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Author Topic: R46 Exterior for Openbve  (Read 19678 times)

Offline [CT1660]

Re: R46 Exterior for Openbve
« Reply #270 on: June 18, 2012, 04:15:30 PM »
Is there a way to code it so the BVE's rain doesn't go through the car's roof?

I believe the guy who is developing the new Birmingham Cross-City South route has a method of creating animated rain that doesn't go through the train. Still trying to figure out how he did that

Offline nelson3001

Re: R46 Exterior for Openbve
« Reply #271 on: June 18, 2012, 07:31:23 PM »
I know it is highly unlikely but will the signs have all the 1245 possible codes that the real one has?

Offline [CT1660]

Re: R46 Exterior for Openbve
« Reply #272 on: June 18, 2012, 07:57:29 PM »
I know it is highly unlikely but will the signs have all the 1245 possible codes that the real one has?

For the release version, the ones with the normal route readings will be set by default.

The other combinations will be available as an optional DLC (downloadable content) soon, where i will provide instructions on how to install the other readings.

Offline nelson3001

Re: R46 Exterior for Openbve
« Reply #273 on: June 18, 2012, 08:12:38 PM »
Here's a doc with all the codes and numbers.
https://docs.google.com/document/d/1hFmt-vuZgn0qzYpv7L42Noy5xDmx_H2j_SlW511HmPY/edit
Due to the amount of codes it would take a while to scroll through all of them and even longer to load all of them. I'd like to see it a reality but previous trains have had problems with loading times of signs :-\. And these are animated.

Offline [CT1660]

Re: R46 Exterior for Openbve
« Reply #274 on: June 18, 2012, 08:47:02 PM »
Here's a doc with all the codes and numbers.
https://docs.google.com/document/d/1hFmt-vuZgn0qzYpv7L42Noy5xDmx_H2j_SlW511HmPY/edit
Due to the amount of codes it would take a while to scroll through all of them and even longer to load all of them. I'd like to see it a reality but previous trains have had problems with loading times of signs :-\. And these are animated.

All one would need to do is add the ones they want to use on their own via provided instructions.

Offline nelson3001

Re: R46 Exterior for Openbve
« Reply #275 on: June 18, 2012, 10:33:29 PM »
Here's a doc with all the codes and numbers.
https://docs.google.com/document/d/1hFmt-vuZgn0qzYpv7L42Noy5xDmx_H2j_SlW511HmPY/edit
Due to the amount of codes it would take a while to scroll through all of them and even longer to load all of them. I'd like to see it a reality but previous trains have had problems with loading times of signs :-\. And these are animated.

All one would need to do is add the ones they want to use on their own via provided instructions.
Oh I understand now. You're gonna put all of them in but have the person select which ones to install.

Offline Failsafe

Re: R46 Exterior for Openbve
« Reply #276 on: June 19, 2012, 09:37:14 AM »
Hmm Hmmm, This Is Going To Be Better Than The Trainz Version For Sure!
Bvestation Police Department-To protect and serve

Offline Pegasusleos4

Re: R46 Exterior for Openbve
« Reply #277 on: June 19, 2012, 06:28:59 PM »
nice, and can't wait  ;D :D :)

Offline Pegasusleos4

Re: R46 Exterior for Openbve
« Reply #278 on: June 19, 2012, 09:09:20 PM »
Is it in order to change the route destination we have to type in 1234, and the route code key we want; almost like in real life where you are getting the line up, where you have to punch in certain number in order to tell the tower control where this train is heading 2? Please clarify for me thanks :)

Offline nelson3001

Re: R46 Exterior for Openbve
« Reply #279 on: June 19, 2012, 09:34:34 PM »
Is it in order to change the route destination we have to type in 1234, and the route code key we want; almost like in real life where you are getting the line up, where you have to punch in certain number in order to tell the tower control where this train is heading 2? Please clarify for me thanks :)
I'm not sure what you mean but punching for the lineup is completely different than setting the Luminator electronic sign on the train. When you change the sign you have to press Dest A/B, then put in the passcode (212) and press Enter. Then put in the route code and press Enter again.

Offline Pegasusleos4

Re: R46 Exterior for Openbve
« Reply #280 on: June 20, 2012, 09:10:27 AM »
I know it is not similar to punching in a line but it is the same idea. Thats what i am trying to say :)

Offline error46146

Re: R46 Exterior for Openbve
« Reply #281 on: June 20, 2012, 10:01:46 AM »
That is unfortunately a software limitation, the trains and routes are in their own separate entities and therefore one cannot change the other; you will always have to manually go back to the home screen if you want to start a new route.

For now anyway...

Offline Failsafe

Re: R46 Exterior for Openbve
« Reply #282 on: June 20, 2012, 12:37:47 PM »
Can't wait till this see's a release, is there anything i can do to help out the project
Bvestation Police Department-To protect and serve

Offline [CT1660]

Re: R46 Exterior for Openbve
« Reply #283 on: June 24, 2012, 07:25:52 AM »
Just a few updates:

Another LCD random readong:


Animated wiper on cab with rain effects:


Pressing 6 toggles the LAST STOP reading on the LCD's:


Getting tripped gives you this:


Progress has been sent to Rikabs and error46146 for any additional stuff.


Offline rstar

Re: R46 Exterior for Openbve
« Reply #284 on: June 24, 2012, 10:22:43 AM »
nice
R.I.P Orion 5 CNG