developer might be able to help you, but it is up to them, as they might/will have other projects that they are working on that will that priority. If you can't find someone, you might need to build the car numbers yourself.

4
From the work that I have seen you done already, I can tell the Redbirds will be amazing!! Can't wait to see more progress  ;D

5
NYCTA Projects / Re: (WIP) L line
« on: August 06, 2018, 08:24:00 pm »
The route Looks great! Whenever the route is done, its done, don't worry too much about when it will finish  ;)

For the switches, to get the points of the switch instead of manually moving them later from a curved rail, you can use a Track generator from here. It comes with a ton of options, and you can build curved rails in it too.

6
It has been a while since it was posted, but since some people occasionally check on here, I figured I would post the video here if they have not seen it on Youtube yet. This is the full view of the route, with plenty of stuff in it that is a WIP. If you have not seen it already, watch like and subscribe, and if you have seen it already, make sure to like the video and subscribe for more!!



7
Slight update on West 4th interlocking. Switches are a LOT more work than I thought they would be lol



8
Suffering from burn out with developing the A N/B, so I decided to code West 4th interlocking southbound. I don't know what route it will be placed in yet (Southbound F/M, rerouted A/C/E are a few options) but for now, here are some pics of it. If something doesn't match, it is because it is temporary. Enjoy!!










9
A R32 switching to the local Southbound track to enter West 4th Street station on the lower level


10
How do i edit the number of cars in the set from 10 cars to 3,9,5 cars

You read up on the Train developer wiki here to change the amount of cars

11
 :o :o :o The 42 looks great, amazing work!!

12
Here we go!!! After constant testing on the Exp, the signals and trippers have been deemed "sufficient" at working together when coded into the routes. There are 3 different types of signaling used here, so please read the description of the video for a further analysis on how the route coding is functioning. Enjoy!!!


13
NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA IND Routes
« on: February 24, 2018, 11:24:28 pm »
Queens Blvd looking good!! Great work!!

SPEECH TIME

tl;dr: The trippers have made a comeback, and are "working" (not fully done yet) in the routes. However, to actually trip trains in game, train developers need to add code to the train for the brakes to go into emergency after passing a red signal. Video coming soon.

As we all know, the signal trippers were in development for some time years ago, and when they were eventually coded into the route, one of the major problems was after the first car passed over the tripper, the 2nd to 8th/2nd to 10th/2nd to 11th cars would be "tripped". Another problem was the trippers were coded in as signals, so it was complicated to make sure the aspect signal (which shows red, yellow, green) change correctly and then make sure the tripper was also down/up at the correct moments, otherwise there would be "signal failure" (pun intended). So, here is another work in progress of mine and some pics to show of how the signals should function. There will eventually be a video showing how the signals work, and making sure they clear properly as the train passes. The signals perform like the real life counterpart, all that is left is for train developers to add commands to make sure a train is tripped once it passes a red signal, whether or not the operator activates the emergency brakes. I might still have some bugs to iron out, as there are still some weird things going on. Anyways, enough chatting, here are the photos. There are captions above each to explain what is going on in the image. Enjoy!!!


The undercarriage of a train is above, with the B division tripper in the down position to the left.


Same tripper, camera moved to the left to show the signal is red, the train is above the tripper, and the tripper is still down.


Regular old signal, with the tripper in the up position.


Train has just passed this signal, and the tripper is still down to prevent tripping of other cars.


Train has passed 2nd signal. The foreground signal has its tripper up, allowing a train behind the camera to approach it. Two signals is the usually the distance between trains in the NYC subway.


Train has passed a 3rd signal. The foreground signal turns yellow, and the next one is red with its tripper up. Same two signal distance again.


Train has passed a 4th signal. Foreground goes green, next one goes yellow, next is red with tripper up, next is red with tripper down.

14
Thanks!!

A little bit more work has been started, and this work is the express version!! Sure, skipping 104th and 111th aint much, but it does happen, so there will be a route for it.



15
The sign shop has been extremely busy lately.....









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