Work is starting up again on the R38.
1: Increase framerates in the cab:
I realized that the way openBVE does depth sorting for PNG alpha channels is very
inefficient and slows down the simulation, so I am removing alpha channels where possible from the panel.
2: Increase the accuracy of the exterior
For its time, the R38 exterior was very good. It was one of the first with animated doors and rollsigns, as well as a
relatively geometrically accurate interior.
However, in today's day and age, it simply doesn't cut it anymore. When mudwrestle finishes his R32, I will use
his exterior as a basis for a new R38 exterior. All that will be needed is a bit of texture replacement, and
a little editing to the interior pole arrangement.
3: Better brake sounds
I am unhappy with the brake sounds while operating at speed. I will fix this. lol
I hope to have a finished version out shortly after mudwrestle releases his R32. However, I will be away in late summer,so this is all subject to change.