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Messages - Drag0nflamez

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BVE/OpenBVE Support / Re: Trying Again w/ OpenBVE
« on: January 19, 2013, 12:43:22 pm »
OpenAL executable needs to be ran and install, SDL DLL file must be dropped in the OpenBVE folder. This is straightforward and already explained here

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General BVE/OpenBVE / Re: International Routes.
« on: January 06, 2013, 06:46:21 am »
Im running OpenBve
Yes, but with Japanese routes and Open, you should just assume BVE4. And if BVE5 is mentioned, just use BVE5, because it's still better than BVE4 on Open.

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General BVE/OpenBVE / Re: International Routes.
« on: January 04, 2013, 06:05:10 am »
There are quite a few good Japanese routes here;
http://kashiwa21.sakura.ne.jp/bve2/index_e.htm

Some good routes are the Tokyo Metro Ginza Line, Hanzomon Line and the Tozai Line (BVE5). Assume you run BVE4 when downloading, except with the Tozai Line, which looks the most beautiful in BVE5. (mostly because of detailed AI traffic).

Trains have a special safety system, which is explained on this English-language page (scroll a bit down, it explains the Ginza line trains but the information is also relevant on all other Tokyo Metro trains).

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BVE/OpenBVE Support / Re: ATS not working...
« on: December 15, 2012, 04:29:52 am »
Wait...

The R46 rollsigns and destinations won't scroll, but the ATS on it is working...
Are there 2 bars in the right-bottom corner of your OpenBVE? If so, restart your OpenBVE again, and again, until it doesn't appear anymore.

5
Dj Hammers just happens to be right. There are 2 routes I know which have animated PED's. The Hong Kong Island line and is2 (is2 was from Korea, but not sure what it was again, but it has animated PEDs)

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BVE/OpenBVE Support / Re: Best For Openbve
« on: December 07, 2012, 07:46:28 am »
I have a Toshiba Satellite L655 with an Intel Pentium processor. You think I could run well on OpenBVE with this?
Depends on what kind of video card is located on your chipset. Let's just say that Pentiums aren't Intel's best product, but I doubt the new R46 likes it... (the R16 will be working just fine, for some reason)

7
NYCTA Projects / Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
« on: November 20, 2012, 12:20:33 pm »
The evaluation release is up. Please leave feedback as much as possible!

http://openbveconnect.com/download.php?view.108
I've driven the HQ version, and it's a really good train. The only issue I have with it is that IMO the rollsigns scroll slightly too fast.

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General BVE/OpenBVE / Re: What I recently discovered...might help people
« on: October 12, 2012, 07:35:05 pm »
An expansion card would always be better then the integrated unless the expansion card is older then the integrated system, per say.

How is it my laptop has slightly lower specs then your custom build, yet I have a higher FPS rate then you with the R46 on exterior.

I'm running an i5-2430M, 8GB RAM and GT 525M ;; I have double the fps you have with the R46 in exterior mode.  That's even with another game running in the background.
So it's clearly an AMD only issue, so either requires AMD to make a new driver (how are we're going to notify them anyway) or a renderer update for OpenBVE... (of which I hope odakyufan will quickly integrate in his codebase)

@CT1660 and Mudwrestle (indirectly): good luck!

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General BVE/OpenBVE / Re: What I recently discovered...might help people
« on: October 12, 2012, 07:14:13 am »
(somewhat newish here, but been following this community for quite some time)

The usual bottleneck for openBVE is your graphics card and memory. Unless you have a relatively slow processor, the processor shouldn't be whats holding it back.
Hmm... The R46 only reaches 15fps here, even while I have a custom built system with an i5-3450, 8GB ram and an AMD Radeon HD7850, with up-to-date graphics drivers... And the i7 is usually overkill unless you're into raytracing and that sort of thing.

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