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Author Topic: (RELEASED) R68 OpenBve [Cab Preview]  (Read 14309 times)

Offline Fan Railer

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Re: R68 OpenBve [Cab Preview]
« Reply #105 on: December 17, 2012, 07:13:42 PM »
I downloaded the latest R68 for OpenBVE version that was available. I like the truck package upgrade. Really fits with the car. I then proceeded to modify the propulsion sounds and tweak the train physics. The result is much more realistic Westinghouse propulsion that I am willing to send the code and the proper sound files to the main developer for incorporation in the final release version. I'm always happy to help when I can. Here is the video showcasing the modifications that I made to the train:
OpenBVE New York City Subway R68 Propulsion Modification Showcase
This version (unmodified) is downloadable at the following link: http://www.openbveconnect.com/download.php?view.127

Offline Threxx1

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Re: R68 OpenBve [Cab Preview]
« Reply #106 on: December 18, 2012, 05:02:45 PM »
I downloaded the latest R68 for OpenBVE version that was available. I like the truck package upgrade. Really fits with the car. I then proceeded to modify the propulsion sounds and tweak the train physics. The result is much more realistic Westinghouse propulsion that I am willing to send the code and the proper sound files to the main developer for incorporation in the final release version. I'm always happy to help when I can. Here is the video showcasing the modifications that I made to the train:

Somebody has already made accurate physics for the R68, but it does need some upgraded sounds.
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Offline Fox-179

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Re: R68 OpenBve [Cab Preview]
« Reply #107 on: December 18, 2012, 07:25:01 PM »
I have no idea why the doorchime was changed but those are an upgrade to the default 68 sounds.But still sounds crappy but is in the works!

Offline rstar

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Re: R68 OpenBve [Cab Preview]
« Reply #108 on: December 18, 2012, 07:57:26 PM »
Bill made a realistic WH sound for the R32,R42,R62A,R68,R68A

Offline Fan Railer

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Re: R68 OpenBve [Cab Preview]
« Reply #109 on: December 18, 2012, 08:31:17 PM »
Bill made a realistic WH sound for the R32,R42,R62A,R68,R68A
Is there a video showcasing this?

Offline [CT1660]

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Re: R68 OpenBve [Cab Preview]
« Reply #110 on: December 18, 2012, 08:53:33 PM »
I downloaded the latest R68 for OpenBVE version that was available. I like the truck package upgrade. Really fits with the car. I then proceeded to modify the propulsion sounds and tweak the train physics. The result is much more realistic Westinghouse propulsion that I am willing to send the code and the proper sound files to the main developer for incorporation in the final release version. I'm always happy to help when I can. Here is the video showcasing the modifications that I made to the train:
OpenBVE New York City Subway R68 Propulsion Modification Showcase
This version (unmodified) is downloadable at the following link: http://www.openbveconnect.com/download.php?view.127

Please do send the sounds over when you can so i can add the sounds. The other sounds were just a slap-on to get something out quickly.

Offline rstar

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Offline Fan Railer

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Re: R68 OpenBve [Cab Preview]
« Reply #112 on: December 18, 2012, 09:12:39 PM »
The R32 for OpenBVE - Final Preview Video (for real this time)
I like the acceleration sounds, but the brakes could use a little tweaking, perhaps a combination with the sounds I've put into the R68 brake.
and [CT1660], I am going to send you a PM with the information you need.
« Last Edit: December 18, 2012, 09:57:04 PM by Fan Railer »

Offline Fan Railer

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Re: R68 OpenBve [Cab Preview]
« Reply #113 on: December 18, 2012, 11:46:58 PM »
I also realize that the first video is a bit laggy bc of my crappy integrated graphics, so I recorded another video using the train / route combination that would yield a higher frame rate:
OpenBVE HD Exclusive New York City Subway R68 Propulsion Modification Showcase 2 (High FPS)
Enjoy =)

Offline Fan Railer

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Re: R68 OpenBve [Cab Preview]
« Reply #114 on: February 01, 2013, 11:00:16 AM »
The updated version of the R68 has been released:
http://openbveconnect.com/download.php?view.150
The only major glitch I found was the incorrect number of motor and trailer cars in the .dat file for the 2 car version. Just change the motor car count from 24 to 6 and you will fix the problem. Otherwise, the only other issue is that the roll sign changes are a bit too fast, but that's my personal opinion.

Offline Mkoyf

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Re: R68 OpenBve [Cab Preview]
« Reply #115 on: February 01, 2013, 11:39:32 AM »
For some reason my panel is distorted on all the r68 i have, why is tht

Offline Fan Railer

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Re: R68 OpenBve [Cab Preview]
« Reply #116 on: February 01, 2013, 11:43:15 AM »
For some reason my panel is distorted on all the r68 i have, why is tht
Wouldn't know what you're talking about unless you post a screenshot. But from what your telling us, I would think it might a problem with the screen resolution you have OpenBVE set to.

Offline Mkoyf

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Re: R68 OpenBve [Cab Preview]
« Reply #117 on: February 01, 2013, 11:49:56 AM »
EVERYTHING works fine for openbve except the r68 panel lol

Offline Fan Railer

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Re: R68 OpenBve [Cab Preview]
« Reply #118 on: February 01, 2013, 01:15:01 PM »
EVERYTHING works fine for openbve except the r68 panel lol
Then take a screenshot and post it here so we can see what you're talking about.

Offline bvefan

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Re: R68 OpenBve [Cab Preview]
« Reply #119 on: February 01, 2013, 03:26:18 PM »
EVERYTHING works fine for openbve except the r68 panel lol


Does it look like this: http://i.imgur.com/D7HPVzw.png