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Author Topic: [95%] The OFFICIAL R16 Development Thread [+Previews]  (Read 14779 times)

Offline [CT1660]

Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #150 on: June 24, 2012, 07:14:03 AM »
A minor advertisement update..



progress slowed once again due to a shortage of resources (especially those longitude seats), but it will be finished eventually.

Offline [CT1660]

Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #151 on: July 15, 2012, 02:27:00 AM »
All Projects are currently on HOLD until FURTHER NOTICE

Offline Brighton Express

Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #152 on: July 19, 2012, 10:44:46 PM »
Love that graffiti. Great work [CT].

Offline [CT1660]

Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #153 on: July 29, 2012, 06:56:22 PM »
Work has resumed!

Offline [CT1660]

Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #154 on: August 19, 2012, 12:05:24 PM »
Just to keep you guys busy...



And just another look at the side of the R16 body...


The cab view is in development hell until someone can provide me with the R16's cab view.
« Last Edit: August 19, 2012, 12:08:48 PM by [CT1660] »

Offline Mudwrestle

Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #155 on: August 19, 2012, 01:58:24 PM »
excellent bro
C# aka C-Sharp and Train Developer

AIM: Mudwrestle or UnhearinG

Offline [CT1660]

Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #156 on: August 19, 2012, 05:09:50 PM »









Online rstar

Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #157 on: August 19, 2012, 11:23:39 PM »
Nice  ;D
R.I.P Orion 5 CNG

Offline Simon

Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #158 on: August 19, 2012, 11:24:07 PM »
This looks amazing!

My fault if this has been asked before, but will there be a low poly version? My definition of low poly is just subbing the animated wheels with static ones.
Kawasaki_Plant

Offline [CT1660]

Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #159 on: August 21, 2012, 10:31:06 PM »
Working on the lights...made the proper rounded lights on sketchup. just need to resize them with the ceiling template.



Ceiling texture appears distorted but will remain until lights are in their proper locations, then ceiling texture will be redone.



Still browsing for proper 1970's ads..hence the white space. Each car has it's own set of advertisements except the ceiling ones.



Another view of the exterior again.







Bug fixes, bug fixes, bug fixes..











Replacing the old headlights are these...

« Last Edit: August 21, 2012, 10:58:57 PM by [CT1660] »

Offline Mudwrestle

Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #160 on: August 21, 2012, 10:39:48 PM »
not bad
C# aka C-Sharp and Train Developer

AIM: Mudwrestle or UnhearinG

Offline SubwayTrainOperator5

Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #161 on: August 21, 2012, 11:45:18 PM »
It looks very good! All I can say is that it is pretty much perfect, except for the undercarriage.
Signature Removed (dead link)

Offline [CT1660]

Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #162 on: August 22, 2012, 10:29:17 PM »
Just to keep you busy...

OpenBVE: R16 test train leaving Forest Hills LIRR station


OpenBVE: R16 test train on the LIRR

Offline Brighton Express

Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #163 on: August 22, 2012, 11:36:00 PM »
Nice work ol boy.

Offline ipac

Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #164 on: August 23, 2012, 08:33:21 PM »
Nice to see somebody's got the lighting done right!  Looks good in the rain  :)
BVEStation.